Mount & Blade : Battle for Wesnoth

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DoDoCat
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Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

Mount&Blade : Battle for Wesnoth

Taleworlds: https://forums.taleworlds.com/index.php ... th.425902/
Moddb: https://www.moddb.com/mods/mount-blade- ... or-wesnoth
Discord: https://discord.gg/2KtTFHZ

Hello, guys, I would like to make a Wesnoth mod for Mount & Blade Series. Mount & Blade Series is a fine game which developed by Taleworlds Entertainment. This game is very easy to make mods.

Unit portaits based on Wesnoth 1.14

Factions:
Image

Troop Tree:
Loylists:
Spoiler:


Screeshots:

Image
Last edited by DoDoCat on June 29th, 2020, 1:29 am, edited 28 times in total.

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

There is one question I want to ask the community:

Can I use the soundtracks from official Wesnoth into my mod?

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Pentarctagon
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Re: Mount & Blade : Battle for Wesnoth

Post by Pentarctagon »

As long as you're able to use music licensed under the GPL (or in one case Creative Commons), then yes.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

Pentarctagon wrote:
June 3rd, 2020, 1:53 pm
As long as you're able to use music licensed under the GPL (or in one case Creative Commons), then yes.
Thanks for the answer, do I need to make this mod open source?

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Pentarctagon
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Re: Mount & Blade : Battle for Wesnoth

Post by Pentarctagon »

I'm not really sure, to be honest. At a minimum you'd need to specifically call out the GPL and CC music as being under their respective license, but I'm not a lawyer and I'm not sure about the case of a GPL asset being loaded by (I assume) non-GPL compatible code.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

Pentarctagon wrote:
June 4th, 2020, 3:22 am
I'm not really sure, to be honest. At a minimum you'd need to specifically call out the GPL and CC music as being under their respective license, but I'm not a lawyer and I'm not sure about the case of a GPL asset being loaded by (I assume) non-GPL compatible code.
So I just need to credit Battle for Wesnoth?

I will make the mod open source if Battle for Wesnoth Development Team think it is necessary

otzenpunk
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Re: Mount & Blade : Battle for Wesnoth

Post by otzenpunk »

I'm not a lawyer either, so take my remarks with a grain of salt.

AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.

This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^

So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.

If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.

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Vilebeggar
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Re: Mount & Blade : Battle for Wesnoth

Post by Vilebeggar »

Its almost harvesting season!

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

otzenpunk wrote:
June 4th, 2020, 7:48 am
I'm not a lawyer either, so take my remarks with a grain of salt.

AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.

This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^

So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.

If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
Yes, my mod can be with the relevant sound files, it just stay slient if there are no soundtracks from Battle for Wesnoth

I will contain the GPL license text into the my distribution
Last edited by DoDoCat on June 8th, 2020, 11:45 pm, edited 1 time in total.

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

otzenpunk wrote:
June 4th, 2020, 7:48 am
I'm not a lawyer either, so take my remarks with a grain of salt.

AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.

This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^

So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.

If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
By the way, do you guys have any idea or suggestion about my banner design?

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DoDoCat
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Re: Mount & Blade : Battle for Wesnoth

Post by DoDoCat »

Vilebeggar wrote:
June 4th, 2020, 10:16 am
Its almost harvesting season!
lol


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AOW
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Re: Mount & Blade : Battle for Wesnoth

Post by AOW »

Wow~I like these two games
Sounds like a great project!
Come and take it!

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gaojicainiao
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Re: Mount & Blade : Battle for Wesnoth

Post by gaojicainiao »

People in wesnoth forums are so brilliant!

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