Scenario 17: A New Ally

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Scenario 17: A New Ally

Post by Content Feedback » May 22nd, 2009, 11:56 pm

1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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lotsofphil
Posts: 128
Joined: March 27th, 2009, 4:45 pm

Re: Scenario Review: DM 17 - A New Ally

Post by lotsofphil » June 9th, 2009, 5:17 pm

(1) What difficulty levels have you played the scenario on? Medium
(2) How difficult did you find the scenario? 2
(3) How clear did you find the scenario objectives? Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Okay.
(5) What were your major challenges in meeting the objectives of the scenario? None, really.
(6) How fun do you think the scenario is? 4
(7) What, if any, are changes you would have made to the scenario to make it more fun? Not have the enemy leader be so aggressive. He came out, attacked Delfador and then got killed. It took 6 turns.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No.

This was very easy. It seemed like the skeletons were more interested in killing the dwarves than defending themselves.

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Majki-Fajki
Posts: 35
Joined: March 8th, 2009, 10:32 pm
Location: Pila, Poland

Re: Scenario Review: DM 17 - A New Ally

Post by Majki-Fajki » April 16th, 2010, 8:58 am

1) What difficulty levels have you played the scenario on?
Medium.
(2) How difficult did you find the scenario? (1-10)
3 - team of mages and Undead go dead forevermore.
(3) How clear did you find the scenario objectives?
Very.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Nice.
(5) What were your major challenges in meeting the objectives of the scenario?
Level up mages.
(6) How fun do you think the scenario is? (1-10)
4 - too easy.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it harder. Add another necromancer maybe?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Re: Scenario Review: DM 17 - A New Ally

Post by cph » April 23rd, 2010, 10:05 pm

(1) Great Mage, 1.8.0
(2) 2
(3) Clear.
(4) Fine.
(5) None.
(6) 4
(7) A larger army - for both the player and the undead enemy - would make it more interesting. Just lack of numbers makes the undead enemy vulnerable to Delfador in particular.
(8) No.

Gerion
Posts: 49
Joined: March 28th, 2010, 11:01 am

Re: Scenario Review: DM 17 - A New Ally

Post by Gerion » May 2nd, 2010, 2:42 am

1) Medium
(2) 4. I had enough money and spellcasters so that the undead never had a chance
(3) very clear
(4) Not really interesting.
(5) No challenge at all
(6) 4. A generic undead stomping quest
(7) Maybe an opponent that actually is a challenge? he recruits just whimps compared to what I had on display
(8) No

A Footnote: I think the whole "go through the dwarven tunnels" scenario is a bit rushed. Maybe one or two scenarios more and omitting the final scenarios instead would have been better

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: DM 17 - A New Ally

Post by shadowblack » July 6th, 2010, 4:19 pm

1) What difficulty levels have you played the scenario on?
1.8.2, Mage (Normal/Medium/whatever you call it)

(2) How difficult did you find the scenario? (1-10)
1 – at first it seemed like I might end up my own since the dwarves have no good cover and level 1s against level 2s it should’ve been a one-sided battle. It was, but not the way I imagined – with several white mages + Delfador + an Arch Mage/Sorceress it was a walk in the park

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine, but I couldn’t understand why a random level 1 dwarf needs to survive along with the dwarf leader. Turns out the seemingly-random dwarf is the son of the dwarf lord. Was there a hint at the start about this that I missed?

(5) What were your major challenges in meeting the objectives of the scenario?
Main challenge – managing to level up one of my Knights into a Paladin. I succeeded! Secondary challenge – bad luck.

(6) How fun do you think the scenario is? (1-10)
4 – too easy

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More gold for both dwarves and undead, to make it more of a fight.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

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Kallikanzarid
Posts: 9
Joined: August 2nd, 2010, 2:38 pm

Re: Scenario Review: DM 17 - A New Ally

Post by Kallikanzarid » August 2nd, 2010, 2:43 pm

(1) What difficulty levels have you played the scenario on?
Medium

(2) How difficult did you find the scenario? (1-10)
2 — The Undead here was very weak.

(3) How clear did you find the scenario objectives?
Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Delfador had cemented his title of Mary Sue, which made the storyline boooooring.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
3 — a bit too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it more difficult and consider a rewrite of Delfador's character.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
if C did not exist, it would be necessary to invent it.

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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: DM 17 - A New Ally

Post by Maiklas3000 » August 12th, 2010, 12:18 pm

1) What difficulty levels have you played the scenario on?
Most difficult; 1.8.3; 100 starting gold

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Relgorn? I had to look around to find him. Shouldn't he have a silver crown to distinguish him from all the other level 1 dwarvish fighters? Why should I lose if this kid with gray hair dies?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
To be safe, you need a two pronged attack: one on the undead leader, and one on the troops that are threatening the two critical dwarves.

(6) How fun do you think the scenario is? (1-10)
6. I liked the map layout, but the battle is too small.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Having the undead leader spawn a Walking Corpse or two each turn after the initial recruitment might make it more of a challenge. Maybe zero per turn on easy, one per turn on medium, and two per turn on hard. The idea is that this would make it harder to kill the leader, as you would have to waste attacks on Walking Corpses or risk counterattacks from Walking Corpses, plus they would take up hexes that the player would like to attack from.

Have Relgorn say, "Father," before his line, so we at least have some clue as to why he's important.

