Scenario Review: SotBE 9 - Shan Taum the Smug

Feedback for the mainline campaign Son of the Black Eye.

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SBak
Posts: 78
Joined: October 8th, 2011, 1:36 am

Re: Scenario Review: SotBE 9 - Shan Taum the Smug

Post by SBak » September 20th, 2013, 7:48 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging (easiest) 1.8.5 and 1.10.5

(2) How difficult did you find the scenario? (1-10)
5 - it's not a difficult scenario compared with some of the others - for example The Siege of Barag Gor - but I guess the challenge comes in getting enough XP to enough lower level units in preparation for Prestim.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
This is really well developed. The Northerners are characteristized as a warrior-like faction and this scenario illustrates that even when there's peace with other factions there's not necessary peace in the North. This is a much better, mature jibe from an arrogant leader and you even get a bit of pacifism from the Orcish hippies (Shamen) at the end.

(5) What were your major challenges in meeting the objectives of the scenario?
As a player this is an important scenario because beyond this your level 1 units I find become more cannon fodder and spam and it's harder to level them up.

For me as a player relatively inexperienced with Northerners playing against the AI who tends to play Northerners really well can be a challenge.

Getting control of the river of course is obvious and a bit of no brainer, because you have your enemy fighting out of water, but populating it isn't that straightforward because you lose a trait with your initial units who need to be quick.

I've also found that it's not erough for a guaranteed or efficient win and tend to also send Wolf Riders north east up into the snow for a dog fight which often gets quite scrappy. This tends to stop the AI's doggies from capturing villages and getting round your lines from the south.

Oh and ogres - they're actually quite tough and can do a lot of damage if they get on the hills west of the river. They're also quite good at hacking an Assassin to bits in a counter attack.

Also since Black Flag I'm noticing that some of my recalls have stopped being chaotic. This may be inconsistency or sheer coincidence but I have had two Orcish Warriors and a Troll who miss more at night but hit everything at dawn and during the day.

(6) How fun do you think the scenario is? (1-10)
9 - Even though it's a fight between units of the same faction and you can't get through this without incurring damage and loss (unless you're someone playing wih units on a higher level) I enjoy playing Northerner v. Northerner battles more than any other faction.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Is there a way you can change the audio of Wolf Riders when they fight other Wolf Riders? I noticed the audio of the Wolf Riders changed somewhere between 1.8.5 and 1.10.5 when it went from growling/snarls (and howls when they died) to a sound I just can't describe. Wolf Riders don't have that strong an attack so it can take some time for a Wolf Rider to kill another Wolf Rider and when you've got a bunch of them duking it out it sounds something like an orgy.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes. Wolf Riders getting behind my lines while Ogres break through in the middle onto the hills to be followed by a gang of Orcish Warriors which after a sally of level 1 units became Warlords and it all went downhill from there.

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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: SotBE 9 - Shan Taum the Smug

Post by Maiklas3000 » April 26th, 2014, 8:08 pm

(1) Level and version? Nightmare, 1.11.12, minimum starting gold (200)
(2) Difficult? (1-10) 7, because I won the first time but with significant casualties.
(3) Clear? Clear.
(4) Dialog? Okay. Shan Taum's groveling felt out of place.
(5) Challenges? This is one of those scenarios where you think, "OMG, I am down to my last units. Oh wait, so is the enemy." And then you prevail. I think it's just the right amount of stress, especially after the previous extremely challenging scenario. At the end, I had Shan Taum surrounded by L3 trolls, at night, in open ground, and I hesitated... Can I take him? I decided I could, if they all piled on him. However, the first L3 troll completely whiffed, got mangled, and I aborted the rest of the attacks, so he died at Shan Taum's hands. I guess I should have followed through with the rest of the attacks (except Gruu), since Shan Taum could only take out one of my units. Anyway, I was able to take him down the next turn with the help of ranged reinforcements.
(6) Fun? (1-10) 8
(7) Changes? None needed.
(8) Restarts? No.
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Theron
Posts: 137
Joined: May 13th, 2008, 10:49 am

Re: Scenario Review: SotBE 9 - Shan Taum the Smug

Post by Theron » May 10th, 2014, 8:26 am

Nightmare; 1.11.13

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
9 200+0 17/20 4-8-2-1-32

Comments:
Scenario 9:
The survive-20-turns objective is still a joke.
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Whiskeyjack
Posts: 392
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: Scenario Review: SotBE 9 - Shan Taum the Smug

Post by Whiskeyjack » July 11th, 2015, 2:13 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.4 easy.
(2) How difficult did you find the scenario? (1-10)
2
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
very good, but there is a small mistake:
In the win dialogue Pirk says the following:
Pirk wrote:Leave your people here Kapou´e - they are safe for the moment - and go defend Prestim. [...] and give you the leadership on it.
Kapou´e already left his people behind at Barag Gor some scenarios earlier because he wanted to get faster to the councilmembers at Tirigaz. And the populace at Tirigaz left with the councilmembers which I meet upon winning. There were only warriors remaining at Tirigaz, therefore Kapou´e should not have any folks left to leave behind.
Also about the last sentence: Shouldn´t this be "over it"?
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Correct the above mentioned mistake ;) (shortening the first sentence to "Go and defend Prestim, Kapou´e." should be enough)
Under blood-red skies an old man sits in the ruins of Carthage contemplating prophecy.

sine_nomine
Posts: 39
Joined: April 30th, 2016, 11:34 pm

Re: Scenario Review: SotBE 9 - Shan Taum the Smug

Post by sine_nomine » May 1st, 2016, 5:11 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.4

(2) How difficult did you find the scenario? (1-10)
7
200 starting gold (minimum)

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
OK

(5) What were your major challenges in meeting the objectives of the scenario?
Lots of enemy units. Once I figured out they were willing to suicide attack my units, I managed to get lots of kills on the enemy's turn.

(6) How fun do you think the scenario is? (1-10)
8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
One restart. On my first attempt I didn't recall enough strong units, so I didn't deal enough damage on the enemy's turn and my line eventually crumbled.
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