Wesnoth 1.14.4

Get help with compiling or installing the game, and discuss announcements of new official releases.

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josteph
Developer
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Joined: August 19th, 2017, 6:58 pm

Re: Wesnoth 1.14.4

Post by josteph » August 17th, 2018, 8:55 am

@Bob Perhaps running wesnoth as wesnoth --max-fps=<value> will help.

ScrubLord
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Joined: July 26th, 2018, 9:16 pm
Location: Europe

Re: Wesnoth 1.14.4

Post by ScrubLord » September 1st, 2018, 8:06 pm

octalot wrote:
July 28th, 2018, 11:03 am
ScrubLord wrote:
July 26th, 2018, 9:27 pm
Did they fix the eastern invasion unit spawn bug in this one?
From the changelog:

Code: Select all

   * Eastern Invasion:
     * Fixed missing prisoners and loss of recallable units in 'Captured'.
Just played through the campaign recently and no it still isn't fixed.

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Kylix
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Location: Milan, Italy

Re: Wesnoth 1.14.4

Post by Kylix » September 3rd, 2018, 1:51 pm

Will we be able to update Wesnoth, instead of uninstalling the previous version for the current one, one day?

Tad_Carlucci
Developer
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Re: Wesnoth 1.14.4

Post by Tad_Carlucci » September 3rd, 2018, 2:23 pm

Probably not. Since there will probably always be breaking changes to the scripting language it will probably remain side-by-side installs forever.
I forked real life and now I'm getting merge conflicts.

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Zap-Zarap
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Joined: March 16th, 2015, 2:18 pm

Re: Wesnoth 1.14.4

Post by Zap-Zarap » September 3rd, 2018, 2:31 pm

Tad_Carlucci wrote:..there will probably always be breaking changes to the scripting language..
I understand that.
But maybe you could seperate code from images and sound files, to make downloads smaller?
Not everybody has gigabyte-internet at home.
How much (more or less) of the actually 389MB are code, and how much images and sounds?
I like beavers.

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Pentarctagon
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Re: Wesnoth 1.14.4

Post by Pentarctagon » September 3rd, 2018, 4:33 pm

The Steam and flatpak versions have incremental updates, so I doubt someone is going to build a separate updater into Wesnoth itself.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

josteph
Developer
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Joined: August 19th, 2017, 6:58 pm

Re: Wesnoth 1.14.4

Post by josteph » September 3rd, 2018, 9:52 pm

If you have experience with these things, you could build wesnoth from git yourself. After the first time, subsequent update+builds won't require as much bandwidth.

VivianN
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Joined: September 7th, 2018, 7:28 am

Re: Wesnoth 1.14.4

Post by VivianN » September 7th, 2018, 7:49 am

I just downloaded 1.14.3 MONTHS AGO

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