Wesnoth 1.0 released

Get help with compiling or installing the game, and discuss announcements of new official releases.

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lwa
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Post by lwa »

Here is my Mac OS X build

Full (40Mb):
http://lwa.retiaire.org/wesnoth/Wesnoth ... .0-lwa.dmg

Lite (game only, without musics and large images, 24Mb):
http://lwa.retiaire.org/wesnoth/Wesnoth ... te-lwa.dmg

Compile kit (require Tiger and Xcode 2.1, 1.0Mb)
http://lwa.retiaire.org/wesnoth/MacComp ... wa.tar.bz2

Notice it does not work on Mac OS X 10.2.
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wayfarer
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Post by wayfarer »

Real fine a pity that I couldn't add something.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

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quartex
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Post by quartex »

Congratulations!

What a glorious day! Thank you to everyone who worked so hard making Wesnoth the great program that it is.
Woodwizzle
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Post by Woodwizzle »

w00t!

p.s. An Autopackage might be a swell idea!
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turin
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Post by turin »

:? I'm not convinced Wesnoth is 1.0 quality yet, but I guess it's good to get it out... 1.2 will be better...

But, good job everyone on what we've done so far. :D
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Dave
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Post by Dave »

turin wrote::? I'm not convinced Wesnoth is 1.0 quality yet, but I guess it's good to get it out... 1.2 will be better...
Actually my thoughts are now that Wesnoth was 1.0 quality a good year ago or so.

If you take any FLOSS project, there are always many things that one can suggest to improve. Trying to make 1.0 'perfect' is a big mistake -- one that we fell into, but managed to climb out of, though I think it hampered us alot.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Anyar
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Post by Anyar »

ivanovic wrote:Some things were changed since 1.0rc1. You do need the new version to be able to play on the mp-server because of some balancing changes.
The most obvious change is the new titlescreen, but other stuff was changed, too.
The titlescreen looks exactly the same to me...
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ivanovic
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Post by ivanovic »

The new titlescreen should be a map of Wesnoth with the new logo on it. You can see the logo in the release notes. Would be nice to know which version you are using, maybe someone made a mistake when creating the packet for the platform you are using.
Anyar
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Post by Anyar »

1.0 from source, and 1.0+svn, both have the old title. Compiled on my ibook(10.4.2 G4)
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ivanovic
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Post by ivanovic »

That really is strange, because with the latest SVN I got the new background on my ibook. Maybe you did not install the files in a proper way? And since even the windows release has the updated image, I assume that the image is updated in the tarball, too.
You should have a look at the files you got in your SVN-dir. They should have been updated yesterday. That was when the new images were commited. Have a look at http://svn.gna.org/viewcvs/wesnoth?rev=8451&view=rev for the commit.
Did you compile it via commandline or via X-Code? If you did it via commandline make sure that the images were overwritten when you did make install.
Anyar
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Post by Anyar »

Problem fixed. I had just forgetten to sudo the make install, and didnt pay attention to the no permission error.
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Post by Glowing Fish »

I am going to post this story to Slashdot...we will see if they announce it.
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Nicolas
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Post by Nicolas »

Yeah!
Yohoo!
Great!
Awesome!
Excellent!

I hope this release will make this game more famous,i have many friends in my classroom that loved this game,i hope my friends will tell their friends about wesnoth,and the friends of my friends to tell the friends of the friends of my friends about it and etcetera.
( :lol: )
PS: I havent understood well:is wesnoth going out on cds in the shops?
PPS: In italy we call "edicola" that shop where you buy the magazines,newspapers,and magazines with ojects.
Great Mage Nicolas
HaJo
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Post by HaJo »

download of xdelta for windows does not work:

Code: Select all

http://prdownloads.sourceforge.net/wesnoth/rc1to10-windows.xdelta?download
Could not read file.
Go back. /home/ftp/pub/sourceforge//w/we/wesnoth/rc1to10-windows.xdelta
Oct 04, 2005 07:08
The correct link is:
http://prdownloads.sourceforge.net/wesn ... win.xdelta
Last edited by HaJo on October 6th, 2005, 7:41 am, edited 1 time in total.
-HaJo
Disto
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Post by Disto »

Wesnoth is not going out on CD because:

1. CDs would cost not only the project money in the firstplace to make and distribute but also would also cost users to buy a free game.

2. Because unless we gave it out for free on CD it's against GPL i believe.

3. Because it's easier just to download off the internet.

4. Because it'd need it to have a CD for every different port unless they included a version for each on said CD which would then be unpratical.
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