Scenario Review: (UTBS) 8. Out of the Frying Pan...

Feedback for the mainline campaign Under the Burning Suns.

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talkitron
Posts: 12
Joined: July 31st, 2006, 7:29 am

Re: Cannot Finish With No Gold

Post by talkitron » August 27th, 2006, 5:41 am

talkitron wrote:Playing on medium, 1.1.8. I was not being financially wise, so that before the battle I cannot recruit additional troops. I had -290 gold.
I replayed the level with only the loyal main characters; no recruits. I avoided most of the undead and earned a nice +4 per turn. By the time I got to the end of the cave, I had a nice nest egg. I was then able to recruit enough troops to easily defeat the humans.

emdot
Posts: 66
Joined: October 12th, 2004, 4:01 pm
Location: pl
Contact:

Problems with Frying Pan

Post by emdot » September 10th, 2006, 9:56 pm

svn version: 13407

I.

There is still unpassable terrain hexes in Frying Pan scenario instead
of abyss (former(?) lava).

II.

Next problem I see in Frying Pan scenario. This is not real bug but
some dialog inconsistency. Kaleh&co. are afraid of giving sign of their
existence but they are treating water flowing out of caves just as some
interesting thing. But new river in desert should cause some interest
among people living in the area. They could send some scouts and
discover Elves. Similarly after defeating of Durstrag "the rest of the
humans are fleeing" and Kaleh says "Let them go". Such recklessness
stays in contrast with official goal of this scenario: killing of
messenger.

Jozrael
Forum Regular
Posts: 1034
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Post by Jozrael » November 30th, 2006, 12:52 am

(1) What difficulty levels and game versions have you played the scenario on?
Hard, most recent (.12?)
(2) How difficult did you find the scenario? (1-10)
10
The running part was cool, I had a handful of maxed units and was able to blast out with my usual zero casualties no prob.
(3) How clear did you find the scenario objectives?
Clear, though I've only played it once so new things were a challenge to meet timely.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
10 outta 10, excellent job. I esp. like him giving Eloh the finger, she seemed like a prissy [censored] the whole time.
(5) What were your major challenges in meeting the objectives of the scenario?
Um, I didn't. I was able to get outside...and then jeezgod. Because I had -7 upkeep the whole time and started with 100 gold, when I got outside I had something like -400.

You take on that human army with <10 units.
(6) How fun do you think the scenario is? (1-10)
10 up til the exit, then I think it should be a new scenario. Don't need a lengthy chapter in the middle, just an 'ok' now we're here.
(7) What, if any, are changes you would have made to the scenario to make it more fun? Some way to reset the gold as you leave.
(8) How much gold did you have at the start of the scenario? 100

Imp
Posts: 317
Joined: January 8th, 2007, 10:56 am

Post by Imp » January 8th, 2007, 2:03 pm

(1) What difficulty levels and game versions have you played the scenario on?

Challenging, 1.2.

(2) How difficult did you find the scenario? (1-10)

1,000,000 I didn't finish it - it is impossible without save scumming and as a result I have given up on this campaign in disgust.

(3) How clear did you find the scenario objectives?

The first part, crystal. The second part it was clear, but we should have had more warning on when the messengers would leave - initially I thought they would be undead messengers, when that undead popped out.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Quite entertaining, and raising a few mysteries. However, Kaleh didn't sound very realistic. I had the impression of an angsty teenager rebelling against his parents, although in this case it's an evil goddess.

(5) What were your major challenges in meeting the objectives of the scenario?

The messengers were the straw that broke the camel's back.

(6) How fun do you think the scenario is? (1-10)

7 for the cave, -100 for the outside battle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Split the outside battle into a second scenario so I would have a chance to recruit some troops. All I had were those we start with, plus one turn of recruits from the first castle. I did not want to have to go through the entire gruelling cave run again with no recalls in order to save up more money for the outside battle - the cave is one of those things you only want to face once. I may have been able to hold out and defeated the enemy outside if given enough time, but the messengers were simply impossible to stop. Heck, I only barely managed to get two soldiers (Kaleh and Nym) to them by reloading to just before I finished the cave, but even then they were torn to shreds after killing the leader. I simply did not have enough resources to complete this part of the game.

(8) How much gold did you have at the start of the scenario?

100, but less than -50 by the time I got outside, so the stash of gold was useless.

