Scenario Review: DiD 2 - Peaceful Valley

Feedback for the mainline campaign Descent into Darkness.

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Britannicus
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Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Britannicus » June 28th, 2017, 10:05 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

Ranging between 4 and 8, depending on the goblin spawns. It's a scenario with a big luck component, which is of course not necessarily a bad thing.

(3) How clear did you find the scenario objectives?

Perfectly clear, I just forgot halfway through and was confused after killing the enemy leader.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Quite nice, the way in which Darken tempts Malin and pushes him towards the darkness is pretty well written.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding the right balance between grabbing villages and keeping my troops together. Also, keeping in mind that Lvl 0 units do not have a ZoC.

(6) How fun do you think the scenario is? (1-10)

8. Like the first one, it's a very unusual challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I feel the map might be more interesting if there was a bridge or ford across the river, so it would be easier to open a second front.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Putting Malin and Darken in situations where they were too exposed, causing the enemy leader to rush out and kill him.
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Konrad2
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Konrad2 » August 28th, 2018, 9:55 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

5, goblins can hit walking corpses quite hard. Stacking numbers is as always key. ^^

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I like it, it's believable and plays well to Malins desires and weaknesses.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding the right balance between going zombie apocalypse and overextending. One of them crushes the enemy, the other one makes your army disappear in a matter of one or two turns.

(6) How fun do you think the scenario is? (1-10)

8. It's unique.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Some goblin reincorcements from an unexpected angle would spice it even more up. Probably. But best leave it as it is, I guess.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Overextending (see (5)).
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I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LordWolfDan
Posts: 157
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by LordWolfDan » November 19th, 2018, 8:06 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Pretty clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Interesting, shows you how to train your undead soldiers and bats

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to have as less causalites as possible

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Maybe if the goblin leader hides in one of these villages

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

LienRag
Posts: 34
Joined: September 24th, 2018, 4:03 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by LienRag » December 13th, 2018, 4:41 pm

My take on the scenario (played on Wesnoth 1.12, default on Mint 19, medium difficulty) is that one doesn't have enough money to send massive amounts of Zombies, which would be more interesting (at least more original) amha than having to micromanage the Ghouls (micro-managing a few powerful units is what most scenarios of the game is already about).

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Pentarctagon
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Pentarctagon » December 14th, 2018, 12:45 am

LienRag wrote:
December 13th, 2018, 4:41 pm
played on Wesnoth 1.12, default on Mint 19
There are a couple 1.14 PPAs as well as a flatpak available for 1.14, if you'd rather not wait for Ubuntu to package it.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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