Wesnoth 1.6 Release Notes
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Wesnoth 1.6 Release Notes
The "Release Notes" pages from the previous versions are gone.
Fortunately, these two were archived by the Wayback Machine. Would someone please put them back?
http://www.wesnoth.org/start/1.0/
http://www.wesnoth.org/start/1.2/
This one seems gone forever. Or does anyone have a copy? Perhaps the localization files are saved somewhere.
http://www.wesnoth.org/start/1.4/
Now it is probably time to prepare Release Notes for version 1.6. It basicly means selecting the most important things since 1.4.x from "changelog" and "players changelog".
New map editor: multiple maps.
Full map screenshot feature.
Improved recall dialog: traits displayed in column, search textbox.
Multiplayer observers can pause game.
Improved pathfinding algorithm.
Improved WML: ${...} formulas, new tags and attributes.
Bug fixes, balancing, etc.
New multiplayer map: 4p Underworld.
Campaigns and multiplayer maps updated.
New units: Dread Bat, Royal Warrior.
New terrain: cave path.
Many new portraits.
New or updated unit graphics and animations.
New attack icons: spiked mace.
New terrains: summer, fall and winter deciduous forest terrains.
New music: "Heroes Rite", "The Dangerous Symphony", "The Deep Path".
New translations: Arabic, Croatian, Friulian, Latvian, Macedonian, Marathi.
Fortunately, these two were archived by the Wayback Machine. Would someone please put them back?
http://www.wesnoth.org/start/1.0/
http://www.wesnoth.org/start/1.2/
This one seems gone forever. Or does anyone have a copy? Perhaps the localization files are saved somewhere.
http://www.wesnoth.org/start/1.4/
Now it is probably time to prepare Release Notes for version 1.6. It basicly means selecting the most important things since 1.4.x from "changelog" and "players changelog".
New map editor: multiple maps.
Full map screenshot feature.
Improved recall dialog: traits displayed in column, search textbox.
Multiplayer observers can pause game.
Improved pathfinding algorithm.
Improved WML: ${...} formulas, new tags and attributes.
Bug fixes, balancing, etc.
New multiplayer map: 4p Underworld.
Campaigns and multiplayer maps updated.
New units: Dread Bat, Royal Warrior.
New terrain: cave path.
Many new portraits.
New or updated unit graphics and animations.
New attack icons: spiked mace.
New terrains: summer, fall and winter deciduous forest terrains.
New music: "Heroes Rite", "The Dangerous Symphony", "The Deep Path".
New translations: Arabic, Croatian, Friulian, Latvian, Macedonian, Marathi.
Re: Wesnoth 1.6 Release Notes
The Wayback Machine often mentions that material younger than six months (give or take a few months) will not be available directly. Found this:Viliam wrote:This one seems gone forever. Or does anyone have a copy? Perhaps the localization files are saved somewhere.
http://www.wesnoth.org/start/1.4/
So, with a little patience, the 1.4 release notes will most probably be available again. In the case noonehas a local copy of it.archive.org FAQ wrote:Why are there no recent archives in the Wayback Machine?
It generally takes 6 months or more for pages to appear in the Wayback Machine after they are collected, because of delays in transferring material to long-term storage and indexing.
There is no access to files before they appear in the Wayback Machine.
Re: Wesnoth 1.6 Release Notes
The po files of the 1.2 announcement are available here:
http://www.wesnoth.org/files/start-1.2/
The po files of the 1.4 announcement are available here:
http://www.wesnoth.org/files/start-1.4/
Beside this the whole 1.4 announcement stuff (at least the stuff used to generate the site) is available in the gna svn, too:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/
As you see, not too much is lost...
http://www.wesnoth.org/files/start-1.2/
The po files of the 1.4 announcement are available here:
http://www.wesnoth.org/files/start-1.4/
Beside this the whole 1.4 announcement stuff (at least the stuff used to generate the site) is available in the gna svn, too:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/
As you see, not too much is lost...