Scenario 3: Road to Weldyn

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Scenario 3: Road to Weldyn

Post by Content Feedback » May 22nd, 2009, 10:31 pm

1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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lotsofphil
Posts: 128
Joined: March 27th, 2009, 4:45 pm

Re: Scenario Review: DM 3 - Road to Weldyn

Post by lotsofphil » June 5th, 2009, 1:05 pm

(1) What difficulty levels have you played the scenario on? Medium
(2) How difficult did you find the scenario? 6
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? It was fine.
(5) What were your major challenges in meeting the objectives of the scenario? I didn't recruit enough the first time I played it. The keep is small.
(6) How fun do you think the scenario is? 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None, I think it is fine.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Not recruiting enough units.

blue
Posts: 26
Joined: July 8th, 2009, 11:43 am

Re: Scenario Review: DM 3 - Road to Weldyn

Post by blue » September 1st, 2009, 4:36 pm

1. Mage
2. 2
3. Crystal clear
4. Fine
5. None
6. 4
7. I'd give the enemy a bit more gold
8. Nope

bobby
Posts: 13
Joined: August 13th, 2009, 5:53 am

Re: Scenario Review: DM 3 - Road to Weldyn

Post by bobby » April 2nd, 2010, 10:35 am

(1) What difficulty levels have you played the scenario on? Medium, 1.8.0

(2) How difficult did you find the scenario? (1-10) 3

(3) How clear did you find the scenario objectives? Very.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
There wasn't much dialogue anyway. Another kill the baddies scenario.

(5) What were your major challenges in meeting the objectives of the scenario?
Choosing the location of my defensive line.

(6) How fun do you think the scenario is? (1-10) 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More variety of enemy units, lacking ranged units.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Dieguitoarg
Posts: 9
Joined: April 3rd, 2010, 5:57 am

Re: Scenario Review: DM 3 - Road to Weldyn

Post by Dieguitoarg » April 5th, 2010, 10:01 am

(1) What difficulty levels have you played the scenario on?
Medium - 1.8

(2) How difficult did you find the scenario? (1-10)
5 - Had to restart it a couple of times in order to have some veterans for the next scenario.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
There's isn't too much. There's a glich if you get the archer from the start killed defaldor still talks to him.

(5) What were your major challenges in meeting the objectives of the scenario?
Making the perfect testudo in order to avoid losses

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None that I can think of atm.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

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Majki-Fajki
Posts: 35
Joined: March 8th, 2009, 10:32 pm
Location: Pila, Poland

Re: Scenario Review: DM 3 - Road to Weldyn

Post by Majki-Fajki » April 13th, 2010, 4:04 pm

1) What difficulty levels have you played the scenario on?
Medium.
(2) How difficult did you find the scenario? (1-10)
6.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Average. Ork leader has nothing to say, his army too.
(5) What were your major challenges in meeting the objectives of the scenario?
I did not have any healer, so... slowly advance against orks.
(6) How fun do you think the scenario is? (1-10)
6.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Anything. This is straight 1:1 mission, no surpises. Maybe that's a problem?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Bad luck, nothing else.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
N/A

cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Re: Scenario Review: DM 3 - Road to Weldyn

Post by cph » April 15th, 2010, 10:12 pm

(1) Great Mage, 1.8.0
(2) 2
(3) Clear
(4) Fine.
(5) No problems really. Pick your terrain and use the day/night cycle and it goes smoothly.

(6) 9 - it's an interesting large open layout, with lots of choice of where and when to fight, when to hold back and when to pounce.
(7) Good as it is.

Urthaka-Tan could use some help. He didn't recruit any wolf riders with me - odd given that left him with slow infantry walking across the plain into my cavalry, and a disadvantage in villages throughout. A larger keep would help him focus his attack, but that would change the play of the level quite a bit and I rather like it as it is. A couple of starting units - guards in the towers at the valley entrance - would help offset the player's free units without increasing his keep size.

(8) No.

Joram
Posts: 366
Joined: September 2nd, 2008, 5:36 am

Re: Scenario Review: DM 3 - Road to Weldyn

Post by Joram » April 29th, 2010, 8:10 pm

(1) What difficulty levels have you played the scenario on?
Hardest; 1.8.0

(2) How difficult did you find the scenario? (1-10)
Came in with 208 gold, halfway advanced horseman, spearman and mage.

3 - Got it the first try without too much trouble (though some luck).

(3) How clear did you find the scenario objectives?
Very Clear

(4)
How clear and interesting did you find the dialog and storyline of the scenario?
Acceptable. Not much plot advancement, other than the addition of bowmen. However, it was not irrelevant to the plot, as it helped convey the idea that the orcs are here where they shouldn't be.

(5)
What were your major challenges in meeting the objectives of the scenario?
None really. I sent a horseman forward early on, and got piled on by three wolf riders. With some luck, the horseman survived (though it would have been the same if he hadn't). However, he managed to put every one of the wolves at lower health. Thus, when our lines hit at dusk, the orcs were fighting at a severe disadvantage. I had four bowmen and three mages, and that was enough to basically wipe out his first line.

After that, he was never able to get more than three units against one of my (full health) units at a time, and they were never able to kill one. Since he had little range, my wounded mages/archers were still able to be 100% effective; I just had to make sure to kill the target then put full health units in front (not hard, since Delfador leveled early, and with 8-4 fireballs +leadership, the wolves/troll whelps went down fast). It helped that the Troll Whelps were really slow.

