Scenario Review: SotBE 1 - End of Peace

Feedback for the mainline campaign Son of the Black Eye.

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sine_nomine
Posts: 39
Joined: April 30th, 2016, 11:34 pm

Re: Scenario Review: SotBE 1 - End of Peace

Post by sine_nomine » May 1st, 2016, 2:25 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.4

(2) How difficult did you find the scenario? (1-10)
6

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The storyline of the campaign is overall quite solid. However, I think the script would benefit from some editing. There are many places where I thought the grammar or syntax could be improved, mostly in the later scenarios. In the introduction, the use of dashes annoyed me but overall the setup was good. The dialogue in the scenario itself was great.

(5) What were your major challenges in meeting the objectives of the scenario?
Nothing really, it's pretty straightforward.

(6) How fun do you think the scenario is? (1-10)
9
It's pretty simple, but I like the level design. A great starting scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No. No reloads in this campaign and no restarts in this scenario. Although to be fair, I played through the first several scenarios of this campaign when I was new to Wesnoth.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
No idea
SotBE-End_of_Peace_replay.gz
In retrospect, I played terrible here and got good luck.
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SotBE-End_of_Peace_replay_v2.gz
Better version
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BillytheBabyGoat
Posts: 20
Joined: December 21st, 2016, 12:39 am

Re: Scenario Review: SotBE 1 - End of Peace

Post by BillytheBabyGoat » December 21st, 2016, 3:00 am

Content Feedback wrote:This is a review of "End of Peace" - the starting scenario of the Son of the Black Eye campaign. Feel free to answer the questions below; reviews of other scenarios are also available on the forum.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 1.

3. Very.

4. Interesting; it's fun playing as the orcs.

5. None in particular. Brought two wolf riders down the west side to get villages; their cavalry went north, so I came behind them and took the villages, then swung north to flank them. Meanwhile after recruiting one keep full of troops I moved Kapou'e to the center keep, and used a bunch of grunts to block attacks for archers. Finished the scenario with 39 xp on Kapou'e, a wolf rider pillager, an orcish warrior, and an orcish crossbowman.

6. 6. The leader rush tactic is fun, and the scenario is good for getting some starting xp.

7. None, it's a first scenario, it doesn't need to be crazy.

8. None.

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taptap
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Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Scenario Review: SotBE 1 - End of Peace

Post by taptap » January 27th, 2017, 12:24 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.6, Warrior, difficult (no intention to try nightmare after the rebalance to make it harder).

(2) How difficult did you find the scenario? (1-10)
6 (i had positive luck, so it was harder than it felt or i got worse)
18/24 59 carryover.

(3) How clear did you find the scenario objectives?
good.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
how many ways can you start a campaign?

(5) What were your major challenges in meeting the objectives of the scenario?
sitting out a day time loyalist attack in the center of the map, seems the way to go, but feels bad. i always feel weak with northerners. should have recruited more archers.

(6) How fun do you think the scenario is? (1-10)
5 (the map is fine, but i don't feel like having options at all. need center keep, need flankers, need cost effective troops in center)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
add hills.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
no.

// I played the campaign pre-rebalance until one of the huge battles towards the end where i lost interest. Played on hardest difficulty then, but won't try that now. //
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SotBE-End_of_Peace_replay.gz
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I am a Saurian Skirmisher: I'm a real pest, especially at night.

Getsome
Posts: 3
Joined: May 25th, 2017, 1:52 pm

Re: Scenario Review: SotBE 1 - End of Peace

Post by Getsome » May 25th, 2017, 3:03 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Difficult 1.12

(2) How difficult did you find the scenario? (1-10)
5. Easy to complete but a challenge to optimize.

(3) How clear did you find the scenario objectives?
Very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Don't play for story

(5) What were your major challenges in meeting the objectives of the scenario?
None really, though optimizing the approach was challenging. Specifically, what to recruit, when to move your leader and how many wolf riders to send and where.

(6) How fun do you think the scenario is? (1-10)
8 - Fun straight forward level with a good split map design. I really like the flanking path on the West side.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A great introduction. I wouldn't change anything, unless you want to add goblins :whistle:

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Pretty new to Wesnoth and almost brand new to Orcs, so I restarted several times to get a good completion with maybe 2 deaths and a good spread of XP across my units. No specific event, I just tried different approaches. Ended up going with three Wolf Riders to capture villages then flank while holding the mid-map fort and woods with an even mix of Archers and Grunts.

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max_torch
Posts: 287
Joined: July 31st, 2011, 5:54 pm
Location: Cavite, Philippines

Re: Scenario Review: SotBE 1 - End of Peace

Post by max_torch » March 22nd, 2018, 2:26 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare 1.12.6

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Nice to finally be the violent orcs.

(5) What were your major challenges in meeting the objectives of the scenario?
It forces you to fight during the day if you want to win and optimize and you have to get some units to level up otherwise you have no hope. Deciding how many wolves to send left to grab villages and the right time for them to join the main engagement

(6) How fun do you think the scenario is? (1-10)
7. Nice warm up.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I don't really have any ideas.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yeah I restarted a few times because I'm trying to optimize by trying to get early advancements.
SotBE-End_of_Peace_replay.gz
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