Tad_Carlucci wrote:The problem with Delfador not being able to finish the scenario has been fixed in 1.13.5+dev.
A number of corrections are in the pipeline; some may make it in, some may not. They mainly have to do with outright bugs and logic problems such as handling things not done in the expected order.
On the question of keeping Delfador's undead followers when he returns to the lands of the living: they do return when called upon by the story line but having them available throughout the intervening scenario did not make a lot of sense and runs the risk of losing them before you reach the point where they are required.
Delfador's Memoirs covers a lot of ground, over a number of years, and his recruitment options and troops available for recall change back and forth as Delfador moves through his life. Throughout most of the campaign, having him able to call upon undead followers would be just as illogical as having him able to call upon Loyalists when he is among the Elves or has joined the Rebels; or being able to call upon human troops he met 50 or 60 years earlier and expecting them to even remain alive (much less still in their prime).
Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.Content Feedback wrote:1) What difficulty levels have you played the scenario on?
4Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)
Clear, though the objectives don't mention the artifact.Content Feedback wrote:(3) How clear did you find the scenario objectives?
Clear, the dialogs with the dead are fascinating.Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Skeletons keep accumulating themselves. Delfador can kill only one by turn, so progress is depending on the help of the dead.Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?
8Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
Hard to say. It's easy as it is, but adding the tiniest bit of enemies would make it difficult.Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
NoContent Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
-Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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