[SOLVED] /usr/local/share/man is empty

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nomer
Posts: 9
Joined: February 26th, 2012, 12:37 am

[SOLVED] /usr/local/share/man is empty

Post by nomer »

I have a quick question regarding Battle for Wesnoth. I've just built it from source using cmake. Under /usr/local/share/man are a bunch of folders named after language codes:

Code: Select all

nomer@nomers_box:~$ls /usr/local/share/man
af/                et/                ko/                sk/
ang/               eu/                la/                sl/
ang@latin/         fi/                lt/                sr/
ar/                fr/                lv/                sr@ijekavian/
bg/                fur_IT/            man6/              sr@ijekavianlatin/
ca/                ga/                mk/                sr@latin/
ca_ES@valencia/    gd/                mr/                sv/
cs/                gl/                nb_NO/             tl/
da/                he/                nl/                tr/
de/                hr/                pl/                uk/
el/                hu/                pt/                vi/
en@shaw/           id/                pt_BR/             zh_CN/
en_GB/             is/                racv/              zh_TW/
eo/                it/                ro/
es/                ja/                ru/
If I look into each of these folders there is simply an empty folder named "man6". Is this proper? I wouldn't really expect BfW to use man pages, but I thought that I'd double check.

Thanks,
nomer
Last edited by nomer on February 14th, 2013, 4:36 pm, edited 1 time in total.
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Dugi
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Re: /usr/local/share/man is empty

Post by Dugi »

Wesnoth does have manpages. I looked into /usr/local/share/man/en_GB/man6, and I found them there. Maybe they are not there for all languages, but I have found them for en_GB and many other languages (in fact all whose shortcuts I was able to identify).
(in my case, it was Wesnoth 1.11.1 compiled with scons on Ubuntu 12.10)

Here is what I found there, some of the options are somewhat interesting:

Code: Select all

NAME
       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS
       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION
       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
       care to manage your resources of gold  and  villages.  All  units  have
       their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do  the  same.  As
       units  gain experience, they acquire new abilities and become more pow‐
       erful. Play in your own language and test your skill  against  a  smart
       computer opponent, or join Wesnoth's large community of online players.
       Create your own custom units, scenarios or campaigns,  and  share  them
       with others.

OPTIONS
       --bpp number
              sets BitsPerPixel value. Example: --bpp 32

       -c, --campaign  [<id_campaign>]
              goes directly to the campaign with id <id_campaign>. A selection
              menu will appear if no id was specified.  Note: When using  this
              switch please ensure that you specify the data directory path as
              the final argument aswell, otherwise the game will take the cam‐
              paign/scenario id as the data dir.

       --campaign-difficulty [<difficulty>]
              The  difficulty  of  the  specified campaign (1 to max). If none
              specified, the campaign difficulty selection widget will appear.

       --campaign-scenario <id_scenario>
              The id of the scenario from the specified campaign. The  default
              is the first scenario.

       --config-dir name
              sets the user configuration directory to name under $HOME or "My
              Documents\My Games" for windows.  You can also specify an  abso‐
              lute  path  for the configuration directory outside the $HOME or
              "My Documents\My Games"

       --config-path
              prints the path of the user configuration directory and exits.

       --data-dir <directory>
              overrides the data directory with the one specified

       -d, --debug
              enables additional command mode options in-game  (see  the  wiki
              page  at http://www.wesnoth.org/wiki/CommandMode for more infor‐
              mation about command mode).

       -e, --editor file
              start the in-game map editor directly.  If  file  is  specified,
              equivalent to -l --load

       --fps  displays  the  number of frames per second the game is currently
              running at, in a corner of the screen.

       -f, --fullscreen
              runs the game in full screen mode.

       --gunzip infile.gz
              decompresses a file which should be in gzip format and stores it
              without the .gz suffix. The infile.gz will be removed.

       --gzip infile
              compresses  a  file  in  gzip format, stores it as infile.gz and
              removes infile.

       -h, --help
              displays a summary of command line options to  standard  output,
              and exits.

       -l, --load file
              loads  the  savegame file from the standard save game directory.
              If the -e or --editor option is used as well, starts the  editor
              with  the  map  from file open. If it is a directory, the editor
              will start with a load map dialog opened there.

       --log-level=domain1,domain2,...
              sets the severity level of the log domains.  all can be used  to
              match   any   log   domain.   Available   levels:   error, warn‐
              ing, info, debug.  By default the error level is used.

       --logdomains [filter]
              lists defined log domains (only the ones  containing  filter  if
              used) and exits

       --max-fps
              the  number  of  frames  per second the game can show, the value
              should be between the 1 and 1000, the default is 50.

       -m, --multiplayer
              runs a multiplayer game. There are additional options  that  can
              be  used  together  with  --multiplayer as explained below. Only
              these additional options can follow --multiplayer.

       --no-delay
              runs the game without any delays for graphic benchmarking.  This
              is automatically enabled by --nogui.

       --nocache
              disables caching of game data.

       --nomusic
              runs the game without music.

       --nosound
              runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -p, --preprocess <source file/folder> <target directory>
              preprocesses  a  specified file/folder. For each file(s) a plain
              .cfg file and a processed
               .cfg file will be written in specified target directory.  If  a
              folder  is  specified, it will be preprocessed recursively based
              on the known preprocessor rules. The common  macroses  from  the
              "data/core/macros"  directory  will  be  preprocessed before the
              specified resources.  Example: -p ~/wesnoth/data/campaigns/tuto‐
              rial  ~/result.   For  details regarding the preprocessor visit:
              http://wiki.wesnoth.org/PreprocessorRef#Command-line_preproces‐
              sor

       --preprocess-defines=DEFINE1,DEFINE2,etc
              comma separated list of defines to be used by the '--preprocess'
              command. If SKIP_CORE is in  the  define  list  the  "data/core"
              directory won't be preprocessed.

       --preprocess-input-macros <source file>
              used  only by the '--preprocess' command.  Specifies a file that
              contains [preproc_define]s to be included before preprocessing.

       --preprocess-output-macros [<target file>]
              used only by the '--preprocess' command.  Will output  all  pre‐
              processed  macros  in the target file. If the file is not speci‐
              fied the output will be file '_MACROS_.cfg' in the target direc‐
              tory  of  preprocess's  command.   This  switch  should be typed
              before the --preprocess command.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600

       -s, --server [host]
              connects to the specified host if any, otherwise connect to  the
              first  server  in  preferences.  Example:  --server  server.wes‐
              noth.org

       --username<username>
              uses <username> when connecting  to  a  server,  ignoring  other
              preferences.

       --password<password>
              uses  <password>  when  connecting  to  a server, ignoring other
              preferences. Unsafe.

       --strict-validation
              validation errors are treated as fatal errors.

       -t, --test
              runs the game in a small test scenario.

       --validcache
              assumes that the cache is valid. (dangerous)

       -v, --version
              shows the version number and exits.

       -w, --windowed
              runs the game in windowed mode.

       --with-replay
              replays the game loaded with the --load option.

Options for --multiplayer
       The side-specific multiplayer options are marked with  number.   number
       has  to  be replaced by a side number. It usually is 1 or 2 but depends
       on the number of players possible in the chosen scenario.

       --ai_confignumber=value
              selects a configuration file to load for the AI  controller  for
              this side.

       --algorithmnumber=value
              selects a non-standard algorithm to be used by the AI controller
              for this side. Available values: idle_ai and sample_ai.

       --controllernumber=value
              selects the controller for this side.  Available  values:  human
              and ai.

       --era=value
              use  this  option  to  play  in  the selected era instead of the
              Default era. The era is chosen by an id. Eras are  described  in
              the data/multiplayer/eras.cfg file.

       --exit-at-end
              exits  once  the  scenario  is  over,  without  displaying  vic‐
              tory/defeat dialog which requires the user to click OK.  This is
              also used for scriptable benchmarking.

       --nogui
              runs  the game without the GUI. Must appear before --multiplayer
              to have the desired effect.

       --parmnumber=name:value
              sets additional parameters for this side. This parameter depends
              on  the  options  used  with  --controller  and --algorithm.  It
              should only be useful for people designing their  own  AI.  (not
              yet documented completely)

       --scenario=value
              selects a multiplayer scenario by id. The default scenario id is
              multiplayer_The_Freelands.

       --sidenumber=value
              selects a faction of the current era for this side. The  faction
              is  chosen  by  an id. Factions are described in the data/multi‐
              player.cfg file.

       --turns=value
              sets the number of turns for the chosen scenario. The default is
              50.

EXIT STATUS
       Normal  exit status is 0. An exit status of 1 indicates an (SDL, video,
       fonts, etc) initialization error. An exit  status  of  2  indicates  an
       error with the command line options.

AUTHOR
       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
       Soliton <soliton.de@gmail.com>.
       This  manual  page   was   originally   written   by   Cyril   Bouthors
       <cyril@bouthors.org>.
       Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT
       Copyright © 2003-2011 David White <davidnwhite@verizon.net>
       This  is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.  There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO
       wesnothd(6).
Last edited by Dugi on February 14th, 2013, 4:55 pm, edited 1 time in total.
nomer
Posts: 9
Joined: February 26th, 2012, 12:37 am

Re: /usr/local/share/man is empty

Post by nomer »

Yes, I'm sorry. I just realized that manpages were produced my my build. I wasn't paying close enough attention to the ouptut of `ls`

Cheers,
nomer
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