Scenario 11: Wasteland

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Scenario 11: Wasteland

Post by Content Feedback » May 22nd, 2009, 11:16 pm

1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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lotsofphil
Posts: 128
Joined: March 27th, 2009, 4:45 pm

Re: Scenario Review: DM 11 - Wasteland

Post by lotsofphil » June 8th, 2009, 3:27 pm

(1) What difficulty levels have you played the scenario on? Medium
(2) How difficult did you find the scenario? 4
(3) How clear did you find the scenario objectives? Clear, with the hint about where to find elves/shelter.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good. I liked how Delfador teaming up with the elves worked out.
(5) What were your major challenges in meeting the objectives of the scenario? None, really.
(6) How fun do you think the scenario is? 6
(7) What, if any, are changes you would have made to the scenario to make it more fun? None.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? No.

cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Re: Scenario Review: DM 11 - Wasteland

Post by cph » April 18th, 2010, 7:10 pm

(1) Great Mage, 1.8.0
(2) 3 - completed first time.
(3) Clear
(4) The dialogue continues to be a strength of this campaign.
(5) Not knowing what I'm facing when I'm recruiting.
(6) 5
(7) -
(8) No.

Gerion
Posts: 49
Joined: March 28th, 2010, 11:01 am

Re: Scenario Review: DM 11 - Wasteland

Post by Gerion » April 30th, 2010, 1:31 am

1) Medium
(2) 3-4. After finishing the scenario, I just thought: "that's it? That's all? No surprise? No twist? I rushed the enemy to bits because I recruited way too much units for the difficulty, expecting something harder
(3) very clear
(4) the dialogue is the highlight of the campaign. lots of it, and it is (with some exceptions) not boring or pointless (the exceptions I mentioned in the other treads)
(5) none
(6) 6-7. An easy "kill the enemy"-Type. a bit refreshing after the harder levels in the afterlife
(7) more challenging opponents. Maybe a second enemy on the map?
(8) no

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: DM 11 - Wasteland

Post by shadowblack » July 5th, 2010, 5:39 pm

1) What difficulty levels have you played the scenario on?
1.8.2, Mage (Normal/Medium/whatever you call it)

(2) How difficult did you find the scenario? (1-10)
3 – only a little more challenging than the one before.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good and interesting.

My initial thoughts were “Oh, look! A cute elf girl! How nice!” A few turns later that turned into “Okay, who IS this chick? How does she know so much?” Overwall very nice development story-wise.

(5) What were your major challenges in meeting the objectives of the scenario?
Probably killing the enemy leader without losing anyone.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
No changes.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, nothing
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: DM 11 - Wasteland

Post by Maiklas3000 » August 10th, 2010, 11:01 am

1) What difficulty levels have you played the scenario on?
Most difficult; 1.8.3

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
"Shelter" is vague, but okay.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"It is he who" wha...? The line about Iliah-Malal is confusing, since it's juxtaposed with sentences about Delfador, while also phrased in elvish obfusication. Maybe a transititionary phrase would help, "However, there is another... he who blah blah blah" Also, she says Delfador knows more about the dead than any man alive, but Iliah-Malal is alive (a Necromancer, not a Lich) and I would say he knows a thing or two about the dead. Poor guy gets no respect from either Delfador or Elvish Druids.

(5) What were your major challenges in meeting the objectives of the scenario?
I failed to see the empty keep until Delfador was already engaged in combat, so I decided to just fight with Delfador, the one man army. I wonder if I'll need to replay it, to gather XP for raw recruits.

(6) How fun do you think the scenario is? (1-10)
8. What I liked about it was that it felt like war, as in "fog of war." The combat occuring at the edges of the shroud (and beyond) and the elvish riders racing every which way made for a chaotic and confusing environment. I'm in the middle of it with my one guy who is just trying to run towards the fight, without running into more of a fight than he can handle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I would say less Elves. They almost killed the enemy leader before I even saw him, and did kill him before I could get a zap on him.

I was hoping against all odds to hear the Mission's song "Wasteland". Yeah, yeah, I know, copyright, but it wouldn't hurt to ask them. Last.fm has it for free in a non-video video format, albeit mediocre sound quality. That doesn't mean it's legal, though.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
First time, I sent Delfador across the more southern crossing and he got overwhelmed and died, so I restarted from turn 1.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's good.
Attachments
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Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: DM 11 - Wasteland

Post by Thrash » August 16th, 2010, 11:10 pm

1) What difficulty levels have you played the scenario on?

1.8.4, Hard, 350 starting gold.

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

Find "shelter", kill orcs.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good. What's up with Atellas just sitting in a village?

(5) What were your major challenges in meeting the objectives of the scenario?

Getting any experience for my Shaman, it's hard to begin with, they do so little damage it's hard to get things in their kill range, plus ally stole a lot of my kills and actually killed the orc leader.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Elves (edit to clarify - "allies") were a little too strong.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Looks good.
Attachments
DM-Wasteland_replay.gz
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santosis
Posts: 74
Joined: October 11th, 2010, 12:04 am

Re: Scenario 11: Wasteland

Post by santosis » October 15th, 2010, 3:12 am

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
1 - Laughably easy.

