Wesnoth 1.9.10 a.k.a. 1.10-beta1
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
I really like the slowed colorshift.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
Can the khalifate units stay present in the core, so that players don't have to download anything, and still can have khalifas in addons?
I work on Conquest Minus • I use DFoolWide, Retro Terrain Package and the add-on 'High Contrast Water'
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
The Khalifate were removed since they aren't balanced enough, so: No.SlowThinker wrote:Can the khalifate units stay present in the core, so that players don't have to download anything, and still can have khalifas in addons?
There is a Khalifate addon now though: http://www.wesnoth-umc-dev.svn.sourcefo ... /?view=tar
Which should also be on the server once that happygrue uploads it.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
I know the khalifate were removed from the default era , but still the individual khalifate units could stay in the core: then people need no download (e.g. the Khalifate era) in order to play add-ons with the khalifate units.Anonymissimus wrote:The Khalifate were removed since they aren't balanced enough, so: No.
(my question/request is related to distribution of units from a host? )
Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
No, they could not stay because they are incomplete and need *huge* amounts of rebalancing. During feature freeze rebalancing would break backwards compatibility to earlier versions and during the string freeze it is not possible to add/update the unit descriptions which are missing or at least need larger amounts of work. So no, there is no way for them to stay in mainline that allows continuing the work (at this very moment!) as well as satisfy our desire for quality.SlowThinker wrote:I know the khalifate were removed from the default era , but still the individual khalifate units could stay in the core: then people need no download (e.g. the Khalifate era) in order to play add-ons with the khalifate units.Anonymissimus wrote:The Khalifate were removed since they aren't balanced enough, so: No.
(my question/request is related to distribution of units from a host? )
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
You could keep two versions of each khalifate unit: the main one in the khalifate era (this one would be a subject of balancing), one in the core (this one neednt be re-balanced, its images and sounds would just serve for addons that need khalifate units).
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
ivanovic: Maybe you would have hesitated a lot more to remove the Khalifate if you had an addon relying on them.
Anyway, it's too late for these suggestions. The units didn't change, so what one needs to keep one's addon compatible should be
-adding Era_Khalifate as a dependency in the server pbl
-an include such as {~add-ons/Era_Khalifate/units/} + binary_path to Khalifate images
-eventually an #ifhave no-Khalifate-_main.cfg then first scenario = something else which just tells to install that era.
Anyway, it's too late for these suggestions. The units didn't change, so what one needs to keep one's addon compatible should be
-adding Era_Khalifate as a dependency in the server pbl
-an include such as {~add-ons/Era_Khalifate/units/} + binary_path to Khalifate images
-eventually an #ifhave no-Khalifate-_main.cfg then first scenario = something else which just tells to install that era.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
I reacted almost immediately after the Khalifate units were kicked.Anonymissimus wrote:Anyway, it's too late for these suggestions.
(the smile was for fun, not for blaming anybody)
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In Conquest Minus I use this procedure: In the beginning, I warn players by a message that players without kalifa units will be kicked, then I create test units of all needed kalifas.
But your advices confuse me:
If add-ons/Era_Khalifate/units/ exists on the Wesnoth instance, then the units are installed already and the include is not needed.-an include such as {~add-ons/Era_Khalifate/units/} + binary_path to Khalifate images
If add-ons/Era_Khalifate/units/ doesn't exist, then the include does nothing.
But wiki says #ifhave works on the host only.The units didn't change, so what one needs to keep one's addon compatible should be
-eventually an #ifhave no-Khalifate-_main.cfg then first scenario = something else which just tells to install that era.
I work on Conquest Minus • I use DFoolWide, Retro Terrain Package and the add-on 'High Contrast Water'
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
Would not work since the units themselves are not complete enough (missing unit descriptions!) for the (string) freeze.SlowThinker wrote:You could keep two versions of each khalifate unit: the main one in the khalifate era (this one would be a subject of balancing), one in the core (this one neednt be re-balanced, its images and sounds would just serve for addons that need khalifate units).
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Re: Wesnoth 1.9.10 a.k.a. 1.10-beta1
Well, ideally one should have complained in IRC at the time the Khalifate were removed (r51886, 06.11.2011, 12:27 German time). If one doesn't do this one is in danger of one's opinion not getting heard.SlowThinker wrote:I reacted almost immediately after the Khalifate units were kicked.
I am talking about 1.9 only which throws a preprocessor error in this case.SlowThinker wrote:If add-ons/Era_Khalifate/units/ doesn't exist, then the include does nothing.
Right, #ifhave doesn't help you, disregard that.SlowThinker wrote:But wiki says #ifhave works on the host only.
But anyway you can just as well copy the unit definitions, this effectively requires everyone to have downloaded the addon.
In SoW I use a custom era extra for this, it makes it so that only people which will not be kicked from the game since they have downloaded the addon are able to join it.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign