Wesnoth 1.13.10 (1.14 beta 2)

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Re: Wesnoth 1.13.10 (1.14 beta 2)

Post by Celtic_Minstrel »

Sorry to disappoint you, but it won't be done asap. Unless something changes drastically1, it won't be in version 1.14.

1 Specifically, someone would need to implement a rich text widget as described here.
(note for the people of 2020 and such: the link's broken because it was done.)
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.