Wesnoth 0.9.0
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Wesnoth 0.9.0
Wesnoth versie 0.9.0 is uit! Na bijna twee maanden hard werken (?) biedt het Wesnoth team met plezier versie 0.9.0 aan.
Er is zoals gewoonlijk heel wat veranderd en verbeterd. Aan de multiplayer code is duchtig gewerkt, een vervelende AI bug werd verdolgen, en verder werden heel wat eenheden beter uitgebalanceerd.
Het oog wil ook wat, bijgevolg is er weer nieuw beeldmateriaal voor enkele eenheden (Wandelende Lijken, Illustraties bij veldtochten, ...) en voor terreintypes (vervallen kasteel, doorwaadbare plaats in rivier, ...).
De talen van Wesnoth zijn verder geëvolueerd. Het Wesnothse Nederlands werd eindelijk volwassen en in de uithoeken van Wesnoth kan men vier nieuwe talen horen (Afrikaans, Chinees, Ests en Japanees). Je hebt voor het Japanees en het Chinees wel de chinese of japanse lettertypes nodig (gkai00mp.ttf of sazanami-gothi.ttf).
Voor de volledige lijst wijzigingen: http://changelog.wesnoth.org
Downloads (broncode):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite is Wesnoth maar zonder muziek en illustraties bij de veldtochten, wat Wesnoth kleiner maakt en dus ook sneller om te downloaden:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Indien dit niet lukt kun je ook hier terecht:
http://files.wesnoth.org/ - maar probeer eerst om de bestanden via SourceForge te downloaden zodat we wat bandbreedte kunnen sparen.
server.wesnoth.org zal binnenkort versie 0.9.0 draaien voor multiplayer spellen
Instructies om bugs te melden kun je hier vinden:
http://wesnoth.slack.it/?ReportingBugs
De Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS en Microsoft Windows verdelers zijn op de hoogte gebracht.
Er is zoals gewoonlijk heel wat veranderd en verbeterd. Aan de multiplayer code is duchtig gewerkt, een vervelende AI bug werd verdolgen, en verder werden heel wat eenheden beter uitgebalanceerd.
Het oog wil ook wat, bijgevolg is er weer nieuw beeldmateriaal voor enkele eenheden (Wandelende Lijken, Illustraties bij veldtochten, ...) en voor terreintypes (vervallen kasteel, doorwaadbare plaats in rivier, ...).
De talen van Wesnoth zijn verder geëvolueerd. Het Wesnothse Nederlands werd eindelijk volwassen en in de uithoeken van Wesnoth kan men vier nieuwe talen horen (Afrikaans, Chinees, Ests en Japanees). Je hebt voor het Japanees en het Chinees wel de chinese of japanse lettertypes nodig (gkai00mp.ttf of sazanami-gothi.ttf).
Voor de volledige lijst wijzigingen: http://changelog.wesnoth.org
Downloads (broncode):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite is Wesnoth maar zonder muziek en illustraties bij de veldtochten, wat Wesnoth kleiner maakt en dus ook sneller om te downloaden:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Indien dit niet lukt kun je ook hier terecht:
http://files.wesnoth.org/ - maar probeer eerst om de bestanden via SourceForge te downloaden zodat we wat bandbreedte kunnen sparen.
server.wesnoth.org zal binnenkort versie 0.9.0 draaien voor multiplayer spellen
Instructies om bugs te melden kun je hier vinden:
http://wesnoth.slack.it/?ReportingBugs
De Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS en Microsoft Windows verdelers zijn op de hoogte gebracht.
Last edited by isaac on April 25th, 2005, 8:21 am, edited 2 times in total.
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
After almost two months of really hard work (uh?), the Wesnoth team is proud to present Wesnoth 0.9.0.
As usual many changes and improvements were made. The multiplayer code has been rewritten, an annoying AI bug was exterminated, a number of graphical improvements were made and lots of units got balanced.
There are also a bunch of new images in the game, both for units (several Walking Corpse variations, lots of image units updated) and terrains (ruined castles, river fords, ...).
The languages of Wesnoth have evolved further. Wesnothian Dutch has reached adulthood and in the corners of the kingdom people have been hearing four new languages (Afrikaans, Chinese, Estonian and Japanese). Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.0 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
As usual many changes and improvements were made. The multiplayer code has been rewritten, an annoying AI bug was exterminated, a number of graphical improvements were made and lots of units got balanced.
There are also a bunch of new images in the game, both for units (several Walking Corpse variations, lots of image units updated) and terrains (ruined castles, river fords, ...).
The languages of Wesnoth have evolved further. Wesnothian Dutch has reached adulthood and in the corners of the kingdom people have been hearing four new languages (Afrikaans, Chinese, Estonian and Japanese). Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.0 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
BTW, the Mac OS X packages are already in Sourceforge.net (great work from Sithrandel), and I've also uploaded the Debian packages to Debian unstable.
MacOSX:http://prdownloads.sourceforge.net/wesn ... g?download
Debian: http://people.debian.org/~isaac/wesnoth/
Best regards
MacOSX:http://prdownloads.sourceforge.net/wesn ... g?download
Debian: http://people.debian.org/~isaac/wesnoth/
Best regards
Last edited by isaac on April 11th, 2005, 2:43 pm, edited 1 time in total.
Congratulations of all the devs who have works so hard to get this out. We've been waiting a long time for this release, and all the new features are very exciting. I can't wait to update my campaign with new features like changing objectives and the ruined castle graphics.
Creator of Under the Burning Suns
If you want to enable Chinese or Japanese, read Wesnoth support for asian languages.isaac wrote:Note that you should get asian fonts to play in Chinese (gkai00mp.ttf) or Japanese (sazanami-gothic.ttf).
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9.0 for Suse
Thanks to Luciano Montanaro for Suse rpm
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Ty
Will apt-get from debian ASAP Thank you for the update!!
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 0.9.0 has already reached Debian unstable but there's a problem, I messed some things up and the Debian packages ended without translations. I've already uploaded a new version fixing this, but it won't be available in sid until tomorrow night.
You can get it in the meanwhile from http://people.debian.org/~isaac/wesnoth/.
Best regards
You can get it in the meanwhile from http://people.debian.org/~isaac/wesnoth/.
Best regards