Scenario Review: SotBE 1 - End of Peace

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Scenario Review: SotBE 1 - End of Peace

Post by Content Feedback » March 12th, 2008, 10:22 pm

This is a review of "End of Peace" - the starting scenario of the Son of the Black Eye campaign. Feel free to answer the questions below; reviews of other scenarios are also available on the forum.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Turuk
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Turuk » January 13th, 2009, 10:55 pm

...? I guess no one plays this anymore.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Warlord (Nightmare) 1.5.7

(2) How difficult did you find the scenario? (1-10)
4. While the Loyalist troops can be pesky, grunts are more than up to the task of chopping them down. Especially if you are smart enough to get the western villages with a wolf rider (1 grunt or orcish archer per turn).

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good actually, a higher standard than the other mainline campaigns.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
7. Always nice to play as the Northerners, and the little keep mid-map is a nice touch.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, enjoyed it as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looked good to me.
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Egosnemesis
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Egosnemesis » April 23rd, 2009, 11:01 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
The easiest, "Challenging".

(2) How difficult did you find the scenario? (1-10)

2. It's easy to get more villages than the enemy. If you move your leader onto the Castle in the middle of the map and recruit/lead from that area, it's a meatgrinder. Great terrain for you.

(3) How clear did you find the scenario objectives?
Great

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid starting campaign

(5) What were your major challenges in meeting the objectives of the scenario?
None

(6) How fun do you think the scenario is? (1-10)
7. It's a very good starting map and I wouldn't do anything to change it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
See 6

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

Arnaudus
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Arnaudus » July 25th, 2009, 10:14 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Challenging (the easiest one), 1.7.1

(2) How difficult did you find the scenario? (1-10)

4, good warming up.

(3) How clear did you find the scenario objectives?

No problem. Kill the leader.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

As usual, the very beginning of the campains is a bit verbose, with a lot of information at once.

(5) What were your major challenges in meeting the objectives of the scenario?

Be careful about not losing units, since it is clear that one should level up from scenario 1.

(6) How fun do you think the scenario is? (1-10)

5, "normal" : not extremely exciting, but not boring neither. The small castle in the middle is cool.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

No idea.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Actually, the first time I was too confident and stored my leader in a village close to the ennemy's castle. The lieutenant leader dared to rush and was lucky enough to kill Kapoue. I had to restart :-/

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

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Benefuchs
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Benefuchs » August 28th, 2009, 10:09 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
medium, 1.6.x

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
crystal

(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear and nice

(5) What were your major challenges in meeting the objectives of the scenario?
guess I wasn't lucky (spent some turns trying to hit a spearmen on grass without success)

(6) How fun do you think the scenario is? (1-10)
4

(7) What, if any, are changes you would have made to the scenario to make it more fun?
allow recruiting in the middle base (OK, that would make it lots easier)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
badluck + stupid playing :oops:

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
NA

sw_emigre
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Re: Scenario Review: SotBE 1 - End of Peace

Post by sw_emigre » October 16th, 2009, 6:40 pm

Mythological wrote:This is a review of "End of Peace" - the starting scenario of the Son of the Black Eye campaign. Feel free to answer the questions below; reviews of other scenarios are also available on the forum.

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.6.4, medium

(2) How difficult did you find the scenario? (1-10)
5. Not terribly difficult, but my first go-around I played stupid and of course paid for it.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Decent set-up. I look forward to more!

(5) What were your major challenges in meeting the objectives of the scenario?
Well, I'm a bit worried that I didn't level anyone, and no one is even within one kill of levelling. It was very hard getting a kill or two in, and then protecting those guys. We'll see how bad that turns out to be.

(6) How fun do you think the scenario is? (1-10)
5. Nothing special, but I've never been much of a fan of open-field battles.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's OK.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Me playing when I just woke up and was lazy. :(
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
n/a

cph
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Re: Scenario Review: SotBE 1 - End of Peace

Post by cph » May 16th, 2010, 8:01 pm

(1) Warrior, 1.8.1
(2) 7 - several attempts required.
(3) Clear.
(4) Fine.
(5) Cavalry aren't easy to beat with grunts; but the enemy will focus all their attacks on any archers that you put into the front line. Enemy fencers running around my line and focusing on injured units, and cavalry are nearly as problematic. Fencers sneaking into defensive terrain, where they are a real pain to kill. Cavalry roaming the west plain during daylight, able to knock off any unit I put into a village to defend it.
(6) 5 - it's a tough field battle.
(7) I would take out the annoying fencers, or cap the number that the AI can recruit.
(8) No.

shadowblack
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Re: Scenario Review: SotBE 1 - End of Peace

Post by shadowblack » July 15th, 2010, 10:00 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.3, Warrior (Difficult), i.e. (what I consider) Normal difficulty

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The dialog in the scenario was good, but I liked the intro story much more.

