V1.9/1.10 - 07 - Elves' Last Stand

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Re: V1.9/1.10 - 07 - Elves' Last Stand

Postby devavrata » December 17th, 2016, 10:13 pm

Content Feedback wrote:The Legend of Wesmere, scenario 7 - Elves' Last Stand:

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

Battle for Wesnoth 1.8.3, Easy/Medium, Battle for Wesnoth 1.10.7 Hard.
Content Feedback wrote:(2) How difficult did you find the scenario? (1-10)

8
Content Feedback wrote:(3) How clear did you find the scenario objectives?

Clear
Content Feedback wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear. The dwarves arrive too late.
Content Feedback wrote:(5) What were your major challenges in meeting the objectives of the scenario?

The enemies played defensive! The northern orcs just crossed the river, joined the trolls and made an stand there in spite of being stronger than my army. The elves at the fortress are AI-controlled (even though at the earlier scenario they were player-controlled) and they just love getting into the water.
Content Feedback wrote:(6) How fun do you think the scenario is? (1-10)
8 - This scenario clearly has the likes of a final battle - maybe the campaign originally ended here, before more scenarios were added.
Content Feedback wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
Earlier arrival for the dwarves.
Content Feedback wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Content Feedback wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
-
devavrata
 
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Re: V1.9/1.10 - 07 - Elves' Last Stand

Postby tailings » December 7th, 2017, 11:40 pm

Content Feedback wrote:The Legend of Wesmere, scenario 7 - Elves' Last Stand:

(1) What difficulty levels and what version of Wesnoth have you played the scenario on?

Ver. 1.12.6 difficulty Medium

(2) How difficult did you find the scenario? (1-10)

5. I had read the walkthrough beforehand and thus was prepared to recall/recruit a large army. I had 1800g at my disposal, so was able to build an army of 125+ soldiers, which proved more than adequate. Good strategy kept losses to a minimum and only to new recruits. I did loose one lvl 2 that had begun as new recruit.

(3) How clear did you find the scenario objectives?

Clear enough, no confusion.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

I was puzzled by the Dwarves late arrival at the end of battle. The dialog didn't seem to match the event.

(5) What were your major challenges in meeting the objectives of the scenario?

Spending all that gold. I typically like to use as small an army as possible, composed mostly of veterans. I really don't care for attrition spam, which is the general design of this scenario.

(6) How fun do you think the scenario is? (1-10)

4. I don't generally like big maps. Don't care for attrition spam. Cycling through all those units (n) is a major PITA. The way the enemy recruited in round robin fashion is really annoying.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Slightly smaller map, (with bigger keeps to compensate?). Have the AI recruit from one keep at a time until full, them move to the next keep.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
tailings
 
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