One of the things I don't like about this campaign is that I always go "WTH?" when I look at my recall list. What happened to my Mage of Light? What's this Arch Mage doing here? I think I vaguely remember an AI-controlled ally leveling up a Red Mage to Arch Mage in one scenario long ago, so that might be it. Why do I have a White Mage with no attributes? Why do I have a zillion White Mages on my recall list? There's just so many discontinuities in the recall list that it's hard to keep track and hard to be excited about promoting units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: DM 17 - A New Ally

Post by Thrash » August 20th, 2010, 2:50 am

1) What difficulty levels have you played the scenario on?

1.8.4, Hard, 100 starting gold

(2) How difficult did you find the scenario? (1-10)

2, the enemy is strong but few in numbers. Their only real threat is Banebows can do a lot of damage if they gang up (which happens when your paladin misses 5 times at 60%!). The dwarves do a lot of work (and would do even more if they weren't so interested in collecting meaningless villages.)

(3) How clear did you find the scenario objectives?

I just barely caught the fact I had to keep Relgorn alive. Didn't turn out to be an issue, but surprised me when I saw it - "who the heck is relgorn?" I had to replay the intro to figure it out as it went clear by me first time. Be good to make sure that is more obvious.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Play up Relgorn's role.

(5) What were your major challenges in meeting the objectives of the scenario?

Not losing units to Banebows and enemy leader attacks.

(6) How fun do you think the scenario is? (1-10)

7. Short and sweet.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Have the dwarves focus on the enemy instead of villages and make the enemy stronger if needed. These are dwarves, they should be fighting not village habitating!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No, but if you ask me "would I have restarted if I lost my paladin?" my answer is "no comment"

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Looks fine.
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santosis
Posts: 74
Joined: October 11th, 2010, 12:04 am

Re: Scenario 17: A New Ally

Post by santosis » October 16th, 2010, 6:54 pm

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
4 - My recalls were pretty powerful (2 shocktroopers, 1 white mage, 1 high xp mage, 1 high xp knight). This was a stomp.

(3) How clear did you find the scenario objectives?
Save the dwarf, make a friend.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

I finished in round 7/32 with 0 gold and will carry 260 gold over to the next level.

(6) How fun do you think the scenario is? (1-10)
5 - Its fairly quick, and seems to serve the plot (hey, dwarves, come join the good guy club). Also, I assume it is designed to help combat our poverty.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Eh, it serves a purpose as is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario 17: A New Ally

Post by dsa » January 13th, 2011, 1:33 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
4, as the enemy is only able to recruit seven units, he is mainly occupied with the dwarves. This gives the chance to kill the enemy units one by one. The dwarvish leader was never in danger.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
None

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Less gold for the dwarves and/or more gold for the enemy.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Kimnor
Posts: 3
Joined: February 18th, 2011, 9:37 pm

Re: Scenario 17: A New Ally

Post by Kimnor » March 8th, 2011, 6:29 pm

1) What difficulty levels have you played the scenario on?
1.8.5 medium with 199 start gold

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Fairly clear except why do we have to save that other Dwarf?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Could be better. I'm talking about that bit about introducing Relgorn that others have noticed. Also, I think there should be a scenario between this on and sealing the gate. It should be underground and you should get a chance to level some dwarves for he sealing the gate scenario.

(5) What were your major challenges in meeting the objectives of the scenario?
Not much of a challenge. The hardest part is avoiding losing mages to the bane bows.

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd like to see a bigger battle.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Losing mages.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I didn't look at the WML but there is something wrong. My recall list now includes a mage with no traits and a Lieutenant with no traits.

If I were reworking this campaign, I would try to resolve some of the confusion about what recall list you get. Perhaps this could be accomplished by giving dialog to some of the units that are rejoining your party. They could talk about what happened to them since we last saw them.

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Pewskeepski
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Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario 17: A New Ally

Post by Pewskeepski » March 24th, 2011, 9:43 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (119 gold)

(2) How difficult did you find the scenario? (1-10)
2: Easy again. Darn. :(

(3) How clear did you find the scenario objectives?
Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
They say a battle is going on even though there's just two guys sitting on their keeps :eng:

It took me a while to realize that Relgorn is the dwarf from HttT. It's cool that the developer thought to include him :)

(5) What were your major challenges in meeting the objectives of the scenario?
Picking units to level up.

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give the dwarves and undead A LOT MORE gold :twisted:

Give Relgorn a silver crown.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Fine.

(10) How well done did you find the map for the scenario?
Small. I'm not really liking the river for it's forded water and then all of a sudden SWOOSH... deep water.
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Ninjuri
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Re: Scenario 17: A New Ally

Post by Ninjuri » May 29th, 2012, 2:37 am

Normal 1.10.2
Difficult: 3 (mostly because of the ally)
Objectives: 100% clear
Dialogue: okay
Challenges: trying not to lose an HI, because i was unable to recruit them.
Fun: 7
Changes: none
Reloads: I reloaded on the first turn after i found out the enemy was going to be using nothing but skeles. I went from a mixed bunch of units, to all HI's and white mages.
Fate is against me.

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flammstrudel
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Re: Scenario 17: A New Ally

Post by flammstrudel » October 9th, 2014, 6:52 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)
100 gold

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
None. The dwarfs were never in danger.

(6) How fun do you think the scenario is? (1-10)
4/10 Not much going on.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More gold for all parties – make this a real battle!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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