(5) What were your major challenges in meeting the objectives of the scenario?
Not losing too many units

(6) How fun do you think the scenario is? (1-10)
7 – I enjoyed playing as the orcs for a change

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, I think it’s fine

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
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santosis
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Re: Scenario Review: SotBE 1 - End of Peace

Post by santosis » October 17th, 2010, 6:05 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.8.5

(2) How difficult did you find the scenario? (1-10)
7 - I lost units, and got lucky. I beat it on my first time without a single reload.

(3) How clear did you find the scenario objectives?
Go kill Mr. Arrogance.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?

I sent two wolf riders west and 4 grunts/archers east to the castle/forest. My riders faired poorly (both died, but they killed two cavalry). I sent another wolf rider west with my hero and an archer, and a few more units SE as funds became available.

I almost lost my archer (a spearmen went 1 for 3 while I was in a village). I think the big strategy in this level concerns directing XP. I leveled both a grunt and an archer to lvl 2.

I finished in round 19/30 with 149 gold and will bring 138 into the next scenario.

In search of XP, I decided to try the human confrontation.

(6) How fun do you think the scenario is? (1-10)
7 - Its a very traditional first scenario, which is probably ok given the adjustment to playing orcs.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Good as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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Maiklas3000
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Maiklas3000 » November 23rd, 2010, 8:02 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Nightmare; 1.9.2

(2) How difficult did you find the scenario? (1-10)
8

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
I needed to learn not to overextend my forces and be patient. I lost a lot of units. I did no save-reloads, though I had to play the scenario a few times.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe less villages and/or move some villages closer to the enemy's camp.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
It took me a few attempts to win.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Just two comments, but it's okay.

Edit: Uploaded new replay with a better victory.
Attachments
SotBE-End_of_Peace_replay.gz
(19.25 KiB) Downloaded 298 times

sw_emigre
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Re: Scenario Review: SotBE 1 - End of Peace

Post by sw_emigre » January 7th, 2011, 6:32 am

Content Feedback wrote:This is a review of "End of Peace" - the starting scenario of the Son of the Black Eye campaign. Feel free to answer the questions below; reviews of other scenarios are also available on the forum.

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.9.2, Nightmare

(2) How difficult did you find the scenario? (1-10)

Honestly, a 10 so far. I've played this twice on medium, no probs, but I have gone through 4 times (no save-loads) on hard, and get chopped up every time. Once I died near round 21 or so, rushing for the leader. That's the closest I've gotten. I prob should have save-loaded, since it as another one of those "I miss both shots on a spearman-he hits 3 times" combats, of which there have been FAR more than statistically normal. (I have kept stats since my first try, and yes, all 3 times I am getting hit at higher than 60% while in forest, and also hitting them less than 50% despite them in the open.)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)

Well, so far a zero, it's just frustrating to be up against twice as many forces with just level 1s and no real terrain bonuses. (Forest only gives 10% extra to me, and so far that hasn't mattered a lick.) For a first scenario, this is pretty dumb.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Doopliss
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Doopliss » February 21st, 2011, 5:50 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Normal (Difficult), 1.8.5

(2) How difficult did you find the scenario? (1-10)
2. A quick Goblin Rider sortie and you'll be at a gigantic advantage for the entire mission.

(3) How clear did you find the scenario objectives?
Perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Love it. The plot is more subtle and political than most, and the dialogue is both distinctly Orcish and really likable.

(5) What were your major challenges in meeting the objectives of the scenario?
None, really.

(6) How fun do you think the scenario is? (1-10)
6. A nice little introduction to the Orc troops.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

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Faello
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Faello » April 8th, 2011, 10:19 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Nightmare (Warlord), 1.8.5

(2) How difficult did you find the scenario? (1-10)

3

I lost 4 units, managed to kill 19, no saves/reloads during the game ofc.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It's clear and interesting, Northeners campaign is generally refreshing when compared to loyalists and rebels campaigns.

(5) What were your major challenges in meeting the objectives of the scenario?

Dealing with cavalry. If player won't recruit significant amount of archers, this scenario difficulty will go up since grunts performance is below average when it comes to dealing with the loyalists cavalry. 5 to 6 archers forces AI in this scenario to recruit more fencers, thus whole loyalist army can be destroyed more easily.

It's important to send 2 wolves west in the early part of the scenario, to grab some villages, if one of them is strong, resilient, it should take part in the main battle after the first couple of turns. Quick one should grab more villages and draw few horsemen from the main battle - with some luck he will outmanouver them with the help of 1 - 2 grunts later on.

