Wesnoth 1.6.5

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Wesnoth 1.6.5

Postby ivanovic » September 10th, 2009, 10:12 am

Wesnoth 1.6.5 is out!
This is a bugfix release for the 1.6.x series and it is compatible with the other 1.6.x versions.

This is probably the last release in the 1.6.x stream unless we find some major security issue. It includes many translation updates as well as several bug fixes. For example a possible crash at the end of scenario 7 in Legend of Wesmere was fixed. In general most changes are rather small ones and there are not too many, but if you experience problems with previous 1.6.x versions please update to 1.6.5 and check if it still does not work as expected.

Of course there is also the full changelog listing (almost) all the changes since 1.6.4. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.5.tar.bz2?download (219.6 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.4.tar-wesnoth-1.6.5.tar.xdelta?download (1.6.4 to 1.6.5, 2.9 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xDelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

The OpenSolaris package is not available yet. Once it is you can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.6.5 is already up and running. This server can be used to play with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.6.5 as well as all 1.6.x releases that are to follow (none planned!). If you do encounter problems, please report them.

By now the add-on server already offers much content that should be completely compatible with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.6.5 as well as all upcoming 1.6.x releases (none planned!). Have a look at this forum post for the new rules which are to be followed from now on. If you encounter any problems with content from the add-on server not working as expected, please notice the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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Re: Wesnoth 1.6.5

Postby Luther » September 11th, 2009, 2:28 am

Why don't you want to do any more maintenance versions? Does this mean that 1.7 is almost ready to go beta? :P
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Re: Wesnoth 1.6.5

Postby Yogibear » September 11th, 2009, 6:52 am

No, it means 1.6.5 is as perfect as 1.6 can be :P .

Seriously, we are indeed about to enter a development stage, where we concentrate on bug fixing instead of adding new features. So you are not that far off the road :wink: .
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Re: Wesnoth 1.6.5

Postby ivanovic » September 11th, 2009, 8:03 am

Luther wrote:Why don't you want to do any more maintenance versions? Does this mean that 1.7 is almost ready to go beta? :P

The reason is that basically noone is still working on 1.6.5. So if there are no commits there is no reason for a new release either. The only commits that still happened in 1.6 over the last three weeks were fixes for the server as well as translation updates and translators started working on 1.7.x now, too.
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Re: Wesnoth 1.6.5

Postby Luther » September 11th, 2009, 1:36 pm

Thanks for the replies. It's always good to know more about the development cycle.
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Re: Wesnoth 1.6.5

Postby stikonas » September 11th, 2009, 2:22 pm

Changelogs can also tell quite a lot about the development cycle. Feel free to read them if you are interested.
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Re: Wesnoth 1.6.5

Postby craig83 » November 24th, 2009, 9:18 pm

Erm. Is 1.6.5 the latest version or is there a more recent one?

Thanks.

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Last edited by craig83 on May 17th, 2010, 3:25 pm, edited 2 times in total.
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Re: Wesnoth 1.6.5

Postby Max » November 24th, 2009, 11:18 pm

it's the latest stable version, see here: http://www.wesnoth.org/home
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Re: Wesnoth 1.6.5

Postby AI » November 24th, 2009, 11:23 pm

1.6.5 is the latest stable
1.7.8 is the latest development version and also the first beta for 1.8
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