Scenario 2: This Valley Belongs to Me

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dsa
Posts: 58
Joined: August 22nd, 2008, 8:46 pm
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Re: Scenario 2: This Valley Belongs to Me

Post by dsa »

1) What difficulty levels have you played the scenario on?
Hard, 1.9.3

(2) How difficult did you find the scenario? (1-10)
4, basic tactics were enough: I avoided enemy attacks during nighttime and sent some spearman to the north, to distract the wolves a bit. Only leveling up didn't worked as well as I wanted it to due to bad luck, when Methor often killed enemy units, instead of just weakening them.

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Others mentioned it before, if the enemy says: "Burn", I expect, that the village is destroyed.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
6, nothing extraordinary, a decent beginning.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more gold for the enemy leader.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
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Pewskeepski
Posts: 378
Joined: November 17th, 2010, 6:24 pm
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Re: Scenario 2: This Valley Belongs to Me

Post by Pewskeepski »

(1) What difficulty levels have you played the scenario on?
Challenging 1.9.4 (100 gold, Naturally)

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
"Groaa! Burn! Burn! Ahahaha!" and then what happens... nothing. (I was expecting the village to burn up :()

(5) What were your major challenges in meeting the objectives of the scenario?
Making sure Methor didn't get attacked by grunts

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The villages should get burned up. I took the liberty of making the code myself.

Code: Select all

    # make some pillaging noises
    [event]
        name=capture
        [filter]
            type=Wolf Rider,Goblin Pillager
            side=2
        [/filter]
        [message]
            speaker=unit
            message=_"Grooar! Burn! Burn! Ahahaha..."   # wmllint: no spellcheck
        [/message]
	[/event]

   # This makes the villages burn up
	[event]
        name=capture
		first_time_only=no
        [filter]
            type=Wolf Rider,Goblin Pillager
            side=2
        [/filter]
        [terrain]
            x,y=$x1,$y1
            terrain=Gg
        [/terrain]
		
		{RANDOM 1..4}
		[switch]
			variable=random
			[case]
				value=1
				{PLACE_IMAGE scenery/village-human-burned1.png $x1 $y1}
			[/case]
			[case]
				value=2
				{PLACE_IMAGE scenery/village-human-burned2.png $x1 $y1}
			[/case]
			[case]
				value=3
				{PLACE_IMAGE scenery/village-human-burned3.png $x1 $y1}
			[/case]
			[case]
				value=4
				{PLACE_IMAGE scenery/village-human-burned4.png $x1 $y1}
			[/case]
		[/switch]
    [/event]
It makes the scenario quite interesting.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's fine

(10) How well done did you find the map for the scenario?
The map is good
Attachments
DM-This_Valley_Belongs_to_..._replay.gz
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WanderingHero
Posts: 169
Joined: May 30th, 2011, 2:03 pm
Location: Uk, London

Re: Scenario 2: This Valley Belongs to Me

Post by WanderingHero »

I pretty much completely agree with Santosis. All I'd like to add is

1) Some advice about using (im more used to Horsemen but soon realized I didn't have the budget), so 1) using the spearmen was a surprise to me 2) I didn't know what to do when they leveled up.
2) This is surprisingly hard for a first scenario when you consider how easy most the scenarios are. It seems easier than HTT on normal and I was going to suggest bumping the label to Novice.
3) Some indication that
Spoiler:
would have been nice.....
santosis wrote:(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
6 - Tough for a first scenario, but certainly not impossible. I recruited only one keep's worth of units (one cavalry, one mage, 4 spearmen). I lost my mage and my cavalry, and leveled my hero and one spearman.

(3) How clear did you find the scenario objectives?
Kill jerkface. Got it.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I thought the master could have talked more to his student.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping my hero alive against healthy numbers.

I left two spearmen in my castle to protect the flank (they killed two wolf riders), and sent the rest of my troops to hold the river. I advanced during the day.

I finished in turn 21/24, so time was tight. I will carry 112 gold over into the next scenario.

(6) How fun do you think the scenario is? (1-10)
8 - Quite a fun puzzle to protect a weak hero against level ones. I would say its quite well balanced.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Many restarts to survive the first great wave of wolf-riders.
podbelski
Posts: 151
Joined: June 7th, 2011, 8:35 pm

Re: Scenario 2: This Valley Belongs to Me

Post by podbelski »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.9.8, top difficulty, no reloads

(2) How difficult did you find the scenario? (1-10)
"5". A moderately difficult smallish combat. I beleive I lost just one pikeman.

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I like it

(5) What were your major challenges in meeting the objectives of the scenario?
keeping wounded units alive and training them. Finished in first attempt, though was a possibility for a loss.

(6) How fun do you think the scenario is? (1-10)
it's kinda ordinary but very good in it's niche, like it a lot

(7) What, if any, are changes you would have made to the scenario to make it more fun?
can't think of any... would not mind making the first village burn as above posters said.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
no
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alexanderthegre
Posts: 193
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Re: Scenario 2: This Valley Belongs to Me

Post by alexanderthegre »

1) What difficulty levels have you played the scenario on?
Medium, wesnoth 1.9.14
(2) How difficult did you find the scenario? (1-10)
1. I charged the enemy leader with 4 horsemen; he came out of his keep to kill one of them, and the other 3 charged. Beat it in 4 turns.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
As interresting as it could be, I guess.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the leader less suicidal
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Haven't taken a look at it.
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Ninjuri
Posts: 167
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Re: Scenario 2: This Valley Belongs to Me

Post by Ninjuri »

Normal 1.10.2
Difficulty: 2
Objectives: 100% clear
Dialogue: Pretty good. The part about upcoming war is ominous, i imagine that goblin riders are probably sent as scouting parties to decide which villages are going to need to be strong-armed by the larger orcs.
Challenges: Deciding when it was time for Delf to stop recruiting and join the fight.
Fun: 7
Changes: none
Reloading: none
Fate is against me.
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taptap
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Scenario 2: This Valley Belongs to Me

Post by taptap »

A little dull dialog, but nice scenario. Actually burning villages would just encourage bad strategy, I would change the goblin dialog instead. I maximized XP extraction (ceding a lot of villages to get more enemies), got over 100 xp to two mages and delfador, 1 swordsman and another experienced spearman.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
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flammstrudel
Posts: 74
Joined: April 13th, 2013, 9:08 pm

Re: Scenario 2: This Valley Belongs to Me

Post by flammstrudel »

(1) What difficulty levels have you played the scenario on?
1.10.3 hard (Great Mage - Difficult)

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Clear.

(5) What were your major challenges in meeting the objectives of the scenario?
Milking xp.

(6) How fun do you think the scenario is? (1-10)
6/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
You could make it a tad harder. Maybe less villages right next your keep. It's still a good starter scenario though.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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D-Wade
Posts: 68
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Re: Scenario Review: DM 2 - This Valley Belongs to Me

Post by D-Wade »

1) What difficulty levels have you played the scenario on?
1.10.7 - Normal

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Somewhat ok but really nothing special.

(5) What were your major challenges in meeting the objectives of the scenario?
Giving the major part of the XP to Delfador.

(6) How fun do you think the scenario is? (1-10)
5 - Was ok, but no challenge at all.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Perhaps let the wolfriders destroy the villages and for compensation give them more starting gold.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
devavrata
Posts: 119
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 2: This Valley Belongs to Me

Post by devavrata »

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
2
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Wolves speed allow them to attack units from any angle, thus getting several wolves attacking on the same unit.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
5
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
More gold to Grogor-Tuk.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-
SigurdFireDragon
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Re: Scenario 2: This Valley Belongs to Me

Post by SigurdFireDragon »

The goblin dialog has been changed from burn to pillage for 1.13.9
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Flameslash
Posts: 633
Joined: December 21st, 2008, 12:29 pm

Re: Scenario 2: This Valley Belongs to Me

Post by Flameslash »

1) What difficulty levels have you played the scenario on?

Medium, 1.12.6

(2) How difficult did you find the scenario? (1-10)

Four out of ten. Easy enough, but with enough challenge to punish you for big mistakes.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Not all that interesting, to be honest, just a standard "Orc attacks, drive him off" kind of scenario. It works for a simple introduction, though, so no real complaints with that. It was a little odd when the orcs didn't burn any villages, considering their dialog.

(5) What were your major challenges in meeting the objectives of the scenario?

None, really. Distributing XP where I most needed it was a challenge, but no moreso than on any other scenario.

(6) How fun do you think the scenario is? (1-10)

Six out of ten. It's pretty simplistic, but that's fine for an opening scenario.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Letting the orcs burn villages would have been a nice touch, and gone with the dialog.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 2: This Valley Belongs to Me

Post by LordWolfDan »

1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(2) How difficult did you find the scenario? (1-10)

- 3

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Classic campaign start, I like it. But especially I like how the questions are asked - how come orcs are in the kingdom of Wesnoth? They're mostly north of the Great River and when they cross it, they remain mostly by the river, not deep into the heart of Wesnoth

(5) What were your major challenges in meeting the objectives of the scenario?

- None to think

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None to think

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

- No
LienRag
Posts: 127
Joined: September 24th, 2018, 4:03 pm

Re: Scenario 2: This Valley Belongs to Me

Post by LienRag »

Wesnoth 1.12, medium difficulty.
I was surprised at how hard it was, I had to reload a lot of the time.
The full campaign seems build on the premises that one won't get much gold to transfer to next scenario; that can be an interesting take but it makes the first scenarios uneasy when you start to be in the red...
Konrad2
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Re: Scenario 2: This Valley Belongs to Me

Post by Konrad2 »

1) What difficulty level and version of Wesnoth have you played the scenario on?

Great Mage (Difficult), 1.14.7

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was clear, but not very interesting.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

4

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

I accidentally let Delfador die once.
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