Multiplayer playtesting

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Post Reply
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Multiplayer playtesting

Post by miyo »

Greetings,

during last weekend new multiplayer game setup (with all the new features) and multiplayer gaming got a lot of testing.

We found bugs, we submitted bug reports [1], some bugs have already been squashed and others will be squashed later. New development tasks [2] were created as improvement targets were noticed.

"Great and absolutely addictive game. Playing 2 vs 2 multiplayer game was fantastic!" - comment at The Linux Game Tome [3] by ziberpunk

Thanks to all who participated this unscheduled playtesting "party".

- Miyo

[1] http://savannah.nongnu.org/bugs/?group=wesnoth
[2] http://savannah.nongnu.org/pm/?group=wesnoth
[3] http://www.happypenguin.org/show?Battle%20for%20Wesnoth
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

Worth of mentioning is that #wesnoth at irc.wesnoth.org (alias to irc.freenode.org) was used for finding players, negotiating settings for game to start [1], etc.

- Miyo

[1] Fog of War or not, shrouding or not, starting gold, gold per village, number of turns, etc.
Post Reply