(3) How clear did you find the scenario objectives?
Clear. Find and kill the rabbit.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?
Leveling a druid. And that wasn't really hard.

I finished in round 16/24 with 178 gold and will carry 270 over to the next level.

(6) How fun do you think the scenario is? (1-10)
6 - The change from human to undead to elves is appreciated, but this was a bit too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Put a few Ogres in the mountains.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario 11: Wasteland

Post by dsa » January 12th, 2011, 5:04 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
4, my 285 start gold + 100 gold of my ally against 250 start gold of the enemy meant no big challenge.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
7, playing another race is interesting, but this scenario is one more time too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More gold for the enemy.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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GagarinGambit
Posts: 51
Joined: February 2nd, 2011, 12:36 pm

Re: Scenario 11: Wasteland

Post by GagarinGambit » March 7th, 2011, 11:54 pm

(1) What difficulty levels have you played the scenario on?
Hard, 1.8.4

(2) How difficult did you find the scenario? (1-10)
2. With the orcs weakened by an ally, plus 350 starting gold, that's an xp farm.

(3) How clear did you find the scenario objectives?
Clear enough

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It can't match the outstanding dialogue of the Houses of the Dead, but it is good. The story is getting interesting...

(5) What were your major challenges in meeting the objectives of the scenario?
Scouting the map

(6) How fun do you think the scenario is? (1-10)
7, in spite of being too easy. There's another set of troops to lead, and the shroud adds to the excitement.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd make the orcs a little tougher.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None
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Pewskeepski
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Location: The Dungeon

Re: Scenario 11: Wasteland

Post by Pewskeepski » March 21st, 2011, 6:54 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (283 gold)

(2) How difficult did you find the scenario? (1-10)
3: This campaign seems to be getting easier :?

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
How does Chantal know so much about me??? And I agree with Maiklas3000 that Iliah-Malal probably knows more about the dead than Delfador.

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out how many units I want buy and how much gold I want to spend :P

(6) How fun do you think the scenario is? (1-10)
2: It's not fun when the AI ally has better units than you.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Either make Chantal only recruit level 1's or give the orc leader some more villages around his keep. Or maybe do both :)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's fine.

(10) How well done did you find the map for the scenario?
It's a good map.
Attachments
DM-Wasteland_replay.gz
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podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario 11: Wasteland

Post by podbelski » September 19th, 2011, 3:07 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.8, top difficulty, 291gp, no reloads

(2) How difficult did you find the scenario? (1-10)
"3", was too easy, but overall it should be a relaxing map, just not to this extent... after watching the replay noticed the ally was extremely lucky, probably this added up. Anyway, I think there is something to be changed.

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
fine

(5) What were your major challenges in meeting the objectives of the scenario?
none

(6) How fun do you think the scenario is? (1-10)
moderately, would have been better if made tougher

(7) What, if any, are changes you would have made to the scenario to make it more fun?
prob restrict the ally to recruit slower or weaker units, and stay defensive. Otherwise the orcs have really tough time.
Attachments
DM-Wasteland_replay.gz
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Ninjuri
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Re: Scenario 11: Wasteland

Post by Ninjuri » May 27th, 2012, 5:26 am

Normal 1.10.2
Difficulty: 3
Objectives: 100% clear
Dialogue: a nice touch
Challenges: I discovered the last unit of the sorc line so i'm out to get one of those as soon as possible, so basically my challenge was to level a shaman. I managed to get a sorc, and then get that sorc to kill the orc leader. To do this i literally had to block one of Chantal's rangers from getting to it by filling up all the surrounding spots with my own units. :P
Fun:7
Changes: Maybe De-level some of chantal's unit, or maybe not, seeing as she's like the veteran elf so she should have some units to match, so i guess it's no big deal.
Reloads: none

Edit: Starting the next scenario i see that i get chantels veterans, now i understand why there in there.
Fate is against me.

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taptap
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Re: Scenario 11: Wasteland

Post by taptap » August 5th, 2012, 6:41 pm

Great Mage (Difficult), 1.10.3. This scenario is laughably easy, coming in with over 400 gold and not knowing what enemies are awaiting you it is easy to overrecruit. The most important aspect may be not losing too many of Chantals units (a pretty unwesnothish name btw.) It wouldn't be hard or anything if you just add some base income on the higher difficulties (say +10 per turn), but at least there would be some enemies left for your units to attack.

P.S. Where are my undead units from the previous scenario? They may not yet find peace, but they can do some useful work for me.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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flammstrudel
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Re: Scenario 11: Wasteland

Post by flammstrudel » October 9th, 2014, 6:50 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)
373 gold

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Defeating the orc is simple. Leveling some units on the way (especially shamans) not so much. Your allied seems to be hard-coded to deal the killing blow to every enemy you managed to bring down to 3 hp.

(6) How fun do you think the scenario is? (1-10)
Good. It's not challenging, but I like the map and the atmosphere. 7/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make it harder. I am a broken record, I know, but the last 4 scenarios didn't feel particularly “Intermediate”.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Losing almost leveled shamans.
Attachments
DM-Wasteland_replay.gz
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