Scenario Review: SotBE 6 - Black Flag

Feedback for the mainline campaign Son of the Black Eye.

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sine_nomine
Posts: 39
Joined: April 30th, 2016, 11:34 pm

Re: Scenario Review: SotBE 6 - Black Flag

Post by sine_nomine » May 1st, 2016, 4:05 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.4

(2) How difficult did you find the scenario? (1-10)
7
229 starting gold

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. Though I don't think Gruu holding off the enemy is a viable tactic and I don't think the shamans would really be a hindrance.

(5) What were your major challenges in meeting the objectives of the scenario?
The boats. You need to kill things quickly or you'll get swarmed during the day. Also, I think I overrecruited or maybe I should have let a couple of my units die after the initial clash so I wouldn't have to pay upkeep and would have had more carryover gold.

(6) How fun do you think the scenario is? (1-10)
8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Seems fine, plus I can't suggest anything without knowing how the boats work.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
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SotBE-Black_Flag_replay.gz
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BillytheBabyGoat
Posts: 20
Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: SotBE 6 - Black Flag

Post by BillytheBabyGoat » December 21st, 2016, 4:43 am

Content Feedback wrote:(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 7.

3. Crystal.

4. Interesting enough.

5. Dealing with reinforcements was little bit of a challenge, had to restart a few times when my assassins/slayers got one shotted by a lucky javelineer or swordsman.

6. 7, reinforcements from the sea is a nice little touch that adds some variety.

7. None really, except that not being able to save the AI is a little annoying (Usually I like to keep AI's alive just for kicks).

8. Restarted a few times when slayers got one-shotted, especially the loyal one.

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max_torch
Posts: 276
Joined: July 31st, 2011, 5:54 pm
Location: Cavite, Philippines

Re: Scenario Review: SotBE 6 - Black Flag

Post by max_torch » March 23rd, 2018, 1:14 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare, 1.12.6, 280 starting gold

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
At the beginning the dialog seems to be implying a specific strategy. Well, I think it's better if we make the tactical decision less specific since what will ultimately happen after all is the player choice.

(5) What were your major challenges in meeting the objectives of the scenario?
If taking on this scenario the proper way by taking the central keep, as suggested by the dialog, then the major challenge is having to deal with enemies from all angles.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I don't have any suggestions

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I initially took on this scenario the proper way - taking too much risk caused me to have to restart. When I won this initially I wasn't thinking too much about optimization.
When I reached the Silent Forest and got beaten up, I went back to this scenario to optimize it. And boy did I optimize it, in fact I used a rather dishonorable "cheese" strategy:
My personal rules when playing are not to abuse load-save, but there's nothing in my rule that says I can't abuse scenario restarts! I wasn't forced to restart - instead I decided to abuse scenario restart on purpose in order to achieve the result of taking over the North keep immediately. It is indeed possible and it didn't take me long with the accelerated speed set to 16 :D to achieve a start where I successfully take the North. Seeing from the other posts here I'm not the only one to find "cheese" strategies for this scenario with others doing things like killing the boats before they can drop their payload(which I would like to point out also seems to be discouraged by the dialog with the line "we can't defeat them by sea without ships")
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