Wesnoth 1.13.10 (1.14 beta 2)

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderators: Forum Moderators, Developers

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby fmac81 » November 9th, 2017, 6:41 pm

Thought I'd point out that the map editor still has consistent crashing upon trying to load or save a map file on Mac OS X.
I'm assuming this has already been reported to the GitHub repository, but it looked like it was marked as closed/fixed? (https://github.com/wesnoth/wesnoth/issues/1975). At least on my end, it still remains as a bug. There were a couple different reports with the map editor label, so it might still be considered a known issue, I wasn't sure.

A minor frustration to have to make maps in 1.12.6 and then copy the files to the 1.13 folder to load or save anything, but that's my current workaround :).

Other than that, 1.13.10 looks great so far. :D

Thanks,
fmac81
User avatar
fmac81
 
Posts: 75
Joined: February 24th, 2011, 9:55 pm

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Celtic_Minstrel » November 10th, 2017, 1:36 am

I think the issue you're experiencing is more likely #2094, which as you can see is still open.
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.
User avatar
Celtic_Minstrel
Developer
 
Posts: 770
Joined: August 3rd, 2012, 11:26 pm

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby fmac81 » November 10th, 2017, 5:17 pm

Celtic_Minstrel wrote:I think the issue you're experiencing is more likely #2094, which as you can see is still open.

Oh I see. It didnt come up in my search since its tagged with iOS... Thanks for the link! :)
User avatar
fmac81
 
Posts: 75
Joined: February 24th, 2011, 9:55 pm

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Celtic_Minstrel » November 11th, 2017, 1:09 am

More likely it didn't come up in your search because someone had forgotten to tag it MacOS (which I fixed around the time I pointed it out to you).
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.
User avatar
Celtic_Minstrel
Developer
 
Posts: 770
Joined: August 3rd, 2012, 11:26 pm

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby ancestral » November 11th, 2017, 1:42 am

The 1.13.10 Mac package has been updated.

There was a library linking issue where it wasn’t pulling the library from the package. (Thanks to sinda on Discord for reporting this!) The new link is here: https://sourceforge.net/projects/wesnot ... g/download.

Links on the website will be updated immediately.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
ancestral
macOS Packager
 
Posts: 1107
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Temuchin Khan » November 11th, 2017, 11:10 pm

I currently have Macintosh Sierra 10.12.6, and I cannot even open Wesnoth on my computer. Here's the report my computer gave, as I can't really access anything in game:

Process: Wesnoth [1148]
Path: /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Identifier: org.wesnoth.Wesnoth
Version: 1.13.10a (1.13.10a)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Wesnoth [1148]
User ID: 501

Date/Time: 2017-11-11 18:06:57.166 -0500
OS Version: Mac OS X 10.12.6 (16G1036)
Report Version: 12
Anonymous UUID: ADDDBB2B-7747-AD98-5654-0F5CBBC12521

Sleep/Wake UUID: FCFC9CFE-F4C3-4EC2-B522-7CD024D52D94

Time Awake Since Boot: 2200 seconds
Time Since Wake: 790 seconds

System Integrity Protection: enabled

Crashed Thread: 0

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Reason: DYLD, [0x1] Library missing

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: /usr/local/opt/openssl/lib/libcrypto.1.0.0.dylib
Referenced from: /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Reason: image not found

Binary Images:
0x10858d000 - 0x10906aff7 +org.wesnoth.Wesnoth (1.13.10a - 1.13.10a) <BDDE3F87-ABBC-3B33-8387-89031EDAD6CB> /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
0x10a2e6000 - 0x10a307ff7 +libreadline.6.3.dylib (0) <D0BFE0C1-DA5F-3D72-9D16-99235FE8D948> /Applications/Wesnoth.app/Contents/Frameworks/libreadline.6.3.dylib
0x10a31f000 - 0x10a32bff7 +com.growl.growlframework (1.2.3 - 1.2.3) <5C24F6F5-69EF-3E81-7D01-C3FFB46C6A1A> /Applications/Wesnoth.app/Contents/Frameworks/Growl.framework/Versions/A/Growl
0x10a33d000 - 0x10a34bff7 +libboost_filesystem-mt.dylib (0) <D829432A-019B-3717-BFAF-6FC5700CAC4B> /Applications/Wesnoth.app/Contents/Frameworks/libboost_filesystem-mt.dylib
0x10a359000 - 0x10a365ff7 +libboost_iostreams-mt.dylib (0) <16FBA2FB-F950-33B1-9077-4E3F349B8AFF> /Applications/Wesnoth.app/Contents/Frameworks/libboost_iostreams-mt.dylib
0x10a374000 - 0x10a3cbfff +libboost_locale-mt.dylib (0) <B67C3472-112B-3772-857E-B20C70E9D6FB> /Applications/Wesnoth.app/Contents/Frameworks/libboost_locale-mt.dylib
0x10a408000 - 0x10a442fff +libboost_program_options-mt.dylib (0) <65E6C8E0-C989-33EE-A9F9-2790524987EB> /Applications/Wesnoth.app/Contents/Frameworks/libboost_program_options-mt.dylib
0x10a478000 - 0x10a47bfff +libboost_random-mt.dylib (0) <365BA5DC-31D2-33AF-8E6B-FC304372FCCC> /Applications/Wesnoth.app/Contents/Frameworks/libboost_random-mt.dylib
0x10a483000 - 0x10a51efff +libboost_regex-mt.dylib (0) <3C3EDF8D-766E-3066-841A-4188F9EDDC5F> /Applications/Wesnoth.app/Contents/Frameworks/libboost_regex-mt.dylib
0x10a56e000 - 0x10a570fff +libboost_system-mt.dylib (0) <14AC1E17-E3AD-36AF-9DC3-AD7818B53C52> /Applications/Wesnoth.app/Contents/Frameworks/libboost_system-mt.dylib
0x10a578000 - 0x10a586fff +libboost_thread-mt.dylib (0) <11412719-5D06-39C0-B783-236931780A05> /Applications/Wesnoth.app/Contents/Frameworks/libboost_thread-mt.dylib
0x10e37c000 - 0x10e3b9dc7 dyld (433.5) <93EA668C-4BB2-3646-96E9-B406B81308D6> /usr/lib/dyld
0x7fffd4531000 - 0x7fffd4531fff com.apple.Cocoa (6.11 - 22) <85EDFBE1-75F0-369E-8CA8-C6A639B98FA6> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x7fffd4acb000 - 0x7fffd4f5efff com.apple.CoreFoundation (6.9 - 1349.8) <36385A3A-60D3-32DB-BF55-C6D8931A7AA6> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fffe929e000 - 0x7fffe92acff7 libbz2.1.0.dylib (38) <ADFA329A-DCE7-356D-8F09-A3168DFC6610> /usr/lib/libbz2.1.0.dylib
0x7fffe9746000 - 0x7fffe9764ff3 libedit.3.dylib (48.50.1) <5880F20C-5732-3285-B4F8-E2CBB464D950> /usr/lib/libedit.3.dylib
0x7fffea61c000 - 0x7fffea62dff3 libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib

Model: MacBookPro9,2, BootROM MBP91.00D7.B00, 2 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 2.2f44
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3230554638424455302D474E2D4620
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3230554638424455302D474E2D4620
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (7.21.171.131.1a1)
Bluetooth: Version 5.0.5f1, 3 services, 19 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD HTS547550A9E384, 500.11 GB
Serial ATA Device: MATSHITADVD-R UJ-8A8
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: FaceTime HD Camera (Built-in)
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: Hub
USB Device: Apple Internal Keyboard / Trackpad
USB Device: IR Receiver
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB 3.0 Bus
USB Device: Cypress AT2LP
Thunderbolt Bus: MacBook Pro, Apple Inc., 25.1
User avatar
Temuchin Khan
 
Posts: 1695
Joined: September 3rd, 2004, 6:35 pm
Location: Agaia

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby ancestral » November 12th, 2017, 2:08 pm

I apologize for the trouble. Do you have 1.13.10 or 1.13.10a?

If you don’t have 1.13.10a, please re-download Wesnoth as this should now be fixed.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
ancestral
macOS Packager
 
Posts: 1107
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby mattsc » November 12th, 2017, 8:02 pm

ancestral wrote:I apologize for the trouble. Do you have 1.13.10 or 1.13.10a?

If you don’t have 1.13.10a, please re-download Wesnoth as this should now be fixed.

ancestral: FYI, I get that error too, using 1.13.10a. After I created a link to the missing libcrypto library in that location (I have it elsewhere from macports, while you use homebrew, I believe), Wesnoth starts just fine. So it looks like there's a local link left somewhere in the package.
mattsc
 
Posts: 984
Joined: October 13th, 2010, 6:14 pm
Location: Wandering, mostly aimlessly

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby ancestral » November 13th, 2017, 4:07 am

Looks like I must have uploaded the wrong file. I’ll fix it. Look forward to a 1.13.10b.

Edit: Updated with new link.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
ancestral
macOS Packager
 
Posts: 1107
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Temuchin Khan » November 18th, 2017, 6:14 pm

I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything. Here is the error message my Mac posts:

Link to error
Last edited by Pentarctagon on November 18th, 2017, 6:21 pm, edited 2 times in total.
Reason: Moved huge error to pastebin rather than split across two posts.
User avatar
Temuchin Khan
 
Posts: 1695
Joined: September 3rd, 2004, 6:35 pm
Location: Agaia

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Kymille » November 18th, 2017, 7:28 pm

I get the same crash. (Wesnoth 13.10b, Mac 10.11.6)

Temuchin Khan wrote:I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything.
User avatar
Kymille
 
Posts: 102
Joined: October 25th, 2009, 4:55 am

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby ancestral » November 18th, 2017, 10:44 pm

I’m glad you brought this up.

This is a known issue with one of the libraries. I’m hoping another developer who owns a Mac can assist on the issue.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
ancestral
macOS Packager
 
Posts: 1107
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby Torgama » November 24th, 2017, 2:22 pm

http://steamcommunity.com/games/593110/ ... 9870947116
Greenlite is no more. Here what replaced it.
User avatar
Torgama
 
Posts: 6
Joined: November 23rd, 2014, 3:37 pm
Location: Turkey/Antalya/Serik

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby ancestral » November 24th, 2017, 6:19 pm

@Torgama, this is true, but it’s not an issue. Wesnoth was previously approved. AFAIK things are correctly in place for a future Steam release.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
ancestral
macOS Packager
 
Posts: 1107
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Wesnoth 1.13.10 (1.14 beta 2)

Postby mattsc » November 24th, 2017, 10:09 pm

Temuchin Khan wrote:I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything. Here is the error message my Mac posts:

Link to error


ancestral wrote:I’m glad you brought this up.

This is a known issue with one of the libraries. I’m hoping another developer who owns a Mac can assist on the issue.


I guess that last line was aimed at me, ;) so I've done some more digging and found that the crash originates in file_dialog.cpp#L96 when called from file_dialog.cpp#L493.

I have no idea what to do about this, but the comments in the lines above that saying that "No, we don't really need to worry about it." are maybe not correct? It also might confirm that this is some sort of a problem with the locale, as was previously mentioned by somebody (maybe Celtic_Minstrel?).

I hope that somebody who actually knows C++ can take it from here.
mattsc
 
Posts: 984
Joined: October 13th, 2010, 6:14 pm
Location: Wandering, mostly aimlessly

PreviousNext

Return to Release Announcements, Compiling & Installation

Who is online

Users browsing this forum: Baidu [Spider] and 2 guests