Scenario Review: SotBE 18 - Northern Alliance

Feedback for the mainline campaign Son of the Black Eye.

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cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by cph » June 17th, 2011, 8:34 pm

(1) Warrior, 1.8.5
(2) 8 if it worked as designed; Howgarth III died, but I didn't lose (contrary to the stated objectives). As he died before I even got to a camp to recruit, that would be hard to prevent.

As it actually is, 5. Without Howgarth I must have been short of income relative to the enemy, as you lose a lot of flagged villages when he dies; but the allies were able to kill Shan Taum on their own and I had more troops to face less troops of Lambech's than in the last level. I finished the level with a couple of L3 casualties (including Inarix) and some lower-level losses but nothing to make a serious dent in my large army.

If Howgarth had lived it would have been easier I guess — perhaps easy enough that if I hadn't flagged villages and let the allies do the work, they would have done pretty well without me I guess.

(3) Clear.
(4) Very good.
(5) Keeping Howgarth alive would have been challenging, or just a matter of luck. Apart from that, it was an easier version of the previous scenario; even leaderless, Howgarth's units and one of the orc allies defeated one of the enemies.

(6) 7. It's a better version of The Human Army. The dialogue and story is excellent. The allies were a bit weaker relative to the enemy so I got to do more actual fighting, while the enemy had less insane amounts of reinforcements so I didn't have to rush. The extra terrain on the east side of the level made it a more interesting map.

The (minor) downsides: defeating an enemy who was getting 1000GP of reinforcements per day and letting him live to fight again ought to disqualify Kapou'e as a general for life, and my heart sank when I realised I had to do it over again. The level suffers from some of the same problems as The Human Army — lots of watching allies fight before you get to do anything much — but much less so than the previous level. And it does feel like a rerun of the previous level.

(7) I would probably look to change the previous level.
(8) No, but the death of Howgarth should have.
Attachments
SotBE-Northern_Alliance_replay.gz
Look Ma, no Howgarth!
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Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by Pewskeepski » October 15th, 2011, 2:08 am

I found a bug. At line 130, Shan Taum's gold amount is as follows...

Code: Select all

{GOLD 400 350 300}
It should be changed to...

Code: Select all

{GOLD 300 350 400}

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zookeeper
WML Wizard
Posts: 9734
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by zookeeper » October 15th, 2011, 6:03 am

Pewskeepski wrote:I found a bug. At line 130, Shan Taum's gold amount is as follows...

Code: Select all

{GOLD 400 350 300}
It should be changed to...

Code: Select all

{GOLD 300 350 400}
Thanks, fixed.

cerion
Posts: 19
Joined: June 15th, 2010, 9:25 pm

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by cerion » October 17th, 2011, 2:18 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.9.9, medium

(2) How difficult did you find the scenario? (1-10)

0. Enemy forces are clearly outnumbered. The east orc AI and Howgarth even split their forces and killed Shan Taum before my wolves could get there.

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

The initial setup with the ambush was pretty fun.

(5) What were your major challenges in meeting the objectives of the scenario?

none

(6) How fun do you think the scenario is? (1-10)

3

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Reduce the quality or quantity of allied orc troops. Also, I would have cut scenario 17 for being too similar.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?[/quote]

n/a

line
Posts: 94
Joined: January 11th, 2012, 9:21 pm

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by line » September 26th, 2012, 8:31 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Warlord (Nightmare) 1.10.3
1119 starting gold (allies: 678/678/300), enemies: 1000 (Earl is reinforced every 6th move starting from turn 3 = afternoon)/400
Finished turn 13

(2) How difficult did you find the scenario? (1-10)
2. Easy. I have lots of gold and a long list of L3 units waiting to be recalled…

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. But as said before, there should be some explanation why Hogwarth is so weak. It doesn't fit into the storyline, that the mighty Northern Alliance is the weakest part in the battle.

(5) What were your major challenges in meeting the objectives of the scenario?
Getting fast enough to my keep (it’s tempting to engage in the fight in the beginning with Kapou’e) to start recalling.

