Wesnoth 1.13.10 (1.14 beta 2)
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Re: Wesnoth 1.13.10 (1.14 beta 2)
IIRC it may have been the locale library? My attempts to build it and make it compatible have failed, but it seemed like either you Matt or maybe CelticMinstrel had working lib that didn’t cause the crash.mattsc wrote:I guess that last line was aimed at me, so I've done some more digging and found that the crash originates in file_dialog.cpp#L96 when called from file_dialog.cpp#L493.
I have no idea what to do about this, but the comments in the lines above that saying that "No, we don't really need to worry about it." are maybe not correct? It also might confirm that this is some sort of a problem with the locale, as was previously mentioned by somebody (maybe Celtic_Minstrel?).
I hope that somebody who actually knows C++ can take it from here.
If someone can build a good replacement lib I’d be grateful since I have not had luck myself.
Wesnoth Bestiary ( PREVIEW IT HERE )
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Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Wesnoth 1.13.10 (1.14 beta 2)
Yeah, I did think that I had it working when compiling myself, but the crash now happens with my own build (of current master) too and I have not changed anything about the libraries. So at least for me that does not seem to be have been the reason.ancestral wrote:IIRC it may have been the locale library? My attempts to build it and make it compatible have failed, but it seemed like either you Matt or maybe CelticMinstrel had working lib that didn’t cause the crash.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
Im just wondering is game still updating? Much time passed since 1.12.6
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Re: Wesnoth 1.13.10 (1.14 beta 2)
1.13.11 which was supposed to be 1.14 RC1 was due out last week.
It has been postponed indefinitely due to a major bug in the add-ons client-server operation. This bug is being actively worked on and, once squished, I'd expect 1.13.11 to come out shortly afterwards. There is no estimate on completion, but the bug as been isolated and work is progressing, so I doubt it will be months, but it might be a couple more weeks to complete the code and do some alpha testing.
It has been postponed indefinitely due to a major bug in the add-ons client-server operation. This bug is being actively worked on and, once squished, I'd expect 1.13.11 to come out shortly afterwards. There is no estimate on completion, but the bug as been isolated and work is progressing, so I doubt it will be months, but it might be a couple more weeks to complete the code and do some alpha testing.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
I'm still of the opinion that the problem lies not in the code but in the libraries. If my theory is right, then someone who custom-built all of Wesnoth's dependencies would most likely not have the problem. I don't have the time to test this theory though, and even if I did my Mac is too old for it to mean much.
That said, if I recall correctly, the iOS build does use entirely custom-built dependencies, so it's also possible the problem lies elsewhere. Even so, I can't see anything in the Wesnoth source code that would cause the crash.
That said, if I recall correctly, the iOS build does use entirely custom-built dependencies, so it's also possible the problem lies elsewhere. Even so, I can't see anything in the Wesnoth source code that would cause the crash.
Re: Wesnoth 1.13.10 (1.14 beta 2)
Hello all. I talked with Pentarctagon and after consideration came up with some price changes for somemany level 2 units. The reason i did this is because while creating a new era Reign of Heroes (with level 2 recruits) i encountered significant pricing imbalances (for example the extreme price of the elvish ranger). I found the prices of level 2's to be considerably different between factions and so many units required changing. Since 2nd level units are rarely recruited it is understandable that little testing was originally put into balancing their prices. I believe these new prices will help balance the AoH, but the main reason i worked on this is to balance my own era in which I have already made these price adjustments.
The only thing that needs further consideration is the outlaws, as they were quite under priced but often deserving of their cheap prices. I slightly increased the price of a few outlaws, where it was statistically legitimate to do so.
Thank you for taking the time to look at these changes. I know all you developers already have plenty to do so if you do not have time to make these changes now that is understandably.
The only thing that needs further consideration is the outlaws, as they were quite under priced but often deserving of their cheap prices. I slightly increased the price of a few outlaws, where it was statistically legitimate to do so.
Thank you for taking the time to look at these changes. I know all you developers already have plenty to do so if you do not have time to make these changes now that is understandably.
Changes
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Re: Wesnoth 1.13.10 (1.14 beta 2)
Looks like Multiplayer "Local Game" is down for campaigns: cannot start Legend of Wesmere. "Error: The selected game has no sides!"
1.13.8 could do this fine, so this is a regression.
1.13.8 could do this fine, so this is a regression.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
Works fine for me using 1.13.10+dev current master. I seem to recall something about this being fixed a while ago.zaimoni wrote:Looks like Multiplayer "Local Game" is down for campaigns: cannot start Legend of Wesmere. "Error: The selected game has no sides!"
1.13.8 could do this fine, so this is a regression.
I forked real life and now I'm getting merge conflicts.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
This, perhaps?Tad_Carlucci wrote:Works fine for me using 1.13.10+dev current master. I seem to recall something about this being fixed a while ago.zaimoni wrote:Looks like Multiplayer "Local Game" is down for campaigns: cannot start Legend of Wesmere. "Error: The selected game has no sides!"
1.13.8 could do this fine, so this is a regression.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
Can someone link to the new terrain graphics in this version (and possibly also to what they were replacing)? I'm particularly interested in the "directionalized gate".
Re: Wesnoth 1.13.10 (1.14 beta 2)
I think there is no link, but you can have a look at them in the map editor.
The old gates aren't listed in the map editor anymore, but the old gate codes are still valid for backwards compatibility (at least for the time being)
They was previously one code for them, and it was determined automatically in which direction the gate showed.
It seems that there are issues with the automatic direction determination not being the desired one.
Now are there three codes, one for each direction, like it's the case with bridges.
Besides the rusty and wooden gates, there are many new castles and encampments for elves, undead, merfolk, trolls and maybe more, I also recall an new embellishment being added.
The old gates aren't listed in the map editor anymore, but the old gate codes are still valid for backwards compatibility (at least for the time being)
They was previously one code for them, and it was determined automatically in which direction the gate showed.
It seems that there are issues with the automatic direction determination not being the desired one.
Now are there three codes, one for each direction, like it's the case with bridges.
Besides the rusty and wooden gates, there are many new castles and encampments for elves, undead, merfolk, trolls and maybe more, I also recall an new embellishment being added.
Try out the dark board theme.
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Re: Wesnoth 1.13.10 (1.14 beta 2)
Can someone make sure this version is pushed to the Wesnoth Devel Releases PPA?
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Re: Wesnoth 1.13.10 (1.14 beta 2)
I don't believe anyone on the Wesnoth project is responsible for how any distro packages the game, but it doesn't look that that PPA has been updated in a fair while either.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Wesnoth 1.13.10 (1.14 beta 2)
The last version there is 1.13.8 which was released moths ago (more precisely in May). 1.13.9 was not announced so it is practically just 1 release behind. Though, I would also like to have the latest version available on Ubuntu.
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