Wesnoth 1.10.5

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ivanovic
Lord of Translations
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Joined: September 28th, 2004, 10:10 pm
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Wesnoth 1.10.5

Post by ivanovic »

Wesnoth 1.10.5 is out!

This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.

Since the release of 1.10.4 several smaller issues were reported. Most of those were fixed in this release, including OOS messages in multiplayer campaigns and some problems with the whiteboard. Additionally, a new translation was added (Scottish Gaelic), and many other translations were updated.

As usual, there is the full changelog listing (almost) all changes since 1.10.4. There’s also an alternative players changelog including only notable, user-visible changes .

Known Issues (might be fixed in the next release(s))

There are no known issues at the moment.

Downloads

Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (327.7 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.10.4 to 1.10.5, 2.7 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is already available. You can find it on the download page.

The OpenPandora package is already available. You can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.9.13, 1.9.14 as well as 1.10.x is up and running. This server can only be used to play with other users of 1.9.13 and later. If you do encounter problems, please report them.

The add-ons server for 1.10.x is already running. It was started during the development of 1.9.0 and it serves content for all 1.9.x and 1.10.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend not to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don’t do any good, so better not ask them...
Ballador
Posts: 4
Joined: August 5th, 2011, 6:36 pm

Re: Wesnoth 1.10.5

Post by Ballador »

Found it by accident on the SourceForge Site, while looking for the install for 1.10.4 while at college. You guys need to put it on the game's website too, it's only till 1.10.4 there
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Pentarctagon
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Joined: March 22nd, 2009, 10:50 pm
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Re: Wesnoth 1.10.5

Post by Pentarctagon »

Refresh the page, it already said 1.10.5.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
techtonik
Posts: 30
Joined: February 28th, 2008, 7:57 pm

Re: Wesnoth 1.10.5

Post by techtonik »

I've wrapped an Windows update for Wesnoth with files modified since 1.10.4

https://code.google.com/p/rainforce/dow ... windows.7z
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