Scenario Review: DiD 8 - A Small Favor - Part II

Feedback for the mainline campaign Descent into Darkness.

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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Pewskeepski » April 25th, 2013, 12:38 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Summoner (Difficult), 1.11.2

(2) How difficult did you find the scenario? (1-10)
4.

(3) How clear did you find the scenario objectives?
"Find" doesn't necessarily mean "Kill". It's also unclear that Malin or Darken have to find the exit.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
None, I found him quickly.

(6) How fun do you think the scenario is? (1-10)
7. I like this kind of scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'm not sure if it's a bug or not, but whenever I opened a gate I had to move a nearby unit for the shroud to be removed. It should [redraw] when a gate is opened.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Malin was slain by Karres the first time I found him.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Could use a few comments about how the random mage placement works.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby flammstrudel » May 5th, 2013, 3:57 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.2 Summoner (difficult) – no reloads

(2) How difficult did you find the scenario? (1-10)
3/10 Harder if you lost units during the previous scenario.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much going on.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
4/10 I am not a fan of rpg-ish dungeon fighting, so this level didn't really appeal to me. But I was able to utilize Walking Corpses (which is always fun) and the scenario itself was fairly short.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Your Walking Corpses don't carry over. Makes me sad.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I didn't expect the Grand Mage to hide in this remote ancillary room, so I just sent one hero down there and the remaining army north. Didn't go well.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby devavrata » May 16th, 2013, 1:49 pm

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?

Battle for Wesnoth 1.8.3, Easy/Medium/Hard
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)

6 - Not really difficult in itself. The real difficulty is about winning without losing much units, knowing that only your surviving units will be present at the following scenario.
Content Feedback wrote:(3) How clear did you find the scenario objectives?

Clear.
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear, quite simple.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?

The only way to heal damaged units is to leave them resting, which restores them 2 puny health points per round.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)

7
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?

I miss some dialog with Karres, which might serve also as foreshadow for the story development.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

-
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Maiklas3000 » June 16th, 2014, 6:53 pm

(1) Level and version? Hard, 1.11.15.
(2) Difficult? (1-10) I'll grudgingly give it a 7, because you can lose to the boss dude or due to time, but otherwise it is not hard. It is hard to avoid losing a single unit, however.
(3) Objectives? Clear.
(4) Dialog? Fine.
(5) Challenges? Silver Mages and the boss dude are dangerous, especially with supporting units.
(6) Fun? (1-10) 4. I agree with others about the D&D style rooms being silly.
(7) Changes? It would be really spooky if the occupants in the adjacent rooms would awake, open the doors, and come in to attack. You'd have to reduce the number of enemies slightly, of course. As it is, I think the enemy will stay put even in the same room, if it's a large distance.
(8) Restarts? No restarts. No save-reloads.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Inky » September 28th, 2014, 8:40 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.10.4, hard (Summoner) - 2 Nightgaunts, 1 shadow, 1 spectre, 1 wraith (+ made some WCs for cannon fodder)

(2) How difficult did you find the scenario? (1-10)
8 - pretty hard since mages are so good against ghosts. And there's no way to heal, and time is short.

(3) How clear did you find the scenario objectives?
Not clear! I thought you just had to kill the mage, but suddenly you have to go to the NW tunnel. This is really not nice as the turn limit is relatively short. I barely made it (moved there on turn 25/25). You need to tell the player from the beginning that they need to escape too so they can plan, or else add turns when the objective changes.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Finishing on time. It would not have been as much of an issue if I had known beforehand that the objectives would change.

(6) How fun do you think the scenario is? (1-10)
7 - Pretty fun.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Extend the turn limit when the objectives change, or have the objectives say "and find the exit" from the beginning.
Maybe some way to heal too?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, got off to a bad start the first time - missed 9/9 backstabs + 4/4 spectre hits on a 40% def. wounded mage, which then killed a nightgaunt the next turn (the mage's hits seemed to work just fine....), so I restarted from beginning. I think that was the worst turn I have ever had in all my time playing Wesnoth!
Then I almost lost on time but barely finished on turn 25. No save loads.
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby czarkoff » May 3rd, 2015, 10:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12.2.

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not much talking here, actually.

(5) What were your major challenges in meeting the objectives of the scenario?
None. Only a handful of enemies had a chance to strike back.

(6) How fun do you think the scenario is? (1-10)
2. Mostly a point-and-click exercise.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It is probably good as is, as it gives opportunity to level up forces before confronting Darken Volk, paladins and outlaws.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby shadow12 » November 24th, 2015, 5:46 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Medium. Wesnoth 1.10.5, iOS iPad 1.0.4 (replay uploads and downloads not available as of yet)

(2) How difficult did you find the scenario? (1-10)
5. Finished turn 16. No loses of important units.

(3) How clear did you find the scenario objectives?
not very. I almost ran out of turns because it was not mentioned in the beginning that we would have to go to that tunnel. I was in the middle and had to hurry.

(4) How clear and interesting did you find the dialog and storyline of the scenario? Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
preparing my units for what is on the other side of the gate. Planning ahead when entering a room. Not losing key units.

(6) How fun do you think the scenario is? (1-10)
8. I thought it was fun to open gates, not knowing what was behind the door!

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Put enemy units in all of the rooms to make it more fun. (Some were empty).
Something like a spider or drake rushing out would have been fun!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Entengelaende » June 6th, 2017, 6:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on? Hard, 1.12.6
(2) How difficult did you find the scenario? (1-10) 8
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay
(5) What were your major challenges in meeting the objectives of the scenario? Killing Karras without losing valuable units
(6) How fun do you think the scenario is? (1-10) 9
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Britannicus » June 29th, 2017, 4:25 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging, Version 1.12.6

(2) How difficult did you find the scenario? (1-10)
Highly dependent on luck. Once you figure out roughly how the patterns work and adjust to it, around 5.

(3) How clear did you find the scenario objectives?
Very clear. Find and kill the mage, then get out.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay, kinda disappointing considering how good dialog and story are in the rest of the campaign.

(5) What were your major challenges in meeting the objectives of the scenario?
Not losing any units while levelling the few non-maxed units I had brought with me.

(6) How fun do you think the scenario is? (1-10)
8. Little bit of hide and seek is always fun.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I would have liked either a larger map or some more opposition towards the exit. It was a bit anticlimactic to just walk out after dispatching the one royal guard.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Stupidly losing Darken once.
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Re: Scenario Review: DiD 8 - A Small Favor - Part II

Postby Ant_Slime » December 8th, 2017, 4:21 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Summoner (Challenging), 1.13.10

(2) How difficult did you find the scenario? (1-10)
5.

(3) How clear did you find the scenario objectives?
NA

(4) How clear and interesting did you find the dialog and storyline of the scenario?
NA

(5) What were your major challenges in meeting the objectives of the scenario?
Cannot pass through either gate (impassable) or go down the hallway (leads to edge of map)

(6) How fun do you think the scenario is? (1-10)
NA

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Instructions on how to open the gate (assuming this is not a bug in the in-development version)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Cannot progress beyond starting room
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