Scenario Review: DiD 8 - A Small Favor - Part II

Feedback for the mainline campaign Descent into Darkness.

Moderators: Forum Moderators, Developers

User avatar
Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Pewskeepski » April 25th, 2013, 12:38 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Summoner (Difficult), 1.11.2

(2) How difficult did you find the scenario? (1-10)
4.

(3) How clear did you find the scenario objectives?
"Find" doesn't necessarily mean "Kill". It's also unclear that Malin or Darken have to find the exit.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
None, I found him quickly.

(6) How fun do you think the scenario is? (1-10)
7. I like this kind of scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'm not sure if it's a bug or not, but whenever I opened a gate I had to move a nearby unit for the shroud to be removed. It should [redraw] when a gate is opened.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Malin was slain by Karres the first time I found him.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Could use a few comments about how the random mage placement works.
Attachments
DiD-A_Small_Favor_—_Part_2_replay.gz
(24.24 KiB) Downloaded 203 times

User avatar
flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by flammstrudel » May 5th, 2013, 3:57 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Summoner (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
3/10 Harder if you lost units during the previous scenario.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much going on.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
4/10 I am not a fan of rpg-ish dungeon fighting, so this level didn't really appeal to me. But I was able to utilize Walking Corpses (which is always fun) and the scenario itself was fairly short.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Your Walking Corpses don't carry over. Makes me sad.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I didn't expect the Grand Mage to hide in this remote ancillary room, so I just sent one hero down there and the remaining army north. Didn't go well.

devavrata
Posts: 80
Joined: August 30th, 2012, 8:59 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by devavrata » May 16th, 2013, 1:49 pm

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
6 - Not really difficult in itself. The real difficulty is about winning without losing much units, knowing that only your surviving units will be present at the following scenario.
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear.
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, quite simple.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
The only way to heal damaged units is to leave them resting, which restores them 2 puny health points per round.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
7
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I miss some dialog with Karres, which might serve also as foreshadow for the story development.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

User avatar
Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Maiklas3000 » June 16th, 2014, 6:53 pm

(1) Level and version? Hard, 1.11.15.
(2) Difficult? (1-10) I'll grudgingly give it a 7, because you can lose to the boss dude or due to time, but otherwise it is not hard. It is hard to avoid losing a single unit, however.
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? Silver Mages and the boss dude are dangerous, especially with supporting units.
(6) Fun? (1-10) 4. I agree with others about the D&D style rooms being silly.
(7) Changes? It would be really spooky if the occupants in the adjacent rooms would awake, open the doors, and come in to attack. You'd have to reduce the number of enemies slightly, of course. As it is, I think the enemy will stay put even in the same room, if it's a large distance.
(8) Restarts? No restarts. No save-reloads.
Attachments
DiD-A_Small_Favor_—_Part_2_replay.gz
(65.36 KiB) Downloaded 184 times

User avatar
Inky
Moderator
Posts: 516
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Inky » September 28th, 2014, 8:40 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, hard (Summoner) - 2 Nightgaunts, 1 shadow, 1 spectre, 1 wraith (+ made some WCs for cannon fodder)

(2) How difficult did you find the scenario? (1-10)
8 - pretty hard since mages are so good against ghosts. And there's no way to heal, and time is short.

(3) How clear did you find the scenario objectives?
Not clear! I thought you just had to kill the mage, but suddenly you have to go to the NW tunnel. This is really not nice as the turn limit is relatively short. I barely made it (moved there on turn 25/25). You need to tell the player from the beginning that they need to escape too so they can plan, or else add turns when the objective changes.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Finishing on time. It would not have been as much of an issue if I had known beforehand that the objectives would change.

(6) How fun do you think the scenario is? (1-10)
7 - Pretty fun.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Extend the turn limit when the objectives change, or have the objectives say "and find the exit" from the beginning.
Maybe some way to heal too?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, got off to a bad start the first time - missed 9/9 backstabs + 4/4 spectre hits on a 40% def. wounded mage, which then killed a nightgaunt the next turn (the mage's hits seemed to work just fine....), so I restarted from beginning. I think that was the worst turn I have ever had in all my time playing Wesnoth!
Then I almost lost on time but barely finished on turn 25. No save loads.

czarkoff
Posts: 12
Joined: May 3rd, 2015, 5:39 am

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by czarkoff » May 3rd, 2015, 10:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much talking here, actually.

(5) What were your major challenges in meeting the objectives of the scenario?
None. Only a handful of enemies had a chance to strike back.

(6) How fun do you think the scenario is? (1-10)
2. Mostly a point-and-click exercise.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It is probably good as is, as it gives opportunity to level up forces before confronting Darken Volk, paladins and outlaws.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
08.gz
(35.91 KiB) Downloaded 150 times

User avatar
shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by shadow12 » November 24th, 2015, 5:46 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium. Wesnoth 1.10.5, iOS iPad 1.0.4 (replay uploads and downloads not available as of yet)

(2) How difficult did you find the scenario? (1-10)
5. Finished turn 16. No loses of important units.

