Scenario Review: DiD 7 - A Small Favor - Part I

Feedback for the mainline campaign Descent into Darkness.

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max_torch
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by max_torch » December 11th, 2014, 1:58 pm

is this a bug?
DiD-A_Small_Favor_replay_bug.gz
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Basically the spearman moved from the forest hex at 16,28 to 11,26 even though he did not see my units (gaunt and shadow invisible). And then he just stayed on that hex. Isn't it that he should not move at all if he did not see an enemy?
Or if I am wrong about this, then I would just like to clarify how a player would know how far an enemy i seeing through the fog, I wish that would be made more clear.
For the purpose of this scenario an active line of sight indicator might be a good idea
Maiklas3000 wrote: Bug: In the attached replay, you can see a humorous bug, where a Spearman guard abandons his post and retreats. He is not within strike range of my units, but I guess he knows they are there and numerous, and decides to get the hell out of Dodge (but doesn't bother to warn anybody.)
I watched the replay of Maiklas. The bug I saw and the bug he mentions are the same, except with me it happened with the southmost guard while with him it happened with a guard in the middle. So this bug has been present since 1.11.15 and now 1.12.0 I confirm it is still existing and can happen with different guards.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.0, hard, minimum start gold

(2) How difficult did you find the scenario? (1-10)
??? im confused if the success of my strategy is due to a design flaw or if it is in fact the "out of the box" strategy the designer wants you to apply. here is the replay
DiD-A_Small_Favor_replay.gz
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I went straight for the enemy general and assassinated him thus preventing any enemy recruits and because of that the path was clear to get all the way to the manor. But I wonder if the campaign designer intended this to be the way to win this scenario, as it is implied in the dialog that you are supposed to sneak, and cover the movement of malin and darken, but instead I just kill the leader and waltz in right through the middle bluntly.

(3) How clear did you find the scenario objectives?
The objectives were clear. The mechanics of the level were not so, such as not knowing the line of sight, or that if you kill an enemy in one turn and no one saw it the enemies still don't get alerted, or that it would be night the whole time.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It seems implied in the dialog that you are supposed to sneak, and cover the movement of malin and darken but in the end I did nothing of the sort. I think it would really be better if one of the suggestions of Darken Volk is that there is not only one but in fact a number of ways to successfully enter the manor, so as not to throw off the player or force him to stick to one kind of solution.
Also I agree with what this guy said:
I didn't understand, why is it nighttime during the whole scenario and found no hint in the dialog about it.
Well, this scenario certainly feels like a commando raid which is unique for wesnoth scenarios.

(5) What were your major challenges in meeting the objectives of the scenario?
Not understanding clearly the mechanics of the enemy behavior and line of sight

(6) How fun do you think the scenario is? (1-10)
Well for what it is right now, I guess I'd give it an 8, because like i said above it is unique among wesnoth scenarios because of the commando raid style.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
clarify mechanics and show enemy line of sight

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
yes several times I lost because I was overwhelmed before I could reach the manor, then I changed tactics and several times I got caught in the enemy's vision.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I don't know WML

Note: I am in agreement with a lot of the points of podbelski in the previous page of this thread

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nuorc
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by nuorc » February 27th, 2015, 1:02 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium, BfW 1.12.1

(2) How difficult did you find the scenario? (1-10)
10. I guess you either have to spend ages to figure out the mechanics; or look here for the hint to assassinate the leader.

(3) How clear did you find the scenario objectives?
Pretty clear, after I remembered that there's a different line to tell players they have only one turn to recruit.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
Since I'm not good at the scenario before I only get minimum gold; that's not enough for a regular attack. I also couldn't get in sneakily; once the alarm goes off all those units come at me and I will have too much losses.

(6) How fun do you think the scenario is? (1-10)
1. I believe last time I quit the campaign at this scenario. This time, after I had some failures, I looked here for help and went a scenario back to level my Shadows.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make a sneaky approach possible.

Give an explanation for the constant night time ('Darken Volt casts a spell...').

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Massive losses...
I have a cunning plan.

czarkoff
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by czarkoff » May 3rd, 2015, 10:04 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
3 with shadows/nightgaunts.

