Wesnoth 1.6.3

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Wesnoth 1.6.3

Postby ivanovic » June 23rd, 2009, 8:04 pm

Wesnoth 1.6.3 is out!
This is a bugfix release for the 1.6.x series and it is compatible with the other 1.6.x versions.

1.6.3 fixes several smaller bugs, provides some smaller and many bigger updates to many translations and ships several updated graphics (not everything is listed in the changelog...). This time the most important changes were fixing bugs in the server. Most users won't notice those unless they host a server themselves (eg via the local game option). In general this release is not too exciting, only some smaller stuff was fixed.

Of course there is also the full changelog listing (almost) all the changes since 1.6.2. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.3.tar.bz2?download (219.2 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6.2.tar-wesnoth-1.6.3.tar.xdelta?download (1.6.2 to 1.6.3, 1.7 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xDelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

The OpenSolaris package is not available yet. Once it is you can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.6.3 is already up and running. This server can be used to play with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2, 1.6.3 as well as all 1.6.x releases that are to follow. If you do encounter problems, please report them.

By now the add-on server already offers much content that should be completely compatible with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2, 1.6.3 as well as all upcoming 1.6.x releases. Have a look at this forum post for the new rules which are to be followed from now on. If you encounter any problems with content from the add-on server not working as expected, please notice the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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Re: Wesnoth 1.6.3

Postby penguin » June 24th, 2009, 12:09 am

I'd just like to note that, in the Mac package, "Quit game" (when playing a game) was given the command+W shortcut. However, I didn't realize until after I uploaded it, that that shortcut has the same problem as command+Q did. I didn't think it was important enough to re-upload, but it will be fixed in the next release.
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Re: Wesnoth 1.6.3

Postby warren » June 29th, 2009, 12:09 am

http://kojipkgs.fedoraproject.org/packa ... oth/1.6.3/
Official Fedora 10, 11 and 12 builds of wesnoth-1.6.3 are available for testing. They will soon be pushed to the updates repository, however it would be good to get some actual testing.


(in related news, is there a way we can receive notification of new wesnoth releases immediately via e-mail? I would have built this sooner if I had known about it)
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Re: Wesnoth 1.6.3

Postby Data » June 29th, 2009, 12:20 am

Since downloading 1.6.3 I am unable to host some Multiplayer games, and get the error "Client Disconnected." and then my client disconnects.
I feel like I have the strength of a bear that has the strength of two bears!
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Re: Wesnoth 1.6.3

Postby Turuk » June 29th, 2009, 4:00 am

Data wrote:Since downloading 1.6.3 I am unable to host some Multiplayer games, and get the error "Client Disconnected." and then my client disconnects.


Known issue, being addressed, have no fear.
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Re: Wesnoth 1.6.3

Postby penguin » June 29th, 2009, 4:03 am

warren wrote:(in related news, is there a way we can receive notification of new wesnoth releases immediately via e-mail? I would have built this sooner if I had known about it)


Just make sure Ivanovic knows you're a packager. Also, if you hang out in #wesnoth-dev (on freenode), the planned release dates are often in the topic line.
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Re: Wesnoth 1.6.3

Postby warren » June 29th, 2009, 8:15 pm

Hmm, is that issue noted above about multiplayer disconnect bad enough that I should not push 1.6.3 to our users? We currently have 1.6.2.
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Re: Wesnoth 1.6.3

Postby Soliton » June 29th, 2009, 8:22 pm

warren wrote:Hmm, is that issue noted above about multiplayer disconnect bad enough that I should not push 1.6.3 to our users? We currently have 1.6.2.
It's going to bug anyone trying to host moderately big scenarios online (local server is probably fine). 1.6.4 will be out next weekend probably so waiting for that might be better.
"If gameplay requires it, they can be made to live on Venus." -- scott
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Re: Wesnoth 1.6.3

Postby warren » July 6th, 2009, 4:02 am

http://kojipkgs.fedoraproject.org/packa ... oth/1.6.4/
Packages for Fedora 10, 11 and 12 are built. Currently untested.
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