V1.5/1.6 - Scenario Review: LoW 4 - The Elvish Treasury

Feedback for the mainline single-player campaign Legend of Wesmere.

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governor
Posts: 267
Joined: December 8th, 2006, 12:32 am

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by governor » December 9th, 2008, 5:41 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Medium and Hard 1.5.6
(2) How difficult did you find the scenario? (1-10)
1
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
None
(6) How fun do you think the scenario is? (1-10)
5
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

taemyr
Posts: 65
Joined: September 1st, 2007, 12:33 pm

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by taemyr » January 20th, 2009, 6:08 am

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
medium 1.5.8
(2) How difficult did you find the scenario? (1-10)
1, with 2 castles worth of recalls.
3, with 1 castle.
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
(5) What were your major challenges in meeting the objectives of the scenario?
Overpulling. One faces quite a lot of units, and there are fairly few villages. The oversize castle means that 2 turns of recruiting is too much.
(6) How fun do you think the scenario is? (1-10)
3 Elves are great in forest is a lesson that has been well driven home by now.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
As with the previous, make it a bit harder to do all the fighting in the forest.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Not lose, but the first time I played through I spent two turns recruiting. I wasn't able to turn that into a much faster finish of the scenario so I was left with too little gold for the next(*). Second play through with only one turn of recalls was a breeze.

(*) It might be possible to turn the extra units into a rapid win by splitting my forces.

taemyr
Posts: 65
Joined: September 1st, 2007, 12:33 pm

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by taemyr » January 24th, 2009, 2:20 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?
Hard 1.5.8
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
3
(7) What, if any, are changes you would have made to the scenario to make it more fun?
As one medium, it's too easy to stay in the forest.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None

Bircoph
Posts: 59
Joined: October 5th, 2007, 8:23 pm

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by Bircoph » February 12th, 2009, 10:04 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

1.5.8-r32232, hard.

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

ok

(4) How clear and interesting did you find the dialog and storyline of the scenario?

More dialogs may be created: e.g. some story from rescued elfs, make them descriptive.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Some encounters?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Looks ok.
Per aspera ad astra!

miekka
Posts: 62
Joined: December 30th, 2007, 2:48 pm

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by miekka » June 10th, 2009, 1:29 pm

1. easy 1.6.2
2. 2... The saurians fell easily under elvish swords.
3. Very clear
4. Clear, somewhat interesting
5. Not losing lone units to the skirmishers
6. 5
7. if it should be harder there could be more swamps.
8. no
9. -

axelotl
Posts: 28
Joined: June 12th, 2009, 7:25 pm

Re: Scenario Review: LoW 4 - The Elvish Treasury

Post by axelotl » June 12th, 2009, 11:37 pm

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

easy 1.6; hard 1.6.2

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?

One of the objectives is to keep Cleodil alive. Who is Cleodil? Perhaps Huraldur should mention that she's one of the prisoners?

(5) What were your major challenges in meeting the objectives of the scenario?

None. Possibly, I over-recruited.

(6) How fun do you think the scenario is? (1-10)

3.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

It needs to be harder (at least on on hard). Add some swamp next to the river, perhaps.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No
Don't axe a little. Axe a lottle.

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