Wesnoth 1.11.13 (1.12 beta 4)
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Re: Wesnoth 1.11.13 (1.12 beta 4)
Hmm, strange. I can confirm that the portraits look blue (on Mac OS X) starting from 1.11.12. I'll have a look and see if I can figure out what is going on. Thanks for reporting this.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Wesnoth 1.11.13 (1.12 beta 4)
The non-first map campaign entries for WC UMC should be gone in the next release. This should also eliminate the missing child WML error.tekelili wrote:In 1.11.13 user need enter in a non intiutive menu for a campaign ("random maps"). All maps of campaign are showed in menu (wich has no sense) and even more, point with mouse one of the non start scenarios will give this error message: "Mandatory WML child missing yet untested for. Please report"
If you recruit the units on the correct spots, then the shaman shouldn't be able to reach the grunt unless I am mistaken.EDIT: Btw, I just remembered that in Tutorial, scenario 2, slowing orcish grunt with a shaman on turn2 still has grunt moving 5 hexes on his turn.
Re: Wesnoth 1.11.13 (1.12 beta 4)
I checked it once time more: you can slow grunt when your chaman is quick.Coffee wrote:If you recruit the units on the correct spots, then the shaman shouldn't be able to reach the grunt unless I am mistaken.EDIT: Btw, I just remembered that in Tutorial, scenario 2, slowing orcish grunt with a shaman on turn2 still has grunt moving 5 hexes on his turn.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Wesnoth 1.11.13 (1.12 beta 4)
Update: mordante fixed this and units in the help menu should no longer have the blues in 1.11.15.*StandYourGround wrote:Um, Why is everything so blue?
I'm using a Mac running Mac OS X 10.9.3
Technical reason for the problem from the commit message, for those of you interested:
Code: Select all
On the Mac loaded images are not in the neutral format causing rendering
glitches when using blit_surface using these images. Test and when
needed convert the image before using it.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on