Wesnoth 1.14.1

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Pentarctagon
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Re: Wesnoth 1.14.1

Post by Pentarctagon » May 20th, 2018, 2:45 pm

It should be up, based on the site status page.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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Scampada
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Re: Wesnoth 1.14.1

Post by Scampada » May 22nd, 2018, 10:38 pm

Hello,

is it meant so having health bars disappeared?
Proud to be true neutral.
Slythe Ring to rule them all, Slythe Ring to find them,
Slythe Ring to bring them all and in the darkness bind them

Sincerely yours, a rogue and a scoundrel, and just a nice man.

BadHatHarry
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Re: Wesnoth 1.14.1

Post by BadHatHarry » May 22nd, 2018, 10:58 pm

Awful mouse (my hand wants to punch wall... could not describe exact problem - like it's hard to aim... probably smth wrong with library and mouse sensitivity in Windows)
Awful fonts (trying to do smth with fonts.conf)
Awful RNG (really, played about 20 games on MicroIsar - I never see so badly stats almost in every game)

What was happend with Wesnoth in long path from 1.12.6 to 1.14.1?!

P. S. Win 7.

enclave
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Re: Wesnoth 1.14.1

Post by enclave » May 23rd, 2018, 12:24 am

BadHatHarry wrote:
May 22nd, 2018, 10:58 pm
Awful mouse (my hand wants to punch wall... could not describe exact problem - like it's hard to aim... probably smth wrong with library and mouse sensitivity in Windows)
Awful fonts (trying to do smth with fonts.conf)
Awful RNG (really, played about 20 games on MicroIsar - I never see so badly stats almost in every game)

What was happend with Wesnoth in long path from 1.12.6 to 1.14.1?!

P. S. Win 7.
I think your whole problem comes from..
.. awful RNG :D

Try play single player campaigns, you can save and then load if having difficulties ;) and buy a new mouse... sounds like you need it :D

Joking.. just joking.. ignore me please.

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Re: Wesnoth 1.14.1

Post by BadHatHarry » May 23rd, 2018, 8:47 am

>I think your whole problem comes from... awful RNG :D
Simple explanation, right? So easy and need not think more about it.

>Try play single player campaigns
Singleplayer is not for me, hate stupid unknown scripts. I like playing with clear and well known rules.
That is why I play only MP for 5 last years.

>and buy a new mouse... sounds like you need it :D
I have Logitech G502. And I bet I could prove my skills with it in Quake 2, for example. Want to check my aiming with RailGun? :)

>Joking.. just joking..
In each joke there is some truth :)

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Bitron
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Re: Wesnoth 1.14.1

Post by Bitron » May 23rd, 2018, 9:19 am

BadHatHarry wrote:
May 22nd, 2018, 10:58 pm
Awful mouse (my hand wants to punch wall... could not describe exact problem - like it's hard to aim... probably smth wrong with library and mouse sensitivity in Windows)
My mouse in game moves exactly the same as in windows. You can try deactivating show color cursors in preferences -> advanced and see if that makes it any better.
BadHatHarry wrote:
May 22nd, 2018, 10:58 pm
Awful RNG (really, played about 20 games on MicroIsar - I never see so badly stats almost in every game)
That's not awful RNG, that's bad luck. x)

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Scampada
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Re: Wesnoth 1.14.1

Post by Scampada » May 23rd, 2018, 12:51 pm

Is it meant to be so, having health bars totally disappeared or I am just experiencing a bug?

Mouse: OK
Fonts: OK
RNG: OK

But what's with health bars? Unable to play without those.
Proud to be true neutral.
Slythe Ring to rule them all, Slythe Ring to find them,
Slythe Ring to bring them all and in the darkness bind them

Sincerely yours, a rogue and a scoundrel, and just a nice man.

bretor
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error Wesnoth 1.14.1

Post by bretor » May 23rd, 2018, 4:06 pm

Setting mode to 1280x720
Checking lua scripts... ok
20180523 18:45:19 error general: An error due to possibly invalid WML occurred
The error message is :
Image doesn't fit on canvas.

When reporting the bug please include the following error message :
Condition 'as_int >= 0' failed at src/gui/core/canvas.cpp:1041 in function 'dimension_validation'. Extra development information: Image 'portraits/rithrandil-winter.png', y = -25.
20180523 18:45:40 error general: An error due to possibly invalid WML occurred
The error message is :
Image doesn't fit on canvas.

When reporting the bug please include the following error message :
Condition 'as_int >= 0' failed at src/gui/core/canvas.cpp:1041 in function 'dimension_validation'. Extra development information: Image 'portraits/rithrandil-winter.png', y = -25.
Attachments
error.jpg
НЗВ-Return to Oldwood.gz
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shadowm
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Re: Wesnoth 1.14.1

Post by shadowm » May 23rd, 2018, 5:31 pm

@bretor That seems to be issue #2912. It’s known.
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Re: Wesnoth 1.14.1

Post by bretor » May 23rd, 2018, 6:38 pm

shadowm wrote:
May 23rd, 2018, 5:31 pm
@bretor That seems to be issue #2912. It’s known.
So what?
There 1.13.14, here 1.14.1, and the error is not fixed ...

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Re: Wesnoth 1.14.1

Post by shadowm » May 23rd, 2018, 9:47 pm

If you’d like to test a fix (actually a stopgap measure working around the underlying UI engine bug) you could apply the following patch to your game files and try starting the scenario again:

https://github.com/wesnoth/wesnoth/comm ... 400cff40ce

(The previous contents of the profile= lines in your copy will differ because a slightly different version of the workaround had been pushed minutes before. Just make sure to replace them with the lines in green.)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: Wesnoth 1.14.1

Post by vultraz » May 23rd, 2018, 11:33 pm

bretor wrote:
May 23rd, 2018, 6:38 pm
There 1.13.14, here 1.14.1, and the error is not fixed ...
It will be fixed in 1.14.2.
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