(6) How fun do you think the scenario is? (1-10)
8- Not too long, a simple application of basic tactics.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It is currently pretty good.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9)
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Nothing complex. No need for extensive documentation. The comments in this code were very nice though; this is a good format that I think should be used more often. (I speak of the following)
#############################
# bowmen carp at orcs
#############################
[event]
name=attack
[filter]
type=Bowman
[/filter]
[message]
speaker=unit
message=_"Take this, you slimy invader!"
[/message]
[/event]
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shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: DM 3 - Road to Weldyn

Post by shadowblack » June 29th, 2010, 3:42 pm

1) What difficulty levels have you played the scenario on?
1.8.2, Mage (Normal/Medium/whatever you call it)

(2) How difficult did you find the scenario? (1-10)
4 – a little more challenging compared to the first.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
Again, my own carelessness and bad planning. I lost a couple of units because of it. But I also leveled up a couple opf Horsemen (and a few other units got close to levelling), so I didn’t mind.

(6) How fun do you think the scenario is? (1-10)
6 – I’m not sure why, but I liked this a little more than the first one.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing, it’s fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No, despite being a little too careless before killing the main enemy force.
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Scenario Review: DM 3 - Road to Weldyn

Post by Maiklas3000 » August 9th, 2010, 11:10 am

1) What difficulty levels have you played the scenario on?
Most difficult; 1.8.3; 230 starting gold

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Beware! Night is falling - that's when the orcs tend to attack!"... really?! (Sarcasm.) It comes off as a bit insulting to the player, for whom this probably isn't the first campaign. However, I see in the WML that you tweaked the orcs this way for this scenario and are trying to warn the player.

(5) What were your major challenges in meeting the objectives of the scenario?
The main challenge was fighting mostly in the open with little in the way of healing options vs. self-healing enemy (welps.) I probably should have dug into defensible terrain and waited for the enemy to come to me.

(6) How fun do you think the scenario is? (1-10)
8

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Mop-up operation was anti-climatic. It would be nice if the enemy leader would recruit a final keepful when you get close.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Lost a couple of times, restarted from turn 1.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Good.
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Thrash
Posts: 207
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: DM 3 - Road to Weldyn

Post by Thrash » August 14th, 2010, 6:38 pm

1) What difficulty levels have you played the scenario on?

1.8.4, Hard, 100 starting gold (min)

(2) How difficult did you find the scenario? (1-10)

3

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Fine.

(5) What were your major challenges in meeting the objectives of the scenario?

I took a stand at the nearby fort and it was basically a big melee. If I hadn't gotten a white mage at some point, it would have been much harder. As it was, there was nothing in particular that was hard. Also, as opposed to what the wiki says, the enemy recruited very few archers, so my horsemen were much less useful than mages and archers.

(6) How fun do you think the scenario is? (1-10)

5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing comes to mind.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Looks good.
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santosis
Posts: 74
Joined: October 11th, 2010, 12:04 am

Re: Scenario 3: Road to Weldyn

Post by santosis » October 14th, 2010, 7:26 pm

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
7 - As well balanced as the first scenario.

(3) How clear did you find the scenario objectives?
Kill another jerkface. Got it.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
No, pretty good.

(5) What were your major challenges in meeting the objectives of the scenario?
Leveling a white mage--I planned every turn around getting a novice mage easy XP. It was a pain, but worth it. I lost a bowman and two cavalry in the process.

I finished in turn 20/24, so time was tight. I will carry only 56 gold over into the next scenario.

(6) How fun do you think the scenario is? (1-10)
8 - It is a nice scenario for leveling troops. I leveled a cavalry to knight, a lvl 2 spearman to halberdier, a mage to a white mage, a spearman to a swordsman, and have a bowman 2xp from level 2.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing I can think of.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes, a few deaths of my whitemage in progress.

dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
Location: Germany

Re: Scenario 3: Road to Weldyn

Post by dsa » January 12th, 2011, 4:48 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
4, as in the previous scenario, you just have to avoid nighttime attacks, to win.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
6, I was most excited by the advancement of Delfador, when I found out he is not only a Red Mage, but also has the leadership ability, what makes him really good. Besides the scenario is quite standard like the first scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more gold for the enemy leader.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

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GagarinGambit
Posts: 51
Joined: February 2nd, 2011, 12:36 pm

Re: Scenario 3: Road to Weldyn

Post by GagarinGambit » March 4th, 2011, 1:55 pm

1) What difficulty levels have you played the scenario on?
Hard, 1.8.4

(2) How difficult did you find the scenario? (1-10)
6, challenging. Due to poor play during the previous scenario, I started with minimum gold and almost no experienced units.

(3) How clear did you find the scenario objectives?
Crystal clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Orcs tend to attack during the night"?! Come on, that's not a beginner campaign...

(5) What were your major challenges in meeting the objectives of the scenario?
Setting up a defence line and being patient. With 100 gold vs 250, you need to play to the best of your ability.

(6) How fun do you think the scenario is? (1-10)
5. I've had my share of loyalists vs orcs scenarios, it's hard to get impressed by another one.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The dialogue could use a little work, but it doesn't come anything to mind concerning gameplay.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
During my first play I over-expanded instead of being cautious and building a defence line, so when the orcs stroke I was unprepared. But other than my poor play at first, no.
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Pewskeepski
Posts: 353
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Location: The Dungeon

Re: Scenario 3: Road to Weldyn

Post by Pewskeepski » March 19th, 2011, 5:16 pm

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (227 gold)

(2) How difficult did you find the scenario?
4

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Beware, night is falling, that's when orcs tend to attack." I know, the orcs are more aggressive at night but still, this line should be deleted, Or maybe happen on the easy difficulty only.

(5) What were your major challenges in meeting the objectives of the scenario?
There weren't any real challenges.

(6) How fun do you think the scenario is?
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The music selection included "Knalgan Theme" and "The dangerous symphony" which are way to dramatic for the 3rd (2nd in some ways) scenario :wink:

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Comments are fine

(10) How well done did you find the map for the scenario?
It's nice, the mountains around the orc's castle are good.
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