Scenario Review: DiD 2 - Peaceful Valley

Feedback for the mainline campaign Descent into Darkness.

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Britannicus
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Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Britannicus » June 28th, 2017, 10:05 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)

Ranging between 4 and 8, depending on the goblin spawns. It's a scenario with a big luck component, which is of course not necessarily a bad thing.

(3) How clear did you find the scenario objectives?

Perfectly clear, I just forgot halfway through and was confused after killing the enemy leader.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Quite nice, the way in which Darken tempts Malin and pushes him towards the darkness is pretty well written.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding the right balance between grabbing villages and keeping my troops together. Also, keeping in mind that Lvl 0 units do not have a ZoC.

(6) How fun do you think the scenario is? (1-10)

8. Like the first one, it's a very unusual challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I feel the map might be more interesting if there was a bridge or ford across the river, so it would be easier to open a second front.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Putting Malin and Darken in situations where they were too exposed, causing the enemy leader to rush out and kill him.
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Konrad2
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Konrad2 » August 28th, 2018, 9:55 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

5, goblins can hit walking corpses quite hard. Stacking numbers is as always key. ^^

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I like it, it's believable and plays well to Malins desires and weaknesses.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding the right balance between going zombie apocalypse and overextending. One of them crushes the enemy, the other one makes your army disappear in a matter of one or two turns.

(6) How fun do you think the scenario is? (1-10)

8. It's unique.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Some goblin reincorcements from an unexpected angle would spice it even more up. Probably. But best leave it as it is, I guess.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Overextending (see (5)).
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LordWolfDan
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by LordWolfDan » November 19th, 2018, 8:06 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 5

(3) How clear did you find the scenario objectives?

- Pretty clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Interesting, shows you how to train your undead soldiers and bats

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to have as less causalites as possible

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Maybe if the goblin leader hides in one of these villages

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- None

LienRag
Posts: 35
Joined: September 24th, 2018, 4:03 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by LienRag » December 13th, 2018, 4:41 pm

My take on the scenario (played on Wesnoth 1.12, default on Mint 19, medium difficulty) is that one doesn't have enough money to send massive amounts of Zombies, which would be more interesting (at least more original) amha than having to micromanage the Ghouls (micro-managing a few powerful units is what most scenarios of the game is already about).

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Pentarctagon
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Pentarctagon » December 14th, 2018, 12:45 am

LienRag wrote:
December 13th, 2018, 4:41 pm
played on Wesnoth 1.12, default on Mint 19
There are a couple 1.14 PPAs as well as a flatpak available for 1.14, if you'd rather not wait for Ubuntu to package it.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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ElvishMystical0
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Re: Scenario Review: DiD 2 - Peaceful Valley

Post by ElvishMystical0 » April 17th, 2019, 6:00 pm

Content Feedback wrote:
March 11th, 2008, 8:22 pm
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Versions 1.10, 1.12 and 1.14 Medium and hard.
(2) How difficult did you find the scenario? (1-10)
This is a 5. It's not that difficult by any means, but it's also not a given that you win.
(3) How clear did you find the scenario objectives?
Fairly clear, or so I thought. I was a bit non-plussed when I zombified the Goblin Pillager and nothing happened. It's really all about the villages and Goblins.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was okay.
(5) What were your major challenges in meeting the objectives of the scenario?
My issues could all be summed up by one word - positioning. The Goblins aren't great threats to the Undead but you have to be careful not to spread yourself out too thinly and also get the vampire bat, WCs and Ghouls in the right place.
(6) How fun do you think the scenario is? (1-10)
I give this a 9-10. You have all the makings of a complete horror movie in a single scenario - bats, ghouls emerging from swamps, goblins with sharp pointy things who seem most upset and then you have zombies everywhere. Oh and not forgetting the wolves (or is that werewolves?).
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I thought it was amusing enough as is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes I got too much into increasing the zombie population and ran out of time with capturing villages.

Mawmoocn
Posts: 98
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Mawmoocn » May 3rd, 2019, 11:43 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.12.6, Hard, Bat and loyal units only gameplay

(2) How difficult did you find the scenario? (1-10)

8

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I just realized that their leader is a goblin... it was riding a wolf that’s why I didn’t realize the difference.

(5) What were your major challenges in meeting the objectives of the scenario?

Assassinating their leader and using bats.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Dunno maybe talking to them? Malin killing goblins doesn’t make sense since even if they’re "made from orcs", Malin should’ve question their existence inside orcish camps. Following orders from your teacher to kill something should’ve made Malin confused on why would his teacher share hatred against the orcs.

It feels like Malin is seeking blood from enemies and having a reason to kill orcs is just an excuse to kill orcs... Otherwise why would he be heartless even if he knew that his sister was alive? (if you managed to do it without walking corpses)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Assassination of their leader is quite important, if you avoided going to the the swamp to summon ghouls, which helps a lot. Otherwise I’ll be overrun with units and be killed.

I tried avoiding any loss of units. This proved futile since Vampire Bats have low hit points and this relies mostly relies on luck.

Mawmoocn
Posts: 98
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 2 - Peaceful Valley

Post by Mawmoocn » June 9th, 2019, 2:46 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.14.8 (1.14.7), Hard, Bats and loyal units

(2) How difficult did you find the scenario? (1-10)

7

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

No comment

(5) What were your major challenges in meeting the objectives of the scenario?

Minimizing bat losses, killing goblin leader.

(6) How fun do you think the scenario is? (1-10)

8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No comment

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Maybe leveling bats efficiently but scrapped the idea, since bats easily die and killing goblin leader is hard without mages luck...


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