V1.7/1.8 MP - Scenario Review: LoW 4 - The Elvish Treasury

Feedback for the multiplayer campaign mode for Legend of Wesmere.

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V1.7/1.8 MP - Scenario Review: LoW 4 - The Elvish Treasury

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Post us a review of The Legend of Wesmere's Elvish Treasury scenario by answering the following questions:

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Pyrochemik
Posts: 6
Joined: August 26th, 2014, 3:30 pm

Re: V1.7/1.8 MP - Scenario Review: LoW 4 - The Elvish Treasu

Post by Pyrochemik »

Hi, we tried to play this campaign with my roommate, but at this scenario, we had to stop - all sides were bugged, host had to reassign side 2(archer) and 3(elven healer), Kalenz went back to level 1, same for the archer, which side also could not alt-r new units, and, to top it, elven healer side was enemy to archers side. Problems first appeared in previous scenario, 2 identical units of Kalenz appeared on the map under control of red side, and side of archer had huge amount of money at the begining (800).

We were not connected to the internet, if that matters. We started from a save (our save) at turn one in LoW 3. We both played last stable version of wesnoth, i guess it is 1.12.
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