A while back beetlenaut said if i came up with a list of price modifications for the level 3 elves you would consider adding it to the game:
beetlenaut wrote:If you were to make a more-consistent price list for level 3 units, there's a good chance it would be implemented.
Now i have created a list of Level 3 elves that need price modifications however during the creation of this list i noticed some other odd discrepancies in pricing including the Level 2 Elvish Marksman costing more than every other level 2 unit including the Knight, Specter, and White Mage. It is currently 41 gold a huge 15 gold more than the Longbowman and the Orcish Crossbowman. So i have added in it and many other price changes that i have noticed also.
Along with all these price changes i have included similar units that i have compared them to, which is how i determined the new prices. For example the Elvish Champion which currently costs 55. I compared it to the Royal Guard costing 43, the Master Bowman costing 46, the Human Assassin costing 46, the Drake Flameheart costing 51, and the Orcish Warlord costing 48, and have determined that its price should be reduce into the 40's. I suggest down to 48 gold.
While considering all these price changes i also noticed that the Khalfiate level 3 units were slightly high priced. For example the Mufariq which costs 80. To repeat i will again say the Mufariq COSTS 80
. I was shocked and so checked the various other mainline scouts and their pricing. The Grand Knight is the most comparable and it costs only 58, 22 gold less. Most other scouts cost less than 50. After seeing this i noticed that many other khalifates were overpriced also and here is a list of suggested price changes.
NOTE: i have not reduced the price of these khalifates as much as i believe they should be, because i assume there is some reason to have them slightly higher cost than the normal wesnoth units.
One more thing. The level 3 General of the loyalist faction currently has only 50 hitpoints. (compared to the level 3 Royal Guard who has 74, the Orcish Sovereign who has 75, the Drake Flameheart who has 72 and the Elvish Marshal who has 62.) These units all also have leadership and are level 3, and have comparable damage. In fact most have more damage than the General. I understand the General is weaker than the Royal Guard but I would think that at the very least the General would have as many hitpoints as the Elvish Marshal, but in fact it has 12 less.
Note that if the General's hitpoints are changed the Grand Marshal's hitpoints should also be changed. I suggest the General be increased to 64 hitpoints and the Grand Marshal be increased to 78 hitpoints.
Thank you for reading through that very long list i have created.