Scenario Review: DiD 6 - Return to Parthyn

Feedback for the mainline campaign Descent into Darkness.

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Konrad2
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Posts: 1850
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: DiD 6 - Return to Parthyn

Post by Konrad2 » October 17th, 2018, 3:22 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

7, assasinating can go wrong easily.

(3) How clear did you find the scenario objectives?

Very.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Quite clear, but I only knew of this sister because I didn't recuirt WC in the first scenario.

(5) What were your major challenges in meeting the objectives of the scenario?

Avoiding losses in the initial clash.

(6) How fun do you think the scenario is? (1-10)

8. Very misguided actions.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

None. I'm not very creative.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Failing to assassinate Drogan.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: DiD 6 - Return to Parthyn

Post by LordWolfDan » November 21st, 2018, 6:40 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 7

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Pretty good. It was sad to see that Malin was acused for bringing in the orcs, but being forced to kill Drogan and run for his life after his sister Dela sets the manhunt on him, then we see that Malin has turned to the dark side at last

(5) What were your major challenges in meeting the objectives of the scenario?

- Making sure that I don't kill anyone else but Drogan at first, then trying to avoid humans subduing me in the river while killing the orc warlord

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Similar how Drogan accuses Malin for bringing in the orcs, there could be a dialogue where Dela does the same, but Malin, despite fallen into necromancy, has enough compassion to say "No one will harm my sister, despite my sorrows how she feels about me now..."

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

LienRag
Posts: 35
Joined: September 24th, 2018, 4:03 pm

Re: Scenario Review: DiD 6 - Return to Parthyn

Post by LienRag » December 13th, 2018, 4:48 pm

No turn limit scenarios are a mistake if the very scenario is not the last one of the campaign: I was able to feed a Necrophage to 250 HP (and stopped only because it was too boring), which quites unbalances the following scenarios.

Mawmoocn
Posts: 93
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 6 - Return to Parthyn

Post by Mawmoocn » May 3rd, 2019, 11:49 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.12.6, Hard, Bat and loyal units only gameplay

(2) How difficult did you find the scenario? (1-10)

2 to escape

(3) How clear did you find the scenario objectives?

Clear? You could actually let orcs kill him though. Which I let them do since I don’t want to tarnish myself with his blood.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not interesting in my opinion. I only used bats, imagine my shock when a ghost was summoned for my own destiny, which made me dispassionate on continuing playing the campaign.

I played bats only because I wrongly assumed that it is possible to change his predetermined fate.

(5) What were your major challenges in meeting the objectives of the scenario?

I tried killing nothing well since I thought it does something to the storyline.

(6) How fun do you think the scenario is? (1-10)

3

(7) What, if any, are changes you would have made to the scenario to make it more fun?



(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Trying to cross the bridge without loss of units. I was able to do it with correctly luring the AI to attack bats.

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