Scenario 7: Night in the Swamp

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dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario 7: Night in the Swamp

Post by dsa » January 12th, 2011, 4:55 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
3, recalling one White Mage and recruiting two Heavy Infantryman was enough. I fought my way through to the southern stone and destroyed it. The remaining skeletons were no challenge, but just a good opportunity to level up a bit. If I had one more turn at my disposal, I could have destroyed the nothern stone too.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
7, interesting, but too easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Add one more stone.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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GagarinGambit
Posts: 51
Joined: February 2nd, 2011, 12:36 pm

Re: Scenario 7: Night in the Swamp

Post by GagarinGambit » March 7th, 2011, 12:04 am

(1) What difficulty levels have you played the scenario on?
Hard 1.8.4

(2) How difficult did you find the scenario? (1-10)
1, it's really piece of cake, even with minimum gold. I suppose its purpose is to level up Delfador and a few mages/infantry.

(3) How clear did you find the scenario objectives?
Crystal

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's not award winning material, but it fulfils its purpose.

(5) What were your major challenges in meeting the objectives of the scenario?
Getting all my troops within a few xp before levelling up instead of levelling them :D

(6) How fun do you think the scenario is? (1-10)
7. In spite of being easy, it's a nice change of pace.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A liiiiitle more challenger? Perhaps an extra generator? By the way, I'd suggest another sound for the skeleton spawn event, either the magic-dark-big.ogg or the skeleton-big-die.ogg sound.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Is it possible to lose this scenario?
Linux. Space technology.

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Pewskeepski
Posts: 353
Joined: November 17th, 2010, 6:24 pm
Location: The Dungeon

Re: Scenario 7: Night in the Swamp

Post by Pewskeepski » March 19th, 2011, 7:24 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (351 gold)

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Regardless of it not saying anything about Delfador (or any mage) being able to destroy the stones, Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good

(5) What were your major challenges in meeting the objectives of the scenario?
None. I lost my white mage but gained another, and finished with a shock trooper :)

(6) How fun do you think the scenario is? (1-10)
9: It was really fun, even though it was easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A third stone in the west.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Death of Lionel (2 skeletons got him)

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
There aren't that many comments.

(10) How well done did you find the map for the scenario?
Nicely done.
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podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario 7: Night in the Swamp

Post by podbelski » September 12th, 2011, 3:46 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.8, top difficulty, 159 gp, no reloads

(2) How difficult did you find the scenario? (1-10)
"3" to hold until the dawn w/o losses.
With the amount of gold I had I'd say it's "6" to destroy both stones. I did it one time, but realized it's better to grab the max experience instead, so replayed in xp-milking mode.

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
good

(5) What were your major challenges in meeting the objectives of the scenario?
none

(6) How fun do you think the scenario is? (1-10)
"7", it's easy but unusual and not boring

(7) What, if any, are changes you would have made to the scenario to make it more fun?
good as is

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
restarted several times due to reckless plays while trying to destroy both stones.
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Ninjuri
Posts: 167
Joined: April 28th, 2012, 2:59 am
Location: California

Re: Scenario 7: Night in the Swamp

Post by Ninjuri » May 26th, 2012, 9:32 am

Normal 1.10.2
Difficulty: 3
Objectives: 100% clear
Storyline: I'm not sure exactly what relevance these stones are, perhaps it will be explained later. Also for me the dialogue didn't exactly make sense. I only had one stone, and when i destroyed it, he gave his little speech and then i had to press end turn. After that he said "well that's all of them" when there was only one to begin with.
Challenges: crossing the dang river.
Fun: 7
Changes: When delf aludes to getting himself over to the stone to make something happen, i was expecting to get some prize or trinket, instead he just kills it and i'm now thinking "well if i would have known that this just ends the scenario, i would have let a few more skeles spawn and just waited it out for some xp, because the early bonus gold isn't that great"
Reloads: I tried to get my white mage across the river before a wall of HIs could protect it, thinking it would last at least 1 turn of damage, but 2 skeletons took it out easy.
Fate is against me.

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taptap
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Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Scenario 7: Night in the Swamp

Post by taptap » August 5th, 2012, 2:45 pm

Great Mage (Difficult), 1.10.3. I foolishly tried to do this with as few units as possible (saving gold) and still without destroying the pillars. Foolish because there is no point in saving gold here, with only 1 recalled healer I was under pressure towards the end, and was happy that dawn came. Levelled a hi and got the first silver mage here. Most convenient way is probably to destroy one stone and just level units on the other. Personally I like it, even on highest difficulty it is nice to have a somewhat easy scenario for a change.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario 7: Night in the Swamp

Post by flammstrudel » October 9th, 2014, 6:48 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)
100 gold

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenges.

(6) How fun do you think the scenario is? (1-10)
Very short and very easy. I won't rate, might be a decent scenario if you have no high-level troops.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I expected a reward for deactivating both obelisks. But it just ended the scenario. Maybe one could add an item, nothing game breaking. A ring that increases movement by 1 or stuff like that.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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D-Wade
Posts: 68
Joined: February 11th, 2013, 8:04 am

Re: Scenario Review: DM 7 - Night in the Swamp

Post by D-Wade » November 13th, 2014, 6:58 pm

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Was interesting.

(5) What were your major challenges in meeting the objectives of the scenario?
None. Only to give the majority of the XP to Delfador :D .

(6) How fun do you think the scenario is? (1-10)
4 - Simple and somewhat lame XP farming.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More than one stone (even on normal) and sometimes better units than just your typical lvl.1 skeletons. I guess that it's somewhat harder on the other difficulty settings, but it is even way to easy for normal difficulty.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

devavrata
Posts: 79
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 7: Night in the Swamp

Post by devavrata » April 9th, 2017, 8:29 pm

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
3
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
No challenges
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
4
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's too easy. It needs more skeleton-generating stones.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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