Scenario 4: Leollyn

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dsa
Posts: 58
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Re: Scenario 4: Leollyn

Post by dsa » January 12th, 2011, 4:50 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
5, defending my army was actually no big problem. I overestimated the self-defending ability of Leollyn though, so he got killed. After reloading I helped him by sending a Spearman to the west, which distracted the enemy a bit.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
Protecting Leollyn.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The AI of Leollyn could behave better. The death of him was the result of a quite suicidal move. He moved far away from his castle in flat terrain, to attack a wolf and did not even kill it. Afterwards he was an easy prey for the wolves. He would have much better chances to survive, if he stayed in his keep.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, when Leollyn died, I had to reload and go back several turns.

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GagarinGambit
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Joined: February 2nd, 2011, 12:36 pm

Re: Scenario 4: Leollyn

Post by GagarinGambit » March 5th, 2011, 12:56 pm

(1) What difficulty levels have you played the scenario on?
Hard 1.8.4

(2) How difficult did you find the scenario? (1-10)
5. At first it looks like a nightmare defending against hordes of wolves and assassins and keeping an incompetent ally alive. But carefully using the terrain and the night/day cycle, plus helping your ally with 1 or 2 troops, is enough (although having a mage about to level up was extremely helpful). I was able to finish it within 9 turns,before I completely cleared the initial wave, when the enemy leader was left alone and I had a knight and a lancer capable of charging him.

(3) How clear did you find the scenario objectives?
They can't get any clearer

(4) How clear and interesting did you find the dialog and storyline of the scenario?
They're satisfactory

(5) What were your major challenges in meeting the objectives of the scenario?
None, although I had to play very carefully

(6) How fun do you think the scenario is? (1-10)
7. Yet another loyalists vs orcs scenario, but at least the map is good and facing numerous assassins is a nice change.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I see the ally tends to get suicidal, which can cause a silly defeat. It would be good if this can be fixed.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No (fortunately my ally's suicidal attacks worked out)
Linux. Space technology.

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Pewskeepski
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Re: Scenario 4: Leollyn

Post by Pewskeepski » March 19th, 2011, 5:34 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (202 gold)

(2) How difficult did you find the scenario?
5: It was easier the second time because he didn't recruit many assassins.

(3) How clear did you find the scenario objectives?
It says his name. Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Then you have not heard...?" What? As I wright this, I've read the next scenario and there's nothing more about the mysterious news that I have never heard about :hmm:

"If you can distract those vile creatures, I'll organize a counter-attack." Uh... they're assassins, they've got poison. You kill them before they kill you :roll:

"I've told you, all of you have to be extra careful!" This should be corrected and made into "I've told you, be extra careful!"... actually, it should deleted altogether because he never said anything about being careful.

(5) What were your major challenges in meeting the objectives of the scenario?
I was afraid Leollyn would get killed by some wolf riders but other than that, none.

(6) How fun do you think the scenario is?
6: It was fun taking down assassins in the water :)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Get rid of the dialogue that make no sense.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Delfador died once and I restarted from the begging.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Fine

(10) How well done did you find the map for the scenario?
Why are there Elven villages? This is suppose to be Wesnoth.
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podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario 4: Leollyn

Post by podbelski » September 12th, 2011, 1:21 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.8, top difficulty, 166 gp, no reloads

(2) How difficult did you find the scenario? (1-10)
"5"

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
good

(5) What were your major challenges in meeting the objectives of the scenario?
no major challenges

(6) How fun do you think the scenario is? (1-10)
another map of the type I like, but 3 similar ones in a row - it might become boring for some players. I guess we are introduced to various orcish troops, this time - assassins. Also, we meet the mage, so in the end I guess it's good.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I like it as is

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
no
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Ninjuri
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Re: Scenario 4: Leollyn

Post by Ninjuri » May 26th, 2012, 5:57 am

Normal 1.10.2
Difficulty: 5
Objectives 100% clear
Dialogue: Not sure, is this supposed to be the first scenario that i've seen assassins? I suppose that might be true chronologically but not gameplay-wise...
Challenges: I jumped the gun and accidentally sent three of my units across the river into a deathtrap. After that i made sure to keep everyone in a tightly knit group, letting the enemy come to me.
Fun: 7
Changes: None
Restarts: None
Fate is against me.

