is_observer LUA or WML equivalent?

Discussion of Lua and LuaWML support, development, and ideas.

Moderator: Forum Moderators

Choicerer
Posts: 238
Joined: April 29th, 2017, 11:37 pm

Re: is_observer LUA or WML equivalent?

Post by Choicerer »

Oh, right! Who would have thought. I thought they were actually coded in c++, somewhere inside /src.
User avatar
Celtic_Minstrel
Developer
Posts: 2166
Joined: August 3rd, 2012, 11:26 pm
Location: Canada
Contact:

Re: is_observer LUA or WML equivalent?

Post by Celtic_Minstrel »

Some of the WML tags are coded in C++, these are found in src/game_events/action_wml.cpp.
Author of The Black Cross of Aleron campaign and Default++ era.
Former maintainer of Steelhive.
Choicerer
Posts: 238
Joined: April 29th, 2017, 11:37 pm

Re: is_observer LUA or WML equivalent?

Post by Choicerer »

Nice to know, thanks!
Post Reply