Scenario Review: DiD 11 - Descent into Darkness

Feedback for the mainline campaign Descent into Darkness.

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zookeeper
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by zookeeper » January 15th, 2017, 1:48 am

Actually, the rats, bats and spiders are supposed to be guardians (as in, not move until you come within range) instead of all charging at you in the beginning, but someone broke that part of the scenario in 1.13 so that's why it's so hard. Expect it fixed in the next release... :whistle:

Entengelaende
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by Entengelaende » June 6th, 2017, 6:32 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 10
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very interesting
(5) What were your major challenges in meeting the objectives of the scenario? Surviving the first bat that comes across my way
(6) How fun do you think the scenario is? (1-10) 9
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Bad RNG getting me killed on the first rat/bat

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Britannicus
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by Britannicus » July 2nd, 2017, 7:42 pm

zookeeper wrote:Actually, the rats, bats and spiders are supposed to be guardians (as in, not move until you come within range) instead of all charging at you in the beginning, but someone broke that part of the scenario in 1.13 so that's why it's so hard. Expect it fixed in the next release... :whistle:
Actually, it's broken in 1.12.6 as well, replay is attached.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Version 1.12.6, Challenging.

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Pretty clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Alright, starts off strong, then sharply declines.

(5) What were your major challenges in meeting the objectives of the scenario?
Counting how many trolls were within striking range of my non-ghost-units.

(6) How fun do you think the scenario is? (1-10)
7, the exploration and the surprise at the lake are nice. I forgot about the other surprise, might replay it soon.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe make it a bit harder. If you have accumulated a decent roster, the missions is extremely easy in the current state.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Making very stupid recall choices.
Attachments
DiD-Descent_into_Darkness_replay.gz
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zookeeper
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by zookeeper » July 2nd, 2017, 10:29 pm

Britannicus wrote:Actually, it's broken in 1.12.6 as well, replay is attached.
No, that replay shows them only attacking when you come in range of them. The aforementioned bug was about them coming at you even from halfway across the map.

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Britannicus
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by Britannicus » July 2nd, 2017, 10:32 pm

zookeeper wrote:
Britannicus wrote:Actually, it's broken in 1.12.6 as well, replay is attached.
No, that replay shows them only attacking when you come in range of them. The aforementioned bug was about them coming at you even from halfway across the map.
Ah, alright, sorry about the misunderstanding!

Konrad2
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by Konrad2 » October 17th, 2018, 4:22 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

6, gold combined with timer if I remember this correctly.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I liked that beginning, the rest was okay.

(5) What were your major challenges in meeting the objectives of the scenario?

Taking out the only trolls that actively walked over to attack me.

(6) How fun do you think the scenario is? (1-10)

6, friendly tree was nice.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No idea. ^^

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Overextending.
Attachments
DiD-Descent into Darkness replay.gz
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
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Re: Scenario Review: DiD 11 - Descent into Darkness

Post by LordWolfDan » November 24th, 2018, 11:11 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Kinda unclear if I had to drain life from rats and bats, but once I got the signal to waste trolls away, then it was clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good. Kinda lacking at the ending, but the transformation sequence was pretty chilling and awesome

(5) What were your major challenges in meeting the objectives of the scenario?

- Making sure not troll shamans kill or in this case, un-kill my dead units

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None to think about

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

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