17 - Breaking the Siege

Feedback for the mainline single-player campaign Legend of Wesmere.

Moderator: Forum Moderators

Zrevnur
Posts: 111
Joined: January 11th, 2020, 12:04 pm

Re: 17 - Breaking the Siege

Post by Zrevnur »

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Wesnoth 1.14.11, High Lord (Challenging), no reloading during campaign, probably played the scenario at least twice
(2) How difficult did you find the scenario? (1-10)
5 with knowledge of the 'reserve' popups, comparison with rest of campaign
(3) How clear did you find the scenario objectives?
Bad - it doesnt tell me that there will be units popping out of thin air.
Telling the allied leader where to move to is very powerful. This should be properly explained if it isnt - not sure - in the replay I cant find an explanation at least.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
6 with knowledge of the popups
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Dont create units out of nothing - especially not in such a manner that is potentially fatal for the player.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
LoW-Breaking the Siege replay.gz
(89.67 KiB) Downloaded 44 times
Post Reply