(3) How clear did you find the scenario objectives?
Clear, although breach of day/night cycle should be noted.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I assassinated enemy leader with nightgaunts, which didn't stop watchmen from talking to him.

(5) What were your major challenges in meeting the objectives of the scenario?
Not much. By this level I already had quite strong troops, so that I could milk through enemies rather quickly and easily.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Guards could pose a bit more threat. Eg. mages could have been L2, or more heavy infantry. Most guards are pikemen, which pose little to no thread to most undead units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I nearly had Darken Volk dead.
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shadow12
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by shadow12 » November 22nd, 2015, 10:29 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium. Wesnoth 1.10.5, iOS iPad 1.0.4 (replay uploads and downloads not available as of yet)

Started with 170 gold. Finished turn 22/28 with 166 gold, Carry over 119. 14 units to take with to the next scenario.

(2) How difficult did you find the scenario? (1-10) 4
(3) How clear did you find the scenario objectives? Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very interesting story. The artwork between scenarios is beautiful.

(5) What were your major challenges in meeting the objectives of the scenario? just figuring out the best strategy

(6) How fun do you think the scenario is? (1-10)
10/10, very fun! I liked that it is night all the time. The fog dissipated around the Shadows and Nightguants I sent in as scouts. The ghosts moved unseen to capture villages, then kill the leader. I liked the map layout and there were plenty of villages to build up gold. I needed the gold to recall units to take with me in the following scenarios.

(7) What, if any, are changes you would have made to the scenario to make it more fun? good as is!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope

Recalled 8 units to start.
Sent ghosts with nightstalk around the map secretly capturing villages.
By Turn 10 had all all 20 villages.
Killed the leader with 2 Nightgaunts and a Shadow.
Recalled all of my 11 units (Dark Sorcerer, 2 Spectres, 2 Shadows, 2 Nighgaunts, 2 Nechrophages, Ghast, Draug)
Eliminated enemy. Moved Malin and Volk to the room in the mansion.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Entengelaende
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by Entengelaende » June 6th, 2017, 6:25 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 2
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Shadows not getting killed by the mages near the enemy leader
(6) How fun do you think the scenario is? (1-10) 10
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No

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Britannicus
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by Britannicus » June 29th, 2017, 10:26 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

Once you figure it out, around 5.

(3) How clear did you find the scenario objectives?

Pretty clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very interesting story-wise, the gameplay-hints are more confusing than helpful imo.

(5) What were your major challenges in meeting the objectives of the scenario?

Trying to assassinate the leader, not losing units I needed for the mansion.

(6) How fun do you think the scenario is? (1-10)

8, it's fun to have ToD advantage for a whole scenario!

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I would say make a sneaky approach more viable, but apparently that's not the intention. :) Nothing else really.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Failing to assassinate the leader, subsequently losing a nightgaunt and two shadows.
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Konrad2
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by Konrad2 » October 17th, 2018, 3:23 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1 (this means the scenario is different from the 1.14.5 version, because I reported my night raid on github)

(2) How difficult did you find the scenario? (1-10)

Maybe 4-6?

(3) How clear did you find the scenario objectives?

Pretty clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Nice, but back then I could take Tath down (which I did) and that did somewhat clash with the story.

(5) What were your major challenges in meeting the objectives of the scenario?

Assasinating the enemies in the right order.

(6) How fun do you think the scenario is? (1-10)

9, one does not often raid a city at night. ^^

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Misjudging how far some of the enemy units can move in one turn.
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
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Re: Scenario Review: DiD 7 - A Small Favor - Part I

Post by LordWolfDan » November 22nd, 2018, 6:22 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- While there isn't much dialogue in this one, it does certainly build up this good story. I still don't trust Darken Volk after hearing out he needs a book or something.

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying not to be overswarmed by the enemy troops

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- If this is supposed to be stealth scenario, then killing the enemies should not be recommended. The reason why I say this is because if the enemy does end up seeing the undead army coming, then they should swarm them and thus this could lead to defeat of Malin's army

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

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