Scenario Review: DiD 9 - A Small Favor - Part III

Feedback for the mainline campaign Descent into Darkness.

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czarkoff
Posts: 12
Joined: May 3rd, 2015, 5:39 am

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by czarkoff » May 4th, 2015, 10:41 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
1.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It is unclear where did Darken Volk get that army of his.

(5) What were your major challenges in meeting the objectives of the scenario?
None. I could have probably waited a bit to have Darken Volk's forces suicide into mages, but apparently sacrificing a single zombie was enough to complete the level without any meaningful losses.

(6) How fun do you think the scenario is? (1-10)
1. No fun at all.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
As suggested before, I'd rather merge it with previous one. That said, during this scenario I levelled up two units, one of which helped me a lot in the future.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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troomar
Posts: 8
Joined: January 17th, 2009, 10:45 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by troomar » March 24th, 2017, 2:53 am

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not really. Although I find this whole campaign really enjoyable and especially the character development element very interesting, this three-part storyline doesn't make much sense in some cases.

1) In Part I it is said that you have to sneak up to the chambers, because you cannot take over the whole town (or something like that), but I did! And according to posts in the topic of Part I many players did as well.
2) Ok, so I sneaked up / murdered everyone in the town and shut the trapdoor down behind me. It is then said that the shut trapdoor would prevent the army in the town to go after me. Well, if they don't have a necromancer in the town (I guess they don't :D) to raise all the corpses, I think I will be safe for some time.
3) Ok, then I slaughtered everyone in the chambers (Part II). It is not said anywhere but I suppose the underground part of the town does not spread any more widely than it is presented in the Part II. If there were an army hidden underground, the question is why they were not alarmed during the Part I.
4) Yay, I'm in the main chamber and then poof my master has just summoned a whole keep of an army. That's a bit weird, but you can play around it with the explanation that he just raised the corpses of the slaughtered men from previous chambers.
5) Then I got the book and had to leave the place. And again I had to flee, because hidden army was coming.

The main problem is that in Part I it is really hard to sneak up the army, but it's quite easy (even with minimum gold) to kill everyone. I had 4x lvl 3 Wraiths. I recalled them all and just went through the main gate. I killed around three waves of enemies and then approached the leader of the town. I killed him in two turns and he didn't call any troops (I'm not sure if he did before and just didn't have any gold anymore or if it was a bug - I played on the highest difficulty, version 1.13.6). The point is I didn't really tried to assassinate him, I just killed him because there wasn't anyone else around anymore.
Because it's much easier to kill everyone and many people do so, the plot in Part II and III makes little sense.

On the other hand I really like the opening of the Part III where you as an apprentice are showed with your little army standing next to your master with his army. And in the moment you realize you are not apprentice anymore. You are a grown necromancer.

Entengelaende
Posts: 16
Joined: June 3rd, 2014, 1:30 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by Entengelaende » June 6th, 2017, 6:27 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 1
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? None
(6) How fun do you think the scenario is? (1-10) 5
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No

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Britannicus
Posts: 57
Joined: June 25th, 2017, 8:04 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by Britannicus » June 29th, 2017, 4:29 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)
2. There were... what, 5 enemies on the whole map?

(3) How clear did you find the scenario objectives?
Very clear. Grab the book, then get out. It might help newer players to specify the book needs to be grabbed by Malin.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Some more dialog would be nice, maybe a little exchange when the book is found?

(5) What were your major challenges in meeting the objectives of the scenario?
Nothing.

(6) How fun do you think the scenario is? (1-10)
4. Weakest scenario of the campaign, imo, it's just over so quickly.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Larger map, more enemies, maybe events? Someone trying to ambush you when you try to leave?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
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Konrad2
Moderator
Posts: 1743
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by Konrad2 » October 17th, 2018, 4:20 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging, Version 1.14.1

(2) How difficult did you find the scenario? (1-10)

2. My army was overkill.

(3) How clear did you find the scenario objectives?

Clear. Wreak mayhem, take the book, run.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was...fine.

(5) What were your major challenges in meeting the objectives of the scenario?

Absent.

(6) How fun do you think the scenario is? (1-10)

3, not much to do.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I really have no idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by LordWolfDan » November 23rd, 2018, 6:32 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 2

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's good. The search for book has been concluded and now what does that book do exactly? I still don't trust Darken Volk

(5) What were your major challenges in meeting the objectives of the scenario?

- Get the book before Darken Volk does

(6) How fun do you think the scenario is? (1-10)

- 4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Again, make it once as a stealth scenario, not some hack-and-slash fest. Plus there should be some kind of specified guardian of that book. He could warn Malin Keshar the consequences of the book use

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

Mawmoocn
Posts: 85
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by Mawmoocn » May 3rd, 2019, 11:54 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.12.6, Hard, Bat and loyal units only gameplay

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Dunno, it’s weird that you don’t get to see his units on the next scenario and how did he get his own units.

(5) What were your major challenges in meeting the objectives of the scenario?

Letting Malin take the book and walk to the exit first and killing all enemies before your teacher’s units kills them.

(6) How fun do you think the scenario is? (1-10)

4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No comment

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

When Malin got the book, his teacher immediately runs to the exit, it pissed me off, so I restarted to make Malin take the book and to be the one to reach the exit first! I manipulated my units to make his teacher to walk "slow".

This happen rarely, but if your allied unit places itself where the book is located, you won’t be able to get it and your ally won’t bother moving this unit away. This happens because once your enemy places itself near the book, your ally will attack and potentially position that unit where the book is.

I wanted my units to get experience so I restarted~.

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josteph
Developer
Posts: 532
Joined: August 19th, 2017, 6:58 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by josteph » May 6th, 2019, 6:02 pm

Mawmoocn wrote:
May 3rd, 2019, 11:54 pm
This happen rarely, but if your allied unit places itself where the book is located, you won’t be able to get it and your ally won’t bother moving this unit away. This happens because once your enemy places itself near the book, your ally will attack and potentially position that unit where the book is.
Does this still happen in 1.14.7? If yes, could you submit an issue on github please?
Spoiler:

Mawmoocn
Posts: 85
Joined: March 16th, 2019, 3:54 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by Mawmoocn » May 6th, 2019, 6:10 pm

Not sure but I expect if this scenario didn't change and if all enemies are killed, AI actions will default to not moving units except his teacher (if you got the book).

It's quite rare since a player or your ally won't try to risk their units to position an enemy to that place.

I'll test once I am able to.

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josteph
Developer
Posts: 532
Joined: August 19th, 2017, 6:58 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by josteph » May 6th, 2019, 6:20 pm

It's rare, but it has happened in the wild and when it happens it makes the scenario unwinnable, so it would be nice to fix it.

Thanks for being willing to test this when you'll have time.

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octalot
Code Contributor
Posts: 306
Joined: July 17th, 2010, 7:40 pm

Re: Scenario Review: DiD 9 - A Small Favor - Part III

Post by octalot » May 9th, 2019, 11:26 am

There's no code in the scenario to prevent that yet. I'll take the task of fixing it.

To minimize the tomato surprise, if DV gets the book then I intend to add to the objectives:

Code: Select all

condition=lose
description= _ "Darken Volk reaches the tunnel before Malin does"
Edit: #4067

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