User avatar
Buddy Jimm
Posts: 48
Joined: July 25th, 2006, 11:54 pm

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by Buddy Jimm » June 18th, 2007, 7:10 pm

(1) What difficulty levels and game versions have you played the scenario on?

"Normal", 1.2.4

(2) How difficult did you find the scenario? (1-10)

9. Learning to fear the water took many tries and troop combinations. I was once tempted to save-load through the initial dwarves, as bad luck cost me some lead, but went ahead anyway and that turned out to be my winning game.

(3) How clear did you find the scenario objectives?

Anything not already clear is quickly made so by the incoming deluge.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Everything here was really good, with good development and good preparation for the oncoming climax. One thing I've been running into in the campaign however is Grog activating a share of the generically-activated dialog. It's weird seeing him switch in and out of proper english.

(5) What were your major challenges in meeting the objectives of the scenario?

Sure glad I gave Kaleh that ring. Especially since I also gave him the holy water from Harsh sands. My tendency to stop and kill everything personally also led to my demise a few times.

(6) How fun do you think the scenario is? (1-10)

10. WHEEEEEEEEEEEEE.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

If you don't kill all the soulless, the remaining will navigate through the deep water. It does make sense, but every turn is intermission'd by a corpse who has no chance of being of further interest to the battle. No need to do anything interesting to them, but at least they should be removed from play.

Incidentally, one of the humans survived the entire way as well (specifically, the Javelineer). Thing is, he had the guts to come after an army of around 20 units just as they were putting the noose on Durstag. Might be fun to do something with that as well.

Keratur is also still onscreen after Kaleh declares him dead. Not sure what can be done about that.

(8) How much gold did you have at the start of the scenario?

819, 649 upon reaching the exit.

Jozrael
Forum Regular
Posts: 1034
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Post by Jozrael » December 1st, 2007, 1:38 pm

Second major bug was here:

In the cave part, when the assassin was supposed to show up: he didn't. I got Kaleh's text 'you again? Do I have to fight u a 3rd time?" or whatever.

He seemed to be speaking to thin air, assassin never appeared no matter how I moved my units (reloaded like 20 times trying to find some way to trigger his appearance), I shrugged, and kept going. As I got to the cave exit, he mysteriously appeared during the dialogue speech so that he could talk, and then died as he should.

But I hadn't killed him <_<.

Again, excellent job with the campaign.

miekka
Posts: 62
Joined: December 30th, 2007, 2:48 pm

Post by miekka » January 6th, 2008, 12:37 pm

1. 1.27 easiest
2. 6 for the underground part, 9 for the fight part
3. Lots of changing as in the previous ones, but as always, not a problem
4. Very confusing and interesting. That was too much for one scenario.
5. In the underground part... hurrying up with Kaleh who drowned on several occasions. In the battle part, not losing my experienced units. In this, I failed.
6. 3. The underground part wasn't very fun, but the fight part is absolutely a nightmare. Honored Sgt. Thursday just kept spamming that damn cavalry. He had lots of money certainly. One thing, which I enjoyed was sacrificing my Desert Raider to stop the messenger. Luckily dear Grog was alive to smash Sgt. Thursday's lights out.
7. Cut it in two scenarios. ;)
8. 225.

User avatar
Mist
Inactive Developer
Posts: 753
Joined: February 15th, 2007, 8:44 am
Location: Milton Keynes, UK

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by Mist » March 16th, 2008, 3:05 am

Please note new set of questions in the first post and use these from now on.
Somewhere, between the sacred silence and sleep.
Disorder.

Scurvey Dog
Posts: 2
Joined: January 21st, 2009, 5:39 pm

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by Scurvey Dog » January 21st, 2009, 6:02 pm

Hi Guys my game keeps crashing on this map.

im still in the cave, and have just gotten some of my guys over to the towers where some skeletons pop up and attack. i take my turn of turn 11 and end my turn. the enamy takes their turn. as soon as the enamys turn is finished it looks like the scenario is changing from day to night or something because the map gets darker then the game crashes.

im on a macbook running OSX 10.5.6 playing wesnoth v1.4.7. and ive included the crash report from console.

id love to be able to finish this campaign. thanks for any help you guys can give.

Code: Select all

Process:         Wesnoth [7712]
Path:            /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Identifier:      org.wesnoth.Wesnoth
Version:         ??? (1.4.7)
Code Type:       X86 (Native)
Parent Process:  launchd [82]

Date/Time:       2009-01-21 12:42:58.105 -0500
OS Version:      Mac OS X 10.5.6 (9G55)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000008
Crashed Thread:  0

Thread 0 Crashed:
0   org.wesnoth.Wesnoth           	0x0017bec4 gamemap::location::operator-(gamemap::location const&) const + 18
1   org.wesnoth.Wesnoth           	0x0017bf3d gamemap::location::get_relative_dir(gamemap::location) const + 25
2   org.wesnoth.Wesnoth           	0x0004db0b unit_display::unit_healing(unit&, gamemap::location&, std::vector<unit_map::iterator, std::allocator<unit_map::iterator> >, int) + 217
3   org.wesnoth.Wesnoth           	0x0019d6db calculate_healing(game_display&, gamemap const&, unit_map&, unsigned int, std::vector<team, std::allocator<team> > const&, bool) + 3395
4   org.wesnoth.Wesnoth           	0x00106eee play_controller::init_side(unsigned int, bool) + 3096
5   org.wesnoth.Wesnoth           	0x000f8ffa playsingle_controller::play_turn(bool) + 332
6   org.wesnoth.Wesnoth           	0x000fa846 playsingle_controller::play_scenario(std::vector<config*, std::allocator<config*> > const&, upload_log&, bool) + 3104
7   org.wesnoth.Wesnoth           	0x000ff63e playsingle_scenario(game_data const&, config const&, config const*, display&, game_state&, std::vector<config*, std::allocator<config*> > const&, upload_log&, bool) + 508
8   org.wesnoth.Wesnoth           	0x0010174c play_game(display&, game_state&, config const&, game_data const&, upload_log&, io_type_t, bool) + 7960
9   org.wesnoth.Wesnoth           	0x001ff21f (anonymous namespace)::game_controller::play_game((anonymous namespace)::game_controller::RELOAD_GAME_DATA) + 1103
10  org.wesnoth.Wesnoth           	0x002011c9 SDL_main + 7687
11  org.wesnoth.Wesnoth           	0x00002d5d -[SDLMain applicationDidFinishLaunching:] + 121
12  com.apple.Foundation          	0x90592f1c _nsnote_callback + 364
13  com.apple.CoreFoundation      	0x961b98da __CFXNotificationPost + 362
14  com.apple.CoreFoundation      	0x961b9bb3 _CFXNotificationPostNotification + 179
15  com.apple.Foundation          	0x90590080 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
16  com.apple.Foundation          	0x905998c8 -[NSNotificationCenter postNotificationName:object:] + 56
17  com.apple.AppKit              	0x9493b49a -[NSApplication _postDidFinishNotification] + 125
18  com.apple.AppKit              	0x9493b3a9 -[NSApplication _sendFinishLaunchingNotification] + 77
19  com.apple.AppKit              	0x948b4ec3 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
20  com.apple.AppKit              	0x948b46bc -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
21  com.apple.Foundation          	0x905b843f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
22  com.apple.Foundation          	0x905b814f _NSAppleEventManagerGenericHandler + 223
23  com.apple.AE                  	0x96034648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
24  com.apple.AE                  	0x9603457e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
25  com.apple.AE                  	0x96034425 aeProcessAppleEvent + 177
26  com.apple.HIToolbox           	0x908379a5 AEProcessAppleEvent + 38
27  com.apple.AppKit              	0x948b1f91 _DPSNextEvent + 1189
28  com.apple.AppKit              	0x948b1630 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
29  com.apple.AppKit              	0x948aa66b -[NSApplication run] + 795
30  com.apple.AppKit              	0x948778a4 NSApplicationMain + 574
31  org.wesnoth.Wesnoth           	0x00002fab main + 266
32  org.wesnoth.Wesnoth           	0x00002462 _start + 216
33  org.wesnoth.Wesnoth           	0x00002389 start + 41

Thread 1:
0   libSystem.B.dylib             	0x9287a1c6 mach_msg_trap + 10
1   libSystem.B.dylib             	0x928819bc mach_msg + 72
2   com.apple.CoreFoundation      	0x961d80ae CFRunLoopRunSpecific + 1790
3   com.apple.CoreFoundation      	0x961d8cd8 CFRunLoopRunInMode + 88
4   com.apple.audio.CoreAudio     	0x93c6b5dc HALRunLoop::OwnThread(void*) + 160
5   com.apple.audio.CoreAudio     	0x93c6b464 CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib             	0x928ab095 _pthread_start + 321
7   libSystem.B.dylib             	0x928aaf52 thread_start + 34

Thread 2:
0   libSystem.B.dylib             	0x9287a226 semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib             	0x928ac1ef _pthread_cond_wait + 1244
2   libSystem.B.dylib             	0x928ada73 pthread_cond_timedwait_relative_np + 47
3   com.apple.audio.CoreAudio     	0x93c7abc3 CAGuard::WaitFor(unsigned long long) + 213
4   com.apple.audio.CoreAudio     	0x93c7c77e CAGuard::WaitUntil(unsigned long long) + 70
5   com.apple.audio.CoreAudio     	0x93c7af23 HP_IOThread::WorkLoop() + 759
6   com.apple.audio.CoreAudio     	0x93c7ac27 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7   com.apple.audio.CoreAudio     	0x93c6b464 CAPThread::Entry(CAPThread*) + 96
8   libSystem.B.dylib             	0x928ab095 _pthread_start + 321
9   libSystem.B.dylib             	0x928aaf52 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000008  ebx: 0x0128a200  ecx: 0x0121c200  edx: 0xbfffc794
  edi: 0x00000000  esi: 0xbfffc96e  ebp: 0xbfffc768  esp: 0xbfffc750
   ss: 0x0000001f  efl: 0x00210286  eip: 0x0017bec4   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x00000008

Binary Images:
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zookeeper
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Location: Finland

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by zookeeper » January 21st, 2009, 6:25 pm

Scurvey Dog wrote:Hi Guys my game keeps crashing on this map.

im still in the cave, and have just gotten some of my guys over to the towers where some skeletons pop up and attack. i take my turn of turn 11 and end my turn. the enamy takes their turn. as soon as the enamys turn is finished it looks like the scenario is changing from day to night or something because the map gets darker then the game crashes.

im on a macbook running OSX 10.5.6 playing wesnoth v1.4.7. and ive included the crash report from console.

id love to be able to finish this campaign. thanks for any help you guys can give.
Well, my advice would actually be to play UtBS on 1.5.8 instead. Savefiles aren't compatible though so you'd have to restart the whole campaign, but since 1.4 is becoming obsolete rather soon I doubt anyone will go to great lengths to figure out this one until you or someone else can pinpoint more closely what exactly causes the crash (I'd guess it's something related to the rising water).

Scurvey Dog
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Joined: January 21st, 2009, 5:39 pm

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by Scurvey Dog » January 21st, 2009, 6:27 pm

i can deal with that i suppose. is there a way...some kinda cheat or something, that i coudl use to skip through the scenarios to back to where i am now on 1.5.8

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zookeeper
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Joined: September 11th, 2004, 10:40 pm
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Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by zookeeper » January 21st, 2009, 6:43 pm

Scurvey Dog wrote:i can deal with that i suppose. is there a way...some kinda cheat or something, that i coudl use to skip through the scenarios to back to where i am now on 1.5.8
Sure. Although of course that way you won't have much of a recall list and will miss out on items and special units, so I'd suggest either replaying through normally or at most using the debug mode to simply speed things up a bit (giving own units more moves, lowering enemy leader hitpoints, etc).

bluwater94
Posts: 8
Joined: July 12th, 2009, 10:18 pm

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by bluwater94 » July 15th, 2009, 11:25 pm

poeple i dont get it you meet the masked guy again and he said they cut up a red head but i know no red head and im fairly certain everyone was dead in the first village...

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Shibamage
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Location: South Africa

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by Shibamage » July 17th, 2009, 9:19 am

He's telling you what happened after you left; presumably the undead had the redhead with them. Also, you did most likely find everyone in the village: it's not possible to find that Elf, afaik. He was, after all, buried under trigger-less rubble. =)
For what is a man profited, if he shall gain the whole world, and lose his soul?
Or what shall a man give in exchange for his soul?
~ Matt. 16:26

My ST/SW fanfiction! :D

bluwater94
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Joined: July 12th, 2009, 10:18 pm

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

Post by bluwater94 » August 4th, 2009, 6:02 pm

yea i reread and they just had a red head with them... and somehow they still raised our dead even though we burned them...

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