It's good to level up 1 strong, res wolf here to goblin knight (decent 4 attacks unit is something that Northeners need more than the slow ability Goblin Pillager has early on) and - possibly - get a crossbowmen. Some kills (espescially lieutenant) should be given to Kapou'e, since Northeners are considerably more powerful when leaded by the Orish Ruler and almost unstoppable under the Orcish Sovereign influence.

Other kills should be distributed to archers and grunts (espescially resilient, strong grunts and quick/resilient archers)

(6) How fun do you think the scenario is? (1-10)

It's a quick, fun scenario that requires skill and decent planning ability with keep changing, it's also a good way to learn how to handle the cavalry and it's important knowledge for every wesnoth player can use in multiplayer. Player is also forced to divide some units from his army to capture villages in the west => it's also a possibility to train some harassing.

All in all, I give it 9/10 points.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

It would be nice if that wounded 16/30xp strong, resilient wolf that appears in the end of the scenario was loyal :mrgreen:

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?


No.

Here's the replay:
Attachments
SotBE-End_Of_Peace_replay.gz
(18.9 KiB) Downloaded 243 times
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Giraffemonster
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Re: Scenario Review: SotBE 1 - End of Peace

Post by Giraffemonster » June 20th, 2011, 8:42 pm

Before reviewing the scenario, I would like to say that I tried to look at the two scenario replays which were posted, but it didn't work. I put them into my saves directory, but whenever I tried to load one of them, I was told that the file was corrupt. :(

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Grunt (Challenging) on 1.9.6

(2) How difficult did you find the scenario? (1-10)

I didn't find it very difficulty once I found out what to do. I would give it a 4/10 in terms of difficulty.

(3) How clear did you find the scenario objectives?

Nothing wrong with them, crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

The dialogue is clear, and quite interesting. It was different to be playing as Northerners after all those campaigns where you kill tons of them. I liked Kapou'e's orcish personality, as it adds a little more flavor to the dialogue.

(5) What were your major challenges in meeting the objectives of the scenario?

Finding out where to position my troops, and protecting my archers. I remember playing this scenario on 1.8.5 a few months ago, also on Grunt. I got crushed. So just today, I tried again, and positioned my troops by the mountains. My troops were outnumbered, buy we were on the hills, and made contact at night. I lost again. Then, noticing that I had quite a high income, I moved my troops to the next keep, and still made contact at night. I recruited two more archers, and two more grunts. Because of that, everything became so much easier, and that's probably what I should have done earlier.

I also managed to level up my two Orcish Archers into Orcish Crossbowmen, and leveled Kapou'e into an Orcish Ruler.

(6) How fun do you think the scenario is? (1-10)

Very fun, especially for a starting scenario. While not as challenging, I found it pretty neat to have the higher income but lower starting gold, making me get to the second keep. The dialogue also helped make this scenario very appealing to the player. Also, playing as Northerners made it a bit more unique.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I would suggest possibly adding dialogue when your forces meet and start fighting, but this is a pretty simple and quick scenario, so I guess not having that is fine as well.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Not going to the keep to recruit more troops, and thus ending up outnumbered. Started again at turn four and made my troops run to the east instead.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Everything is pretty self explanatory, nothing needing to be changed.

ayearhasgone
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Re: Scenario Review: SotBE 1 - End of Peace

Post by ayearhasgone » August 31st, 2011, 1:12 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium (challenging?), 1.8

(2) How difficult did you find the scenario? (1-10)
3, basically just felt like getting used to playing Orcs. Kind of like the first scenario in HoT.

(3) How clear did you find the scenario objectives?
Very

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was alright

(5) What were your major challenges in meeting the objectives of the scenario?
Dealing with enemy cavalry. Fencers were irritating as well.

(6) How fun do you think the scenario is? (1-10)
5. Just your average scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think it's fine as it is. It's a good way to get used to playing Orcs before plunging into the rest of the campaign.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I restarted once because I felt like I didn't put enough thought into positioning my troops, and was taking heavy losses.

The strategy for this map is pretty simple. Send a detachment of troops, primarily Riders, around the Western side of the lake to snatch villages and prevent enemy forces from slipping around my flank. The main army pushed southward and secured the neutral keep, which made things pretty easy from there on out. I could keep a constant flow of recruits and it made a great defensive position during the day, when the enemy was strongest. A single night-time offensive broke the lines just as my Western detachment was mopping up around the lake. Enemy leader was lured out of his keep and slain on the spot. I came out with some high level-one XP and two crossbowmen. :)

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