CVS Snapshot: Dec 22, 2003

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Post Reply
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

CVS Snapshot: Dec 22, 2003

Post by miyo »

Greetings,

http://www.sgic.fi/crossbow/wesnoth/wes ... 2-2.tar.gz
http://www.sgic.fi/crossbow/wesnoth/wes ... tar.gz.md5

Developers with CVS access (to tmp cvs) can get it with tag: 'snapshot20031222'

Changelog changes:

Code: Select all

* two new music tracks
* more unit graphics and animations
* fixed description for 'Wolf Rider'
* fixed client-hosted multiplayer bug where more than two player games were not possible
* fixed problem with saving at the end of the scenario pointing to the previous scenario
* autotools: application icon and menu entries in KDE and GNOME
* improved speed of reading cfg-files
* multiplayer: made basic messaging possible using 'Speak' from main menu
- Miyo
Last edited by miyo on December 23rd, 2003, 1:46 am, edited 3 times in total.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

I get this:
Opening font file: /tmp/wesnoth-bin/share/wesnoth/fonts/Vera.ttf ...
BEGIN: reading file
END: reading file (took 7ms)
Inserting font...
wesnoth: events.cpp:43: events::event_context::~event_context(): Assertion `event_contexts.empty()' failed.
Aborted
start game -> tutorial -> click the message -> game exits
start game -> multiplayer -> join server -> game exits
start game -> campaign -> heir to throne -> game exits

- Miyo
Sithrandel
Posts: 537
Joined: September 15th, 2003, 2:54 pm
Location: Sheffield (UK)
Contact:

Post by Sithrandel »

Same problems present for MacOSX version :-(
KK_r
Posts: 277
Joined: November 17th, 2003, 4:25 pm
Location: Malmö, Sweden

Post by KK_r »

and start game -> load -> game exit :(
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

Okay, in src/events.cpp line 43 reads,

Code: Select all

	assert(event_contexts.empty());
Change to,

Code: Select all

	assert(!event_contexts.empty());
and it should work. It's amazing what one missed character can do :)

The platform I'm developing on (VC++/Windows) seems to simply ignore assert() directives so that's why I missed it.

We will release a corrected snapshot shortly.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

cvs tag has been deleted, snapshot source tarballs have been deleted. 20031223 snapshot will be soon available.

- Miyo
Post Reply