Wesnoth Lua Pack: Development Thread

Discussion of Lua and LuaWML support, development, and ideas.

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vultraz
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Re: Wesnoth Lua Pack: Development Thread

Post by vultraz » August 13th, 2015, 11:25 pm

Without looking at the code, I can say if [scatter_units] is using get_locations, the fix (on 1.13.x only, however) would be to add an { include_borders = no } key to the WML table.
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Celtic_Minstrel
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Re: Wesnoth Lua Pack: Development Thread

Post by Celtic_Minstrel » August 14th, 2015, 7:53 am

Sorry, I do not have a test case available. (And I'm running this on 1.12.)
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Elvish_Hunter
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Re: Wesnoth Lua Pack: Development Thread

Post by Elvish_Hunter » August 14th, 2015, 9:25 am

Thanks anyway, I'll work on a solution to fix it on 1.12.
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Re: Wesnoth Lua Pack: Development Thread

Post by Celtic_Minstrel » August 16th, 2015, 6:53 pm

...come to think of it, it also might've been an off-map location (eg x=0). Still, even if that was it, it's reasonable to get WLP to put up a better error message, right?
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Re: Wesnoth Lua Pack: Development Thread

Post by Celtic_Minstrel » March 19th, 2018, 1:15 am

So, is this still alive? It might be nice to have it as an includable resource pack in 1.14.
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