(3) How clear did you find the scenario objectives?
not very. I almost ran out of turns because it was not mentioned in the beginning that we would have to go to that tunnel. I was in the middle and had to hurry.

(4) How clear and interesting did you find the dialog and storyline of the scenario? Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
preparing my units for what is on the other side of the gate. Planning ahead when entering a room. Not losing key units.

(6) How fun do you think the scenario is? (1-10)
8. I thought it was fun to open gates, not knowing what was behind the door!

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Put enemy units in all of the rooms to make it more fun. (Some were empty).
Something like a spider or drake rushing out would have been fun!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Entengelaende
Posts: 16
Joined: June 3rd, 2014, 1:30 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Entengelaende » June 6th, 2017, 6:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 8
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Killing Karras without losing valuable units
(6) How fun do you think the scenario is? (1-10) 9
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No

User avatar
Britannicus
Posts: 57
Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Britannicus » June 29th, 2017, 4:25 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)
Highly dependent on luck. Once you figure out roughly how the patterns work and adjust to it, around 5.

(3) How clear did you find the scenario objectives?
Very clear. Find and kill the mage, then get out.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay, kinda disappointing considering how good dialog and story are in the rest of the campaign.

(5) What were your major challenges in meeting the objectives of the scenario?
Not losing any units while levelling the few non-maxed units I had brought with me.

(6) How fun do you think the scenario is? (1-10)
8. Little bit of hide and seek is always fun.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I would have liked either a larger map or some more opposition towards the exit. It was a bit anticlimactic to just walk out after dispatching the one royal guard.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Stupidly losing Darken once.
Attachments
DiD-A_Small_Favour_—_Part_2_replay.gz
(41.15 KiB) Downloaded 82 times

Ant_Slime
Posts: 1
Joined: December 8th, 2017, 4:13 am

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Ant_Slime » December 8th, 2017, 4:21 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Summoner (Challenging), 1.13.10

(2) How difficult did you find the scenario? (1-10)
5.

(3) How clear did you find the scenario objectives?
NA

(4) How clear and interesting did you find the dialog and storyline of the scenario?
NA

(5) What were your major challenges in meeting the objectives of the scenario?
Cannot pass through either gate (impassable) or go down the hallway (leads to edge of map)

(6) How fun do you think the scenario is? (1-10)
NA

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Instructions on how to open the gate (assuming this is not a bug in the in-development version)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Cannot progress beyond starting room

dleducq
Posts: 4
Joined: March 4th, 2018, 2:22 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by dleducq » March 4th, 2018, 2:47 pm

Hi,
I'm playing Wesnoth 1.13.10, and I'm stuck in this scenario : the doors in the manor don't open.
Seems the macro MANOR_DOORS needs to be updated to take into account the new (directional) terrain strings for gates
(Prg -> Pr/|\, Prgo -> Prg/|\o), which is done in the map but not in the code...
Regards,
Dom

Edit : fixed in 1.13.11 Thx!! :D

Code: Select all

The Battle for Wesnoth version 1.13.10
Running on Fedora release 27 (Twenty Seven)

Game paths
==========

Data dir:        /usr/share/wesnoth
User config dir: /home/dleducq/.config/wesnoth
User data dir:   /home/dleducq/.local/share/wesnoth/1.13
Saves dir:       /home/dleducq/.local/share/wesnoth/1.13/saves
Add-ons dir:     /home/dleducq/.local/share/wesnoth/1.13/data/add-ons
Cache dir:       /home/dleducq/.cache/wesnoth

Libraries
=========

Boost:             1.64
OpenSSL/libcrypto: 1.1.0f  (runtime 1.1.0g)
Cairo:             1.15.8  (runtime 1.15.10)
Pango:             1.40.12 (runtime 1.40.13)
SDL:               2.0.6   (runtime 2.0.7)
SDL_image:         2.0.1   (runtime 2.0.2)
SDL_mixer:         2.0.1   (runtime 2.0.2)
SDL_ttf:           2.0.14  (runtime 2.0.14)
libpng:            1.6.31  (runtime 1.6.31)

Features
========

Experimental OpenMP support:    no
PNG screenshots:                yes
Lua console completion:         no
Legacy bidirectional rendering: yes
D-Bus notifications back end:   no

Konrad2
Forum Regular
Posts: 1062
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by Konrad2 » October 17th, 2018, 3:24 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Very.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not bad, but no masterpiece.

(5) What were your major challenges in meeting the objectives of the scenario?

Properly rotating my units to soak damage up.

(6) How fun do you think the scenario is? (1-10)

5, but I've probably played this scenario too many times and this one does not have a high replayabilty factor.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

A somewhat more random map.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Not rotating safely enough. :/
Attachments
DiD-A Small Favor — Part 2 replay.gz
(24.67 KiB) Downloaded 18 times
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
Posts: 158
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: DiD 8 - A Small Favor - Part II

Post by LordWolfDan » November 22nd, 2018, 9:23 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- There isn't much, but that little of dialogue is pretty good.

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to avoid being roasted by mages or pummeled by heavy infatrymen

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I'd go with this scenario being based off on stealth, indicating that they should not slaughter everyone on their way until Karres is down

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

Post Reply