is_observer LUA or WML equivalent?
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Re: is_observer LUA or WML equivalent?
Oh, right! Who would have thought. I thought they were actually coded in c++, somewhere inside /src.
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Re: is_observer LUA or WML equivalent?
Some of the WML tags are coded in C++, these are found in src/game_events/action_wml.cpp.
Re: is_observer LUA or WML equivalent?
Nice to know, thanks!