Scenario Review: DiD 4 - Beginning of the Revenge

Feedback for the mainline campaign Descent into Darkness.

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Inky
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Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by Inky » September 28th, 2014, 6:45 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, hard (Summoner), 303 starting gold

(2) How difficult did you find the scenario? (1-10)
5 - pretty easy if you just go for the signpost and don't try to kill everything. I don't like the strategy of trying to assassinate the leaders as it is luck based and you do not need the gold bonus. The orc leader can kill a shadow in one attack at any time but daytime, and during the day you will be unable to kill him in one turn either, meaning he can kill your shadow next turn. With only 50% defense for your units and the orc leader on 60% it is just too unreliable.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Units with fire (archers, goblin pillagers)

(6) How fun do you think the scenario is? (1-10)
8, fun to lure units onto the ice, hehe.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
There is still no reason at all to use anything except ghosts. Since you can recruit skeletons there has to be a way to make them useful.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No restarts / reloads.

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max_torch
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Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by max_torch » December 23rd, 2014, 2:23 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Hard 1.12.0
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Well just to use undead is interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
Killing the bottom leader while trying not to lose important units.
(6) How fun do you think the scenario is? (1-10)
7.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
none.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yeah it was assassinating the lower leader at the wrong time.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
none.
Replay:
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czarkoff
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Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by czarkoff » May 3rd, 2015, 7:33 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
Why mention moving Malin at all?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The frozen lake was an interesting turn.

(5) What were your major challenges in meeting the objectives of the scenario?
Without assassinating the bottom orc leader with Shadows I had hard time with keeping my forces alive.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None. It's good as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I tried different tactics, and most led to loosing many troops, which I simply don't like.
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shadow12
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Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by shadow12 » November 20th, 2015, 8:03 am

(1) What difficulty level? Medium, Wesnoth Ver 1.10.5, (iOS not jailbroken, so no way yet to download and see other people's replays). Finished turn 21 with 113 carry over gold.

(2) How difficult? (1-10) 5
(3) How clear? The Objective states to move Malin to the end of the mountain pass, but to win just move him to the signpost or kill all enemy leaders.
(4) Interesting dialog and storyline?
Very interesting! It will be interesting to see where the story about Malin goes. He is someone different than the normal "Knight in Shining Armor" hero we are used to, and I like that about him.

(5) Major challenges?
Not having enough high level ghosts to start with when I tried to defeat both kings right away.

(6) Fun? (1-10)
9, Really fun! I liked having undead on my side, it was a nice change from the norm.
The thin ice was a very creative idea. Is it possible to have a bunch of units fall in at once?
Fun having units that are invisible at night moving around undetected!
I liked the different terrains: the mountains for ghosts to fly over, the ice-covered lake to sink wolves, and the valley passes that make good places for battles.

(7) Changes?
Really good as is!

(8) Reload or restart the scenario?
My First attempt failed. 10 ghosts split into 2 groups to kill each king. I wanted to quickly defeat the kings and it would have worked if I had more wraiths and shadows to recall, but I only had 3.

Second attempt worked better. Recruited 2 ghosts and recalled 2 wraiths and a shadow. Sent this group of 5 ghosts west to the mountains within striking distance of the western king. Waited until the next night and attacked. Lost no ghosts. The king was there all by his little lonesome.

Recalled 2 necrophages, recruited 2 ghouls, one skeleton blade and 2 bats. The skeleton was good at killing and he leveled up to Reverant in no time. I could have used more of him! The bats were able to entertain the northern enemy for awhile, then got themselves swatted. I moved the ground troop to the pass right before the ice lake, taking out enemy units one at a time. Moved all 5 ghosts north and defeated the second king on turn 21. Good fun.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Entengelaende
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Joined: June 3rd, 2014, 1:30 pm

Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by Entengelaende » June 5th, 2017, 11:36 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 7
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Wolf Riders with Net and Torch were quite challenging
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No

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Britannicus
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Re: Scenario Review: DiD 4 - Beginning of the Revenge

Post by Britannicus » June 29th, 2017, 12:33 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

6. At first I tried to kill the leaders, but I didn't commit enough and in the end I almost got close to having the time run out!

(3) How clear did you find the scenario objectives?

Crystal clear, two clear choices.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

5, not very much dialog, but what little there was was good.

(5) What were your major challenges in meeting the objectives of the scenario?

Keeping the timer in mind and holding off the Lvl 2 wolf riders. Nasty fellows, especially when you're trying to level skeletons.

(6) How fun do you think the scenario is? (1-10)

8. You have most of the advantages, with ghosts and bats just dominating the map due to rivers and mountains. Great fun.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Can't really think of anything.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Picked a really stupid strategy at first, promptly restarted.
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