(6) How fun do you think the scenario is? (1-10)
9. I really liked being able to recall a lot. Also I like that there's no turn limit.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Weaker allies.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
Attachments
SotBE-Northern_Alliance_replay.gz
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SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by SBak » September 28th, 2013, 5:07 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging (easiest) 1.8.5 and 1.10.5

(2) How difficult did you find the scenario? (1-10)
2 - I think out of all the mainline campaigns Liberty has the easiest final scenario but this comes a close second.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
This was a good ending to a very good campaign when it comes to the plot and story. Kudos to the developers for their creativity and putting this together.

(5) What were your major challenges in meeting the objectives of the scenario?

The start. Working out which Orcish Warrior to kill so the characters could head towards the keep was difficult, but at least it wasn't weighted as much as other scenarios and probably wasn't weighted at all.

(6) How fun do you think the scenario is? (1-10)

I recalled my best units sending my main force south and a smaller specialist unit east to support my allies. My forces with the allies cleaved the enemy forces from the Earl into two sides and pretty much Kapou'e, Gruu and Jetto strolled directly south to Earl Lanbech and killed him.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I could say that the scenario was too easy but I don't think any changes need to be made, because if you've got this far you should have a really good army of Northerners and would have gained experience of using every single Orcish, Troll and Wolf unit. This is something not shared by all the other campaigns, and overall the shortcomings and deficiencies of this campaign pale in comparison of the challenges faced and what is gained from playing it.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No not really.. and in fact over all the scenarios this one usually results in the fewest losses.

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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by Maiklas3000 » May 26th, 2014, 2:18 pm

(1) Difficulty, version, gold? Nightmare, 1.11.13, 391 starting gold
(2) Difficult? (1-10) 9 (it has been changed from the above reviews.)
(3) Clear? Clear.
(4) Dialog? I echo the criticism above: "Yeah" is a lame way to end the scenario.
(5) Challenges? I had to replay the previous scenario to get more gold. Even then, I got quickly overrun after getting to my keep, spending all my gold, and lining up along the moat. So, I had to think outside the box. Would my human ally mind if I use his keep? He's got awesome mountainous terrain to thwart the enemy Lancers and Knights. So on my next attempt I ran Kapou'e southeast and found my human ally was willing to share his keep. I stole all but one of his villages. I was able to kill Shan Taum and then slowly pushed west. I had Kapou'e leave to support the troops, and when I needed to resume recruiting I had him go to the big castle with the empty keep. When I had 68 units I got tired of pushing units and once again stopped recruiting and had Kapou'e leave for the front line. The Earl died in his keep.
(6) Fun? (1-10) 8, almost a 9 but the end was a bit tedious.
(7) Changes? None necessary, but lower base income for the Earl would make the end come quicker.
(8) Restarts? Two save-reloads to save my criticals.
Attachments
SotBE-Northern_Alliance_replay.gz
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sine_nomine
Posts: 39
Joined: April 30th, 2016, 11:34 pm

Re: Scenario Review: SotBE 18 - Northern Alliance

Post by sine_nomine » May 3rd, 2016, 1:36 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.4

(2) How difficult did you find the scenario? (1-10)
8
365 starting gold

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear

(5) What were your major challenges in meeting the objectives of the scenario?
AI commands proved very effective here: by telling everyone to attack Shan Taum, the east orc ally managed to delay him at the river, the west orc ally didn't delay the loyalists' advance (allowing me to attack them ASAP), and the human ally managed to kill Shan Taum by himself. The west orc leader put up an amazing fight before dying.
I borrowed the east orc ally's keep to recruit/recall units and I took a defensive position using said keep. The main challenge was enduring the first couple human attacks while also dealing with the orcs coming from the side. I dealt with the waves of humans until my human ally could join me on the counterattack.

(6) How fun do you think the scenario is? (1-10)
7.5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No



Overall, I thoroughly enjoyed this campaign. It's easily the best one I've played so far in terms of level design, the challenge is excellent, and the storyline is even good (though it could use an edit). Thanks to everyone who designed and balanced this campaign.

I forgot to mention this earlier, but something kept bothering me: does anyone else think Earl Lanbec’h looks like an orc?
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