Scenario 9: Houses of the Dead

Feedback for the mainline campaign Delfador’s Memoirs.

Moderators: Forum Moderators, Developers

Re: Scenario 9: Houses of the Dead

Postby GoatGoat » August 16th, 2016, 2:38 am

It doesn't seem like a lot has changed in this scenario over the years, judging by the previous posts. In 1.13.5, I can't end the scenario at all, as reaching the signpost only causes Delfador to comment on how he needs to retrieve the artifact, regardless of whether or not I actually have it. Perhaps someone should look into how the "delf_has_staff" variable is stored? I only got around it once I edited one of my save files.

Aside from that, perhaps the undead gathered in this scenario should stay on side 1, that would alleviate some people's frustrations. It's also kind of odd to see the ghosts throw themselves at the skeletons and get slaughtered.
User avatar
GoatGoat
 
Posts: 21
Joined: October 31st, 2015, 12:07 am

Re: Scenario 9: Houses of the Dead

Postby Tad_Carlucci » August 16th, 2016, 2:01 pm

The problem with Delfador not being able to finish the scenario has been fixed in 1.13.5+dev.

A number of corrections are in the pipeline; some may make it in, some may not. They mainly have to do with outright bugs and logic problems such as handling things not done in the expected order.

On the question of keeping Delfador's undead followers when he returns to the lands of the living: they do return when called upon by the story line but having them available throughout the intervening scenario did not make a lot of sense and runs the risk of losing them before you reach the point where they are required.

Delfador's Memoirs covers a lot of ground, over a number of years, and his recruitment options and troops available for recall change back and forth as Delfador moves through his life. Throughout most of the campaign, having him able to call upon undead followers would be just as illogical as having him able to call upon Loyalists when he is among the Elves or has joined the Rebels; or being able to call upon human troops he met 50 or 60 years earlier and expecting them to even remain alive (much less still in their prime).
I forked real life and now I'm getting merge conflicts.
Tad_Carlucci
Developer
 
Posts: 154
Joined: April 24th, 2016, 4:18 pm

Re: Scenario 9: Houses of the Dead

Postby GoatGoat » August 16th, 2016, 9:16 pm

Tad_Carlucci wrote:The problem with Delfador not being able to finish the scenario has been fixed in 1.13.5+dev.

A number of corrections are in the pipeline; some may make it in, some may not. They mainly have to do with outright bugs and logic problems such as handling things not done in the expected order.

On the question of keeping Delfador's undead followers when he returns to the lands of the living: they do return when called upon by the story line but having them available throughout the intervening scenario did not make a lot of sense and runs the risk of losing them before you reach the point where they are required.

Delfador's Memoirs covers a lot of ground, over a number of years, and his recruitment options and troops available for recall change back and forth as Delfador moves through his life. Throughout most of the campaign, having him able to call upon undead followers would be just as illogical as having him able to call upon Loyalists when he is among the Elves or has joined the Rebels; or being able to call upon human troops he met 50 or 60 years earlier and expecting them to even remain alive (much less still in their prime).


Sorry for the misunderstanding, about the ghosts, I just meant that they'd be on side 1 for this scenario and the next one. In this scenario, they're on the allied scenario and join the player's recruit list when it ends.
User avatar
GoatGoat
 
Posts: 21
Joined: October 31st, 2015, 12:07 am

Re: Scenario 9: Houses of the Dead

Postby devavrata » April 19th, 2017, 10:53 pm

Content Feedback wrote:1) What difficulty levels have you played the scenario on?
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
4
Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear, though the objectives don't mention the artifact.
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear, the dialogs with the dead are fascinating.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Skeletons keep accumulating themselves. Delfador can kill only one by turn, so progress is depending on the help of the dead.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Hard to say. It's easy as it is, but adding the tiniest bit of enemies would make it difficult.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-
devavrata
 
Posts: 73
Joined: August 30th, 2012, 8:59 pm

Re: Scenario 9: Houses of the Dead

Postby Nel » June 12th, 2017, 12:41 pm

1) What difficulty levels have you played the scenario on? Medium (1.12) Delfador lvl 3
(2) How difficult did you find the scenario? (1-10) 10
(3) How clear did you find the scenario objectives? Haven't read them (but read the walkthrough before)
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good
(5) What were your major challenges in meeting the objectives of the scenario? Delfador was too weak to survive a counter attack from the enemy leader + its skeletons. Had to kill the leader in one turn... (e.g. reload)
(6) How fun do you think the scenario is? (1-10) 5
(7) What, if any, are changes you would have made to the scenario to make it more fun? Let the player control the undead allies and lower the rate the enemy leader recruits its skeletons. (They are too numerous and keep Delfador in the same place, busy destroying them; while all undead allies get killed before reaching the enemy leader)
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? It looks nearly impossible to destroy the enemy leader without reloading (Delfador being only level 3). Finally I replayed the whole scenario in reversed order, to keep the undead allies unkilled: first I made my way directly to the shortcut, grabbed the magical stick, killed the enemy leader, then went back throughout all the map to take villages and "free" the allies. Doesn't make sense, but it was the only way to keep the shadow at the end.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? na
Nel
 
Posts: 8
Joined: March 4th, 2015, 8:55 pm

Previous

Return to Delfador’s Memoirs

Who is online

Users browsing this forum: No registered users and 1 guest