Gui Debug Tools 0.9.9 for BfW 1.14
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- SigurdFireDragon
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Re: Gui Debug Tools 0.9.9 for BfW 1.14
The level slider allows for easy advancing or declining of a unit (ie, turn a Great Mage back into a Mage)Celtic_Minstrel wrote: ↑August 15th, 2018, 12:13 am...what's an AMLA slider? And level slider? Huh? That's not normally something you want to adjust, is it?
The amla slider allows applying the specified amount of additional leveling to a unit at max level (as determined by an empty advances_to field)
Maintainer of Secrets of the Ancients & Delfador’s Memoirs
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
- Celtic_Minstrel
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Re: Gui Debug Tools 0.9.9 for BfW 1.14
Okay, so basically pushing the sliders up is equivalent to
In other news, it looks like this was probably the cause of the set_wml_metatable debug message I was seeing, as it seems to be gone after I upgraded (yay!). Now I just have to figure out where the other two debug messages that don't seem to be in my campaign are coming from...
:unit advances=n
?In other news, it looks like this was probably the cause of the set_wml_metatable debug message I was seeing, as it seems to be gone after I upgraded (yay!). Now I just have to figure out where the other two debug messages that don't seem to be in my campaign are coming from...
- SigurdFireDragon
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- Joined: January 12th, 2011, 2:18 am
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Re: Gui Debug Tools 0.9.9 for BfW 1.14
YesCeltic_Minstrel wrote: ↑August 15th, 2018, 3:01 amOkay, so basically pushing the sliders up is equivalent to:unit advances=n
?
set_wml_metatable debug message was one of the ones fixed. It's possible there might still be others needing fixing somewhere in GDT.Celtic_Minstrel wrote: ↑August 15th, 2018, 3:01 amIn other news, it looks like this was probably the cause of the set_wml_metatable debug message I was seeing, as it seems to be gone after I upgraded (yay!). Now I just have to figure out where the other two debug messages that don't seem to be in my campaign are coming from...
Maintainer of Secrets of the Ancients & Delfador’s Memoirs
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.
Re: Gui Debug Tools 0.9.9 for BfW 1.14
Waow, I just discover this thread. Your tool looks fantastic SigurdFireDragon. I don't really need it yet because I am just startind to explore Lua AI design & realisation, but surely in the future, yes. Not only to avoid" back to main menu + F5", but to have variants of execution with the base code unchanged (I'd say).
Thank you, diniz
(By the way, where are documented features like F5? Guess I probably learnt it one day reading a thread, but how can one know it else?)
Thank you, diniz
(By the way, where are documented features like F5? Guess I probably learnt it one day reading a thread, but how can one know it else?)
Re: Gui Debug Tools 0.9.9 for BfW 1.14
F5 is only for WML changes. If you work with Lua, you never need it.