Scenario Review: DiD 2 - Peaceful Valley

Feedback for the mainline campaign Descent into Darkness.

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Britannicus
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Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Britannicus » June 28th, 2017, 10:05 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

Ranging between 4 and 8, depending on the goblin spawns. It's a scenario with a big luck component, which is of course not necessarily a bad thing.

(3) How clear did you find the scenario objectives?

Perfectly clear, I just forgot halfway through and was confused after killing the enemy leader.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Quite nice, the way in which Darken tempts Malin and pushes him towards the darkness is pretty well written.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding the right balance between grabbing villages and keeping my troops together. Also, keeping in mind that Lvl 0 units do not have a ZoC.

(6) How fun do you think the scenario is? (1-10)

8. Like the first one, it's a very unusual challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I feel the map might be more interesting if there was a bridge or ford across the river, so it would be easier to open a second front.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Putting Malin and Darken in situations where they were too exposed, causing the enemy leader to rush out and kill him.
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