V1.5/1.6 - Scenario Review: LoW 19 - Costly Revenge

Feedback for the mainline single-player campaign Legend of Wesmere.

Moderators: Forum Moderators, Developers

Locked
User avatar
governor
Posts: 267
Joined: December 8th, 2006, 12:32 am

V1.5/1.6 - Scenario Review: LoW 19 - Costly Revenge

Post by governor » December 9th, 2008, 4:50 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Medium and Hard 1.5.6
(2) How difficult did you find the scenario? (1-10)
3
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Enjoyed it, except Cleodil's dialogue made me think it would be an elf bloodbath instead of a saurian bloodbath :)
(5) What were your major challenges in meeting the objectives of the scenario?
The sand made me lose a few lvl2's but the available experience more than made up for it.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the ai more aggressive. New ai tends to run away too much, as if they arent interested in defending their homeland.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

taemyr
Posts: 65
Joined: September 1st, 2007, 12:33 pm

Re: Scenario Review: LoW 19 - Costly Revenge

Post by taemyr » January 21st, 2009, 9:34 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Medium, 1.5.8
(2) How difficult did you find the scenario? (1-10)
4 easier than it looks, and I had a decent amount of gold. The snow is annoying, but it hurts the saurians even more.
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
(5) What were your major challenges in meeting the objectives of the scenario?
Saurians having move 1 on sand and move 4 on frozen means that the scenario funnels the Ai units into the sand and good defence.
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
No particular ideas.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

taemyr
Posts: 65
Joined: September 1st, 2007, 12:33 pm

Re: Scenario Review: LoW 19 - Costly Revenge

Post by taemyr » January 26th, 2009, 7:46 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Hard, 1.5.8
(2) How difficult did you find the scenario? (1-10)
2. Sylphs, saurians move 1 hex over snow, they just can't compete.
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
(5) What were your major challenges in meeting the objectives of the scenario?
None
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Have the sylphs and shydes refuse to participate.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Scenario Review: LoW 19 - Costly Revenge

Post by Bircoph » February 23rd, 2009, 10:14 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
1.5.10+svn-r32867.

(2) How difficult did you find the scenario? (1-10)
8. Due to rather long previous scenario I stared this one with 100 gold...

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Some more words of revenge at the beginning and last words of saurian leaders meanwhile.

(5) What were your major challenges in meeting the objectives of the scenario?
To kill south leader ASAP in order to not allow him to spend all gold.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Death of critical units...
Per aspera ad astra!

axelotl
Posts: 28
Joined: June 12th, 2009, 7:25 pm

Re: Scenario Review: LoW 19 - Costly Revenge

Post by axelotl » June 13th, 2009, 3:07 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

easy 1.6; hard 1.6.2

(2) How difficult did you find the scenario? (1-10)

5 (on easy). 2 (on hard). A flyer in the recall list makes a huge difference.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

OK

(5) What were your major challenges in meeting the objectives of the scenario?

On easy - getting a second Shyde for the assassination mission. On hard - none.

(6) How fun do you think the scenario is? (1-10)

2. Beating the southern leader in a straight fight is hard (I haven't managed it) but assassinating him is easy.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Give the leaders some bodyguards?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

The first time (on easy), I went straight for the southern leader and was massacred.
Don't axe a little. Axe a lottle.

Elyssaen
Posts: 4
Joined: June 13th, 2009, 2:29 am

Re: Scenario Review: LoW 19 - Costly Revenge

Post by Elyssaen » June 17th, 2009, 2:57 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Easy, 1.6.1.

(2) How difficult did you find the scenario? (1-10)
6/10.

The snow is useful as while your elves are slow on it, it's the only terrain that saurians don't butcher you on. In fact, they're absolutely helpless on it. This was still quite a difficult and frustrating mission because the southern leader has to be fought on his terms. Assassinating him early on might be doable, but I wouldn't risk my shydes/sylphs on it.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Moderate. It didn't really feel like we were finishing off the core of the saurian forces, which was a failure of the dialogue. (It was said, but not really expressed, at least by the saurians themselves.) The story itself was frustrating – I didn't see why we had to fight the saurians at all.

(5) What were your major challenges in meeting the objectives of the scenario?
Defeating the southern leader without having my forces picked apart by [censored] saurians. I don't think an overall failure could've happened, but after losing a few important units I just restarted the entire scenario and tried to do better.

(6) How fun do you think the scenario is? (1-10)

5/10.

I've concluded, from playing Legend of Wesmere, that it is never fun to fight saurians – they're the only type of enemy that have bothered me. (Everyone else is too easy, and is reminding me that it's time to take of the training wheels and play above Easy.) However, the saving grace of this scenario is taking out the northern leader and butchering his saurians in the snow.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd make the saurians a little more interesting in their response, perhaps by having them call in reinforcements (although this would make it more difficult). I wouldn't use the same map as before.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Yes.

I restarted once or twice after mishaps led to the southern leader's saurian skirmishers cutting me apart.

Locked