Scenario 11: Wasteland

Feedback for the mainline campaign Delfador’s Memoirs.

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D-Wade
Posts: 68
Joined: February 11th, 2013, 8:04 am

Re: Scenario 11: Wasteland

Post by D-Wade »

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
4 - Another simple one. It seems to me, the campaign is pretty easy so far. I chose "Normal" because I played "Dead Water" just before starting this campaign and it was really challenging on this difficulty. But this campaign... Maybe I should have chosen "Hard".

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The dialogue was ok, the storyline (the orcs in the woods) rather standard.

(5) What were your major challenges in meeting the objectives of the scenario?
Perhaps leveling up one or two units and getting Delfador up to level 4.

(6) How fun do you think the scenario is? (1-10)
6 - At least there was some fog this time. But no challenge again.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give the orc leader more gold + stronger troops and alongside that, weaken your allies troops. Right now, the ally takes care of half of the troops and leaves you with just 4-5 opponents to kill.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: Scenario 11: Wasteland

Post by shadow12 »

(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging. Wesnoth 1.10.5, iOS iPad 1.0.4 (replay uploads and downloads not available as of yet)

(2) How difficult did you find the scenario? (1-10) 2
(3) How clear did you find the scenario objectives? clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, but the beginning of the scenario says the air became thick with ghosts rushing out into the land of the living. I wonder what has happened to his prior army of ghosts? Wouldn't they want to go with him after Iliah or did they all run off? His Shadows would be invaluable in helping to find Iliah. It's a big transition from the land of the dead to the green forest of the northern elves.

(5) What were your major challenges in meeting the objectives of the scenario?
It was pretty easy. But I forgot how hard it is to kill those darn orcish archers!

(6) How fun do you think the scenario is? (1-10) 8. I like using elves again and I like having healers!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A stronger orc army or maybe two armies in the south to fight.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.
devavrata
Posts: 119
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 11: Wasteland

Post by devavrata »

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
6
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, interesting.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Just keep the elves in wood hexes where they get their best defensive bonus and the level will have no challenges.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
7.
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's quite good as it is.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 11: Wasteland

Post by LordWolfDan »

1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Unclear at the start, since I had bad time in moving through the shroud, then it came clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Interesting that you're allied with elves here. Say, isn't Chantal that same elf who appears in the very first scenario of HttT?

(5) What were your major challenges in meeting the objectives of the scenario?

- None much, trying to stay out of the snow

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Nothing to think about

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

- No
Konrad2
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Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 11: Wasteland

Post by Konrad2 »

1) What difficulty level and version of Wesnoth have you played the scenario on?

Great Mage (Difficult), 1.14.7

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was somewhat clear, though Chantals knowledge is odd.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
Attachments
DM-Wasteland replay.gz
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Zrevnur
Posts: 117
Joined: January 11th, 2020, 12:04 pm

Re: Scenario 11: Wasteland

Post by Zrevnur »

Content Feedback wrote: May 22nd, 2009, 11:16 pm 1) What difficulty levels have you played the scenario on?
Wesnoth 1.14.11, hardest: 'Great Mage' (difficult), no reloading during campaign; played the scenario several times
Content Feedback wrote: May 22nd, 2009, 11:16 pm (2) How difficult did you find the scenario? (1-10)
2 (in comparison with the rest of the campaign), this was with sloppy low-effort play
Content Feedback wrote: May 22nd, 2009, 11:16 pm (3) How clear did you find the scenario objectives?
Ok.
Content Feedback wrote: May 22nd, 2009, 11:16 pm (4) How clear and interesting did you find the dialog and storyline of the scenario?
Why does Delfador have a village (+1 income) before even knowing that there are any?
And that elf 'Atellas' says he will lead Delfador - but he just sits on his village for the whole duration of the scenario.
Content Feedback wrote: May 22nd, 2009, 11:16 pm (5) What were your major challenges in meeting the objectives of the scenario?
None.
Content Feedback wrote: May 22nd, 2009, 11:16 pm (6) How fun do you think the scenario is? (1-10)
4
Content Feedback wrote: May 22nd, 2009, 11:16 pm (7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it more difficult.
-
Getting rid of the 80% or nothing scheme (without even telling the player how much the next scenario starting gold default is) would help. While I dont think the plus-40% scheme is good its IMO at least better than the one used in this campaign.
Content Feedback wrote: May 22nd, 2009, 11:16 pm (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote: May 22nd, 2009, 11:16 pm (9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
(Didnt look at the WML.)
Attachments
DM-Wasteland replay.gz
(32.53 KiB) Downloaded 264 times
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