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taptap
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Re: Scenario 4: Leollyn

Post by taptap » August 2nd, 2012, 7:35 pm

Great Mage (Difficult), 1.10.3, 175 gold. It isn't easy. Leollyn can die if you play too passively, but if you jump too eager to the enemy you can get problems during the first night. The main problem is of course that you want to finish early (around turn 12) because of the following scenario where you can employ more gold usefully.

What worked for me after I engaged some wolves (Leollyn managed to cope with three wolves) with L2 and L1 archer and a horseman in the east (along the road) is to use a red mage (and delfador) as front line units against archers and assassins (they won't do ranged attacks then). Some spearmen + a swordman around backed up by a white mage. Finished turn 11 giving me 200+ gold for the next scenario. Delfador is L3 now.
I am a Saurian Skirmisher: I'm a real pest, especially at night.

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flammstrudel
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Re: Scenario 4: Leollyn

Post by flammstrudel » October 9th, 2014, 6:47 pm

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)
100 gold (minimum)

(2) How difficult did you find the scenario? (1-10)
7/10 Not as easy as it appeared at first glance.

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
I spent the last mission xp-whoring and subsequently paid the price. Minimum gold is pretty challenging, 6 units means you can't heal and rotate. Those assassins are going nibble away at your troops ever so slowly. The solution was to recall two knights (despite the map being a giant forest). Nothing 's more satisfying than charge-stomping those pesky orc bastards into smithereens.

(6) How fun do you think the scenario is? (1-10)
7/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think it's good the way it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Wrong unit composition cost me the game twice.
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D-Wade
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Re: Scenario Review: DM 4 - Leollyn

Post by D-Wade » November 12th, 2014, 2:12 pm

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
6. - The poison can really hurt your troops, but other than that, there was no big problem.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The idea of protecting your ally was something different after the 1v1 of the previous missions. But it turned out to be a standard 1v1 battle, as the opponents units ignored the mage and went straight for my troops.

(5) What were your major challenges in meeting the objectives of the scenario?
Trying to level up some troops (with mixed results).

(6) How fun do you think the scenario is? (1-10)
6 - In the end, it was just a 1v1.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Don't know.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

devavrata
Posts: 73
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 4: Leollyn

Post by devavrata » April 4th, 2017, 11:11 pm

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
4
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, the courtesy dialog with Leollyn is worth a mention.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Poison
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
6
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's a fairly easy scenario, but I suppose it is good as it is because the campaign is long.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-

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revolting_peasant
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Joined: May 29th, 2012, 5:45 pm

Re: Scenario 4: Leollyn

Post by revolting_peasant » May 2nd, 2017, 9:44 pm

I've just started to play this level, and I'm wondering how come there's no fog. I mean, it is a forest. Wouldn't playing against assassins be more interesting if you didn't see exactly where they are all the time? Just wondering.

Also, in all Wesnoth campaigns I always feel weird about how people shout at each others from the distance of a at least half a day's horse ride - it's everyone has really strong loudspeakers and they yell at each other :? ... this level is an example. I'm also reminded of that level with the Silver mage in An Orcish Incursion - also a "Hey stranger, can you help me break the siege by these pesky orcs?" "Sure thing, Wizard lady!" "Oy! We can _hear_ you people, you know! Orcs are not deaf!"
Last edited by revolting_peasant on July 21st, 2017, 7:50 pm, edited 1 time in total.

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Sudipta
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Re: Scenario 4: Leollyn

Post by Sudipta » May 5th, 2017, 1:08 pm

revolting_peasant wrote:Also, in all Wesnoth campaigns I always feel weird about how people shout at each others from the distance of a at least half a day's horse ride - it's everyone has really strong loudspeakers and they yell at each other :? ... this level is an example. I'm also reminded of that level with the Silver mage in An Orcish Incursion - also a "Hey stranger, can you help me break the siege by these pesky orcs?" "Sure thing, Wizard lady!" "Oy! We can _hear_ you people, you know! Orcs are not deaf!"
Didn't you know ? Every living being in Wesnoth is born with hyper amplified voice and hearing.From the lowliest peasant to the mightiest mages and liches, everyone has this power. Always made me wonder how the concept of stealth even works in wesnoth.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Playing Wesnoth since 2010, still there is so much left to play

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