Scenario 16: Dark Sky Over Weldyn

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Scenario 16: Dark Sky Over Weldyn

Post by Content Feedback » May 22nd, 2009, 11:56 pm

1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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lotsofphil
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by lotsofphil » June 4th, 2009, 12:37 am

Just a tiny quibble with the dialog. It says "less than a handful of men returned" or something similar. I would say "only a handful." A handful of men is 3 or 4, right? Given that it started with most of the army, distinguishing between 4 (handful) and 2 (less than) seems pretty academic.

I am very impressed by the length of the dialog and depth of the story throughout this campaign.

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santi
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by santi » June 5th, 2009, 5:47 am

Glad you liked it. The only regret on this one is leaving out the original "stormy clouds" pic. I thought this was looked quite menacing!

lotsofphil
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by lotsofphil » June 9th, 2009, 4:40 pm

Spoiler:
Ignore this post.
Last edited by lotsofphil on June 9th, 2009, 6:23 pm, edited 1 time in total.

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santi
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by santi » June 9th, 2009, 4:49 pm

??? Lionel is not even in Parthyn! He is waiting for Delf in Abez. Niktor is the loyalist leader in Parthyn

lotsofphil
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by lotsofphil » June 9th, 2009, 6:22 pm

You are right, again. Sorry to be so confusing. I am editing my posts now.

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Eleazar
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by Eleazar » April 19th, 2010, 9:07 pm

1) What difficulty levels have you played the scenario on?
Easy

(2) How difficult did you find the scenario? (1-10)
It was absurdly easy because the previous scenario was absurdly easy, and thus i had a lot of extra gold

(4) How clear and interesting did you find the dialog and storyline of the scenario?
In the dialog Defador states his plan to go against the undead with mages and horsemen! Horsemen seem like an awfully dubious strategy, since they have only a pierce attack which Undead are rather resistant to. I also had a bunch of heavy infantrymen to recall, so i did, which seems like a much more obvious strategy. I realize the player doesn't have to follow Defador's advice, but unless i'm mistaken it's really bad advice. Why put that in there?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity

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santi
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by santi » April 20th, 2010, 5:33 am

Has it really changed? In the original version it was mages+heavy infantry, which among other things has been field-tested at Parthyn

cph
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by cph » April 22nd, 2010, 11:27 pm

(4) Good.
(6) 8 - dialogue generally is excellent in this campaign.
(7) The defeat of the whole Wesnoth army happens in the blink of an eye here. I would actually add a scenario here - maybe have Delfador and Lionel chasing down the remains of the orc army - just to add time between the sending of the army and the news of defeat.

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santi
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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by santi » April 23rd, 2010, 7:27 am

It is true that the Iliah-Malal final showdown could have a more gradual climax. But that was skipped because otherwise the campaign would be considered too long.

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Re: Scenario Review: DM 16 - Dark Sky Over Weldyn

Post by shadowblack » July 6th, 2010, 3:59 pm

1) What difficulty levels have you played the scenario on?
1.8.2, Mage (Normal/Medium/whatever you call it)


I liked the story. I now look forward to meeting Iliah-Malal for the last time. I also hope I get to kill some of the idiots that were present at the council (assuming that they didn’t get slaughtered by the undead during the failed offensive).
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

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Pewskeepski
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Re: Scenario 16: Dark Sky Over Weldyn

Post by Pewskeepski » March 24th, 2011, 9:32 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (I don't know how much gold :wink: )

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
...Wha-?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great, but I think the part with Wesnoth's army being defeated is too fast. (We don't need another scenario. My first campaign actually had that :whistle: ) But I think a more lengthly story would do the trick. (Like the ones in NR)

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
9: The plot is getting good :)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
See (4)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Oh yeah, I lost a lot of times :lol2:

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Because of it being a talk only scenario, there's not much.

(10) How well done did you find the map for the scenario?
What map? What are you talking about?

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Ninjuri
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Re: Scenario 16: Dark Sky Over Weldyn

Post by Ninjuri » May 29th, 2012, 2:40 am

I couldn't even see this, i just got some error and it closed the game.